wined3d: Remove wined3d_backbuffer_type.
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9d29be2800
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2936e4ac54
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@ -732,6 +732,8 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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/* backbuffer_type is ignored by native. */
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/* No need to check for backbuffer == NULL, Windows crashes in that case. */
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wined3d_mutex_lock();
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if (!(swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0)))
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@ -741,8 +743,7 @@ static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
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return D3DERR_INVALIDCALL;
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}
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain, backbuffer_idx)))
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{
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wined3d_mutex_unlock();
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*backbuffer = NULL;
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@ -120,6 +120,8 @@ static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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/* backbuffer_type is ignored by native. */
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if (!backbuffer)
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{
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WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL.\n");
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@ -127,8 +129,7 @@ static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
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}
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wined3d_mutex_lock();
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if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))
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{
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wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
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surface_impl = wined3d_resource_get_parent(wined3d_resource);
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@ -754,6 +754,8 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
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TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
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/* backbuffer_type is ignored by native. */
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/* No need to check for backbuffer == NULL, Windows crashes in that case. */
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wined3d_mutex_lock();
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@ -764,8 +766,7 @@ static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT
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return D3DERR_INVALIDCALL;
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}
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain, backbuffer_idx)))
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{
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wined3d_mutex_unlock();
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*backbuffer = NULL;
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@ -160,6 +160,8 @@ static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface,
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
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iface, backbuffer_idx, backbuffer_type, backbuffer);
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/* backbuffer_type is ignored by native. */
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if (!backbuffer)
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{
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WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL.\n");
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@ -167,8 +169,7 @@ static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface,
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}
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wined3d_mutex_lock();
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if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
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if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx)))
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{
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wined3d_resource = wined3d_texture_get_sub_resource(wined3d_texture, 0);
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surface_impl = wined3d_resource_get_parent(wined3d_resource);
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@ -152,8 +152,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_GetBuffer(IDXGISwapChain *iface,
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EnterCriticalSection(&dxgi_cs);
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if (!(texture = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
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buffer_idx, WINED3D_BACKBUFFER_TYPE_MONO)))
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if (!(texture = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain, buffer_idx)))
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{
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LeaveCriticalSection(&dxgi_cs);
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return DXGI_ERROR_INVALID_CALL;
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@ -235,8 +234,7 @@ static HRESULT STDMETHODCALLTYPE dxgi_swapchain_ResizeBuffers(IDXGISwapChain *if
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wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &wined3d_desc);
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for (i = 0; i < wined3d_desc.backbuffer_count; ++i)
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{
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texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
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i, WINED3D_BACKBUFFER_TYPE_MONO);
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texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, i);
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parent = wined3d_texture_get_parent(texture);
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IUnknown_AddRef(parent);
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if (IUnknown_Release(parent))
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@ -178,10 +178,10 @@ HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapc
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}
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struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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UINT back_buffer_idx, enum wined3d_backbuffer_type type)
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UINT back_buffer_idx)
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{
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TRACE("swapchain %p, back_buffer_idx %u, type %#x.\n",
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swapchain, back_buffer_idx, type);
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TRACE("swapchain %p, back_buffer_idx %u.\n",
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swapchain, back_buffer_idx);
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/* Return invalid if there is no backbuffer array, otherwise it will
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* crash when ddraw is used (there swapchain->back_buffers is always
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@ -503,13 +503,6 @@ enum wined3d_patch_edge_style
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WINED3D_PATCH_EDGE_CONTINUOUS = 1,
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};
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enum wined3d_backbuffer_type
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{
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WINED3D_BACKBUFFER_TYPE_MONO = 0,
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WINED3D_BACKBUFFER_TYPE_LEFT = 1,
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WINED3D_BACKBUFFER_TYPE_RIGHT = 2,
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};
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enum wined3d_swap_effect
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{
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WINED3D_SWAP_EFFECT_DISCARD = 1,
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@ -2512,7 +2505,7 @@ HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct w
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void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
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ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
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struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
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UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
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UINT backbuffer_idx);
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struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
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HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
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struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
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