wined3d: Require non-NULL rectangles in wined3d_surface_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1be5ab3346
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7afeec4bf2
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@ -5006,14 +5006,13 @@ const struct blit_shader cpu_blit = {
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cpu_blit_blit_surface,
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};
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HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
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struct wined3d_surface *src_surface, const RECT *src_rect_in, DWORD flags,
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HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
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{
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struct wined3d_swapchain *src_swapchain, *dst_swapchain;
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struct wined3d_device *device = dst_surface->resource.device;
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DWORD src_ds_flags, dst_ds_flags;
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RECT src_rect, dst_rect;
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BOOL scale, convert;
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static const DWORD simple_blit = WINEDDBLT_ASYNC
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@ -5025,8 +5024,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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| WINEDDBLT_DONOTWAIT
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| WINEDDBLT_ALPHATEST;
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TRACE("dst_surface %p, dst_rect_in %s, src_surface %p, src_rect_in %s, flags %#x, fx %p, filter %s.\n",
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dst_surface, wine_dbgstr_rect(dst_rect_in), src_surface, wine_dbgstr_rect(src_rect_in),
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TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
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dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
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flags, fx, debug_d3dtexturefiltertype(filter));
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TRACE("Usage is %s.\n", debug_d3dusage(dst_surface->resource.usage));
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@ -5067,13 +5066,11 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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return WINEDDERR_SURFACEBUSY;
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}
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surface_get_rect(dst_surface, dst_rect_in, &dst_rect);
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if (dst_rect.left >= dst_rect.right || dst_rect.top >= dst_rect.bottom
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|| dst_rect.left > dst_surface->resource.width || dst_rect.left < 0
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|| dst_rect.top > dst_surface->resource.height || dst_rect.top < 0
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|| dst_rect.right > dst_surface->resource.width || dst_rect.right < 0
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|| dst_rect.bottom > dst_surface->resource.height || dst_rect.bottom < 0)
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if (dst_rect->left >= dst_rect->right || dst_rect->top >= dst_rect->bottom
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|| dst_rect->left > dst_surface->resource.width || dst_rect->left < 0
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|| dst_rect->top > dst_surface->resource.height || dst_rect->top < 0
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|| dst_rect->right > dst_surface->resource.width || dst_rect->right < 0
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|| dst_rect->bottom > dst_surface->resource.height || dst_rect->bottom < 0)
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{
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WARN("The application gave us a bad destination rectangle.\n");
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return WINEDDERR_INVALIDRECT;
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@ -5081,22 +5078,16 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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if (src_surface)
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{
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surface_get_rect(src_surface, src_rect_in, &src_rect);
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if (src_rect.left >= src_rect.right || src_rect.top >= src_rect.bottom
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|| src_rect.left > src_surface->resource.width || src_rect.left < 0
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|| src_rect.top > src_surface->resource.height || src_rect.top < 0
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|| src_rect.right > src_surface->resource.width || src_rect.right < 0
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|| src_rect.bottom > src_surface->resource.height || src_rect.bottom < 0)
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if (src_rect->left >= src_rect->right || src_rect->top >= src_rect->bottom
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|| src_rect->left > src_surface->resource.width || src_rect->left < 0
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|| src_rect->top > src_surface->resource.height || src_rect->top < 0
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|| src_rect->right > src_surface->resource.width || src_rect->right < 0
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|| src_rect->bottom > src_surface->resource.height || src_rect->bottom < 0)
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{
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WARN("Application gave us bad source rectangle for Blt.\n");
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WARN("The application gave us a bad source rectangle.\n");
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return WINEDDERR_INVALIDRECT;
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}
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}
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else
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{
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memset(&src_rect, 0, sizeof(src_rect));
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}
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if (!fx || !(fx->dwDDFX))
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flags &= ~WINEDDBLT_DDFX;
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@ -5165,8 +5156,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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}
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scale = src_surface
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&& (src_rect.right - src_rect.left != dst_rect.right - dst_rect.left
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|| src_rect.bottom - src_rect.top != dst_rect.bottom - dst_rect.top);
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&& (src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
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|| src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top);
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convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id;
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dst_ds_flags = dst_surface->container->resource.format_flags
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@ -5188,7 +5179,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth))
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return WINED3DERR_INVALIDCALL;
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if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, &dst_rect, depth)))
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if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth)))
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return WINED3D_OK;
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}
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else
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@ -5200,7 +5191,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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}
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if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding,
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&src_rect, dst_surface, dst_surface->container->resource.draw_binding, &dst_rect)))
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src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect)))
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return WINED3D_OK;
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}
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}
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@ -5232,7 +5223,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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palette, fx->u5.dwFillColor, &color))
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goto fallback;
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if (SUCCEEDED(surface_color_fill(dst_surface, &dst_rect, &color)))
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if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color)))
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return WINED3D_OK;
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}
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else
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@ -5265,9 +5256,9 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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TRACE("Not doing upload because of format conversion.\n");
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else
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{
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POINT dst_point = {dst_rect.left, dst_rect.top};
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POINT dst_point = {dst_rect->left, dst_rect->top};
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if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, &src_rect)))
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if (SUCCEEDED(surface_upload_from_surface(dst_surface, &dst_point, src_surface, src_rect)))
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{
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if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
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{
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@ -5303,16 +5294,16 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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}
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if (fbo_blit_supported(&device->adapter->gl_info, blit_op,
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&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
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src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
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{
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struct wined3d_context *context;
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TRACE("Using FBO blit.\n");
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context = context_acquire(device, NULL);
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surface_blt_fbo(device, context, filter,
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src_surface, src_surface->container->resource.draw_binding, &src_rect,
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dst_surface, dst_surface->container->resource.draw_binding, &dst_rect);
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src_surface, src_surface->container->resource.draw_binding, src_rect,
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dst_surface, dst_surface->container->resource.draw_binding, dst_rect);
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context_release(context);
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surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding);
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@ -5322,12 +5313,12 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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}
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blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op,
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&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format);
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src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
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dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format);
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if (blitter)
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{
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blitter->blit_surface(device, blit_op, filter, src_surface,
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&src_rect, dst_surface, &dst_rect, color_key);
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src_rect, dst_surface, dst_rect, color_key);
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return WINED3D_OK;
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}
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}
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@ -5335,15 +5326,11 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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fallback:
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/* Special cases for render targets. */
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if (SUCCEEDED(surface_blt_special(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter)))
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if (SUCCEEDED(surface_blt_special(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter)))
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return WINED3D_OK;
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cpu:
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/* For the rest call the X11 surface implementation. For render targets
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* this should be implemented OpenGL accelerated in surface_blt_special(),
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* other blits are rather rare. */
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return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
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return surface_cpu_blt(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter);
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}
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static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
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