wined3d: Validate "data" in buffer_init().

This commit is contained in:
Henri Verbeet 2015-07-31 09:46:29 +02:00 committed by Alexandre Julliard
parent 62454ae71d
commit 7f416ff339
4 changed files with 19 additions and 8 deletions

View File

@ -239,10 +239,9 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
wined3d_desc.misc_flags = desc->MiscFlags;
hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
data ? data->pSysMem : NULL, buffer, &d3d10_buffer_wined3d_parent_ops,
&buffer->wined3d_buffer);
if (FAILED(hr))
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
(const struct wined3d_sub_resource_data *)data, buffer,
&d3d10_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
wined3d_private_store_cleanup(&buffer->private_store);

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@ -397,6 +397,7 @@ static void test_create_depthstencil_view(void)
static void test_create_rendertarget_view(void)
{
D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
D3D10_SUBRESOURCE_DATA data = {0};
D3D10_TEXTURE2D_DESC texture_desc;
ULONG refcount, expected_refcount;
D3D10_BUFFER_DESC buffer_desc;
@ -418,6 +419,9 @@ static void test_create_rendertarget_view(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);

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@ -1132,7 +1132,7 @@ static const struct wined3d_resource_ops buffer_resource_ops =
static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
UINT size, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, GLenum bind_hint,
const char *data, void *parent, const struct wined3d_parent_ops *parent_ops)
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
@ -1145,6 +1145,12 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
return WINED3DERR_INVALIDCALL;
}
if (data && !data->data)
{
WARN("Invalid sub-resource data specified.\n");
return E_INVALIDARG;
}
hr = resource_init(&buffer->resource, device, WINED3D_RTYPE_BUFFER, format,
WINED3D_MULTISAMPLE_NONE, 0, usage, pool, size, 1, 1, size, parent, parent_ops, &buffer_resource_ops);
if (FAILED(hr))
@ -1205,7 +1211,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
return hr;
}
memcpy(ptr, data, size);
memcpy(ptr, data->data, size);
wined3d_buffer_unmap(buffer);
}
@ -1224,7 +1230,8 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
}
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer)
{
struct wined3d_buffer *object;
HRESULT hr;

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@ -2113,7 +2113,8 @@ HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
UINT adapter_idx, const struct wined3d_display_mode *mode);
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);