wined3d: Set the gl resource type in resource_init.
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ec25ca7832
commit
c8d1a70804
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@ -1145,7 +1145,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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return WINED3DERR_INVALIDCALL;
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}
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hr = resource_init(&buffer->resource, device, WINED3D_RTYPE_BUFFER, WINED3D_GL_RES_TYPE_BUFFER, format,
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hr = resource_init(&buffer->resource, device, WINED3D_RTYPE_BUFFER, format,
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WINED3D_MULTISAMPLE_NONE, 0, usage, pool, size, 1, 1, size, parent, parent_ops, &buffer_resource_ops);
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if (FAILED(hr))
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{
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@ -72,16 +72,96 @@ static void resource_check_usage(DWORD usage)
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}
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HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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enum wined3d_resource_type type, enum wined3d_gl_resource_type gl_type, const struct wined3d_format *format,
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enum wined3d_resource_type type, const struct wined3d_format *format,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
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void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops)
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{
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const struct wined3d *d3d = device->wined3d;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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static const enum wined3d_gl_resource_type gl_resource_types[][3] =
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{
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/* 0 */ {WINED3D_GL_RES_TYPE_COUNT},
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/* WINED3D_RTYPE_SURFACE */ {WINED3D_GL_RES_TYPE_COUNT},
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/* WINED3D_RTYPE_VOLUME */ {WINED3D_GL_RES_TYPE_COUNT},
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/* WINED3D_RTYPE_TEXTURE */ {WINED3D_GL_RES_TYPE_TEX_2D,
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WINED3D_GL_RES_TYPE_TEX_RECT, WINED3D_GL_RES_TYPE_COUNT},
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/* WINED3D_RTYPE_VOLUME_TEXTURE */ {WINED3D_GL_RES_TYPE_TEX_3D, WINED3D_GL_RES_TYPE_COUNT},
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/* WINED3D_RTYPE_CUBE_TEXTURE */ {WINED3D_GL_RES_TYPE_TEX_CUBE, WINED3D_GL_RES_TYPE_COUNT},
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/* WINED3D_RTYPE_BUFFER */ {WINED3D_GL_RES_TYPE_BUFFER, WINED3D_GL_RES_TYPE_COUNT},
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};
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enum wined3d_gl_resource_type gl_type = WINED3D_GL_RES_TYPE_COUNT;
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enum wined3d_gl_resource_type base_type = gl_resource_types[type][0];
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resource_check_usage(usage);
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if (base_type != WINED3D_GL_RES_TYPE_COUNT)
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{
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unsigned int i;
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BOOL tex_2d_ok = FALSE;
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for (i = 0; (gl_type = gl_resource_types[type][i]) != WINED3D_GL_RES_TYPE_COUNT; i++)
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{
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if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
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{
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WARN("Format %s cannot be used for render targets.\n", debug_d3dformat(format->id));
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continue;
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}
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if ((usage & WINED3DUSAGE_DEPTHSTENCIL) &&
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!(format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
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{
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WARN("Format %s cannot be used for depth/stencil buffers.\n", debug_d3dformat(format->id));
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continue;
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}
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if ((usage & WINED3DUSAGE_TEXTURE) && !(format->flags[gl_type] & WINED3DFMT_FLAG_TEXTURE))
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{
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WARN("Format %s cannot be used for texturing.\n", debug_d3dformat(format->id));
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continue;
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}
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if (((width & (width - 1)) || (height & (height - 1)))
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&& !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
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&& !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
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&& gl_type == WINED3D_GL_RES_TYPE_TEX_2D)
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{
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TRACE("Skipping 2D texture type to try texture rectangle.\n");
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tex_2d_ok = TRUE;
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continue;
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}
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break;
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}
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if (gl_type == WINED3D_GL_RES_TYPE_COUNT)
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{
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if (tex_2d_ok)
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{
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/* Non power of 2 texture and rectangle textures or renderbuffers do not work.
