wined3d: Ignore "always_offscreen" for ORM_BACKBUFFER in context_create().

ORM_BACKBUFFER uses the backbuffer for off-screen rendering.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2015-11-18 22:23:25 +01:00 committed by Alexandre Julliard
parent 3fb1fb9616
commit b0be9f0b93
1 changed files with 2 additions and 1 deletions

View File

@ -1565,7 +1565,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
* Using the same format regardless of the color/depth/stencil targets
* makes it much less likely that different wined3d instances will set
* conflicting pixel formats. */
if (wined3d_settings.always_offscreen)
if (wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER
&& wined3d_settings.always_offscreen)
{
color_format = wined3d_get_format(gl_info, WINED3DFMT_B8G8R8A8_UNORM);
ds_format = wined3d_get_format(gl_info, WINED3DFMT_UNKNOWN);