wined3d: Use surface_get_rect() in wined3d_surface_update_overlay().

This commit is contained in:
Henri Verbeet 2015-06-15 14:07:32 +02:00 committed by Alexandre Julliard
parent 8351bef5b5
commit b4b2a29dec
1 changed files with 2 additions and 23 deletions

View File

@ -2029,29 +2029,8 @@ HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, co
return WINED3DERR_INVALIDCALL;
}
if (src_rect)
{
surface->overlay_srcrect = *src_rect;
}
else
{
surface->overlay_srcrect.left = 0;
surface->overlay_srcrect.top = 0;
surface->overlay_srcrect.right = surface->resource.width;
surface->overlay_srcrect.bottom = surface->resource.height;
}
if (dst_rect)
{
surface->overlay_destrect = *dst_rect;
}
else
{
surface->overlay_destrect.left = 0;
surface->overlay_destrect.top = 0;
surface->overlay_destrect.right = dst_surface->resource.width;
surface->overlay_destrect.bottom = dst_surface->resource.height;
}
surface_get_rect(surface, src_rect, &surface->overlay_srcrect);
surface_get_rect(dst_surface, dst_rect, &surface->overlay_destrect);
if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
{