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* Use 2D textures, the texture code will pad to a power of 2 size. */
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gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
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}
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else if (pool == WINED3D_POOL_SCRATCH)
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{
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/* Needed for proper format information. */
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gl_type = base_type;
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}
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else
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{
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WARN("Did not find a suitable GL resource type, resource type, d3d type %u.\n", type);
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return WINED3DERR_INVALIDCALL;
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}
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}
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}
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if (base_type != WINED3D_GL_RES_TYPE_COUNT
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&& (format->flags[base_type] & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY))
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== WINED3DFMT_FLAG_BLOCKS)
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{
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UINT width_mask = format->block_width - 1;
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UINT height_mask = format->block_height - 1;
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if (width & width_mask || height & height_mask)
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return WINED3DERR_INVALIDCALL;
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}
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resource->ref = 1;
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resource->device = device;
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resource->type = type;
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@ -106,26 +186,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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resource->resource_ops = resource_ops;
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resource->map_binding = WINED3D_LOCATION_SYSMEM;
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if (pool != WINED3D_POOL_SCRATCH && type != WINED3D_RTYPE_BUFFER && gl_type < WINED3D_GL_RES_TYPE_COUNT)
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{
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if ((usage & WINED3DUSAGE_RENDERTARGET) && !(resource->format_flags & WINED3DFMT_FLAG_RENDERTARGET))
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{
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WARN("Format %s cannot be used for render targets.\n", debug_d3dformat(format->id));
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return WINED3DERR_INVALIDCALL;
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}
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if ((usage & WINED3DUSAGE_DEPTHSTENCIL) &&
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!(resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
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{
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WARN("Format %s cannot be used for depth/stencil buffers.\n", debug_d3dformat(format->id));
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return WINED3DERR_INVALIDCALL;
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}
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if ((usage & WINED3DUSAGE_TEXTURE) && !(resource->format_flags & WINED3DFMT_FLAG_TEXTURE))
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{
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WARN("Format %s cannot be used for texturing.\n", debug_d3dformat(format->id));
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (size)
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{
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if (!wined3d_resource_allocate_sysmem(resource))
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@ -5459,7 +5459,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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else
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surface->surface_ops = &surface_ops;
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if (FAILED(hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE, WINED3D_GL_RES_TYPE_COUNT,
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if (FAILED(hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE,
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format, desc->multisample_type, multisample_quality, desc->usage, desc->pool, desc->width, desc->height,
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1, resource_size, NULL, &wined3d_null_parent_ops, &surface_resource_ops)))
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{
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@ -29,8 +29,8 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
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static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
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UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, DWORD surface_flags,
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enum wined3d_gl_resource_type gl_type, struct wined3d_device *device, void *parent,
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const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops)
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struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops)
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{
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const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, desc->format);
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HRESULT hr;
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@ -43,16 +43,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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debug_d3dusage(desc->usage), debug_d3dpool(desc->pool), desc->width, desc->height, desc->depth,
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surface_flags, device, parent, parent_ops, resource_ops);
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if ((format->flags[gl_type] & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY))
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== WINED3DFMT_FLAG_BLOCKS)
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{
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UINT width_mask = format->block_width - 1;
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UINT height_mask = format->block_height - 1;
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if (desc->width & width_mask || desc->height & height_mask)
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return WINED3DERR_INVALIDCALL;
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}
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if (FAILED(hr = resource_init(&texture->resource, device, desc->resource_type, gl_type, format,
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if (FAILED(hr = resource_init(&texture->resource, device, desc->resource_type, format,
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desc->multisample_type, desc->multisample_quality, desc->usage, desc->pool,
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desc->width, desc->height, desc->depth, 0, parent, parent_ops, resource_ops)))
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{
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@ -61,8 +52,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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/* DXTn 3D textures are not supported. Do not write the ERR for them. */
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if ((desc->format == WINED3DFMT_DXT1 || desc->format == WINED3DFMT_DXT2 || desc->format == WINED3DFMT_DXT3
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|| desc->format == WINED3DFMT_DXT4 || desc->format == WINED3DFMT_DXT5)
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&& !(format->flags[gl_type] & WINED3DFMT_FLAG_TEXTURE) && gl_type != WINED3D_GL_RES_TYPE_TEX_3D
