wined3d: Don't unnecessarily fallback to immediate mode for FFP draws with the PSIZE attribute.
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@ -2983,7 +2983,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
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}
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else
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{
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WORD slow_mask = (1 << WINED3D_FFP_PSIZE);
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WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1 << WINED3D_FFP_PSIZE);
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slow_mask |= -!gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
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& ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
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