wined3d: Fix SM4 udiv instruction.
Previously, it generated syntactically incorrect GLSL when both dst params were not equal to NULL. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3019,7 +3019,6 @@ static void shader_glsl_udiv(const struct wined3d_shader_instruction *ins)
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if (ins->dst[0].reg.type != WINED3DSPR_NULL)
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{
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if (ins->dst[1].reg.type != WINED3DSPR_NULL)
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{
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char dst_mask[6];
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@ -3027,15 +3026,15 @@ static void shader_glsl_udiv(const struct wined3d_shader_instruction *ins)
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write_mask = shader_glsl_get_write_mask(&ins->dst[0], dst_mask);
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shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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shader_addline(buffer, "tmp0%s = %s / %s;\n",
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shader_addline(buffer, "tmp0%s = uintBitsToFloat(%s / %s);\n",
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dst_mask, src0_param.param_str, src1_param.param_str);
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write_mask = shader_glsl_append_dst_ext(buffer, ins, &ins->dst[1], ins->dst[1].reg.data_type);
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shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param);
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shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param);
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shader_addline(buffer, "%s %% %s));\n", src0_param.param_str, src1_param.param_str);
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shader_addline(buffer, "%s %% %s);\n", src0_param.param_str, src1_param.param_str);
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shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0], ins->dst[0].reg.data_type);
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shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0], WINED3D_DATA_FLOAT);
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shader_addline(buffer, "tmp0%s);\n", dst_mask);
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}
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else
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