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&& !once++)
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&& !(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
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&& desc->resource_type != WINED3D_RTYPE_VOLUME_TEXTURE && !once++)
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ERR_(winediag)("The application tried to create a DXTn texture, but the driver does not support them.\n");
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WARN("Failed to initialize resource, returning %#x\n", hr);
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@ -1017,7 +1008,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi
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}
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 6, levels, desc,
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surface_flags, WINED3D_GL_RES_TYPE_TEX_CUBE, device, parent, parent_ops, &texture_resource_ops)))
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surface_flags, device, parent, parent_ops, &texture_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x\n", hr);
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return hr;
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@ -1076,9 +1067,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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UINT pow2_width, pow2_height;
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unsigned int i;
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HRESULT hr;
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enum wined3d_gl_resource_type gl_type;
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unsigned int required_flags = 0, ds_flags = WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL;
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const struct wined3d_format *format;
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/* TODO: It should only be possible to create textures for formats
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* that are reported as supported. */
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@ -1087,7 +1075,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
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return WINED3DERR_INVALIDCALL;
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}
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format = wined3d_get_format(gl_info, desc->format);
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/* Non-power2 support. */
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if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
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@ -1138,32 +1125,15 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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}
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}
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if (desc->usage & WINED3DUSAGE_TEXTURE)
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required_flags |= WINED3DFMT_FLAG_TEXTURE;
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if (desc->usage & WINED3DUSAGE_RENDERTARGET)
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required_flags |= WINED3DFMT_FLAG_RENDERTARGET;
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/* WINED3DUSAGE_DEPTHSTENCIL needs WINED3DFMT_FLAG_DEPTH or WINED3DFMT_FLAG_STENCIL, not both. */
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if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & required_flags) == required_flags
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&& (!(desc->usage & WINED3DUSAGE_DEPTHSTENCIL) || (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & ds_flags))
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&& (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
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|| (desc->width == pow2_width && desc->height == pow2_height)))
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gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
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else if ((format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] & required_flags) == required_flags
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&& (!(desc->usage & WINED3DUSAGE_DEPTHSTENCIL) || (format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] & ds_flags)))
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gl_type = WINED3D_GL_RES_TYPE_TEX_RECT;
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else
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gl_type = WINED3D_GL_RES_TYPE_TEX_2D; /* No error, may be SCRATCH pool or emulated conditional np2. */
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if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, 1, levels, desc,
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surface_flags, WINED3D_GL_RES_TYPE_TEX_2D, device, parent, parent_ops, &texture_resource_ops)))
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surface_flags, device, parent, parent_ops, &texture_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x.\n", hr);
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return hr;
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}
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/* Precalculated scaling for 'faked' non power of two texture coords. */
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if (gl_type == WINED3D_GL_RES_TYPE_TEX_RECT)
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if (texture->resource.gl_type == WINED3D_GL_RES_TYPE_TEX_RECT)
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{
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texture->pow2_matrix[0] = (float)desc->width;
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texture->pow2_matrix[5] = (float)desc->height;
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@ -1389,7 +1359,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
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}
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if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels, desc,
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0, WINED3D_GL_RES_TYPE_TEX_3D, device, parent, parent_ops, &texture_resource_ops)))
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0, device, parent, parent_ops, &texture_resource_ops)))
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{
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WARN("Failed to initialize texture, returning %#x.\n", hr);
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return hr;
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@ -759,8 +759,8 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture
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size = wined3d_format_calculate_size(format, device->surface_alignment, desc->width, desc->height, desc->depth);
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if (FAILED(hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, WINED3D_GL_RES_TYPE_COUNT,
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format, WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->pool, desc->width, desc->height, desc->depth,
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if (FAILED(hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format,
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WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->pool, desc->width, desc->height, desc->depth,
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size, NULL, &wined3d_null_parent_ops, &volume_resource_ops)))
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{
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WARN("Failed to initialize resource, returning %#x.\n", hr);
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@ -2154,7 +2154,7 @@ static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
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void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
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enum wined3d_resource_type type, enum wined3d_gl_resource_type gl_type, const struct wined3d_format *format,
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enum wined3d_resource_type type, const struct wined3d_format *format,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
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void *parent, const struct wined3d_parent_ops *parent_ops,
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