wined3d: Make surface_prepare_rb() static.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2885,7 +2885,7 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct
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context_restore(context, restore_rt);
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}
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void surface_prepare_rb(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL multisample)
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static void surface_prepare_rb(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL multisample)
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{
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if (multisample)
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{
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@ -2467,8 +2467,6 @@ HRESULT surface_load_location(struct wined3d_surface *surface,
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void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
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void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
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DWORD location) DECLSPEC_HIDDEN;
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void surface_prepare_rb(struct wined3d_surface *surface,
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const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
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void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
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