wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2015-11-04 00:02:47 +01:00 committed by Alexandre Julliard
parent 99033b1453
commit 27e65fb963
1 changed files with 4 additions and 3 deletions

View File

@ -4309,9 +4309,10 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
return FALSE;
/* Some cards like Intel i915 ones only offer D24S8 but lots of games also
* need a format without stencil, so allow more stencil bits than
* requested. */
if (cfg->stencilSize < format->stencil_size)
* need a format without stencil. We can allow a mismatch if the format
* doesn't have any stencil bits. If it does have stencil bits the size
* must match, or stencil wrapping would break. */
if (format->stencil_size && cfg->stencilSize != format->stencil_size)
return FALSE;
return TRUE;