wined3d: Recreate default_sampler during device reset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a5889a5cda
commit
9b18f62602
|
@ -4508,6 +4508,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
|
|||
device->blitter->free_private(device);
|
||||
device->shader_backend->shader_free_private(device);
|
||||
destroy_dummy_textures(device, gl_info);
|
||||
destroy_default_sampler(device);
|
||||
|
||||
context_release(context);
|
||||
|
||||
|
@ -4565,6 +4566,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
|
|||
swapchain->context[0] = context;
|
||||
swapchain->num_contexts = 1;
|
||||
create_dummy_textures(device, context);
|
||||
create_default_sampler(device);
|
||||
context_release(context);
|
||||
|
||||
return WINED3D_OK;
|
||||
|
|
Loading…
Reference in New Issue