wined3d: Fix incorrect indentation of several break statements in in set_tex_op.

Signed-off-by: Gerald Pfeifer <gerald@pfeifer.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Gerald Pfeifer 2016-01-10 19:22:46 +08:00 committed by Alexandre Julliard
parent c447e691b9
commit f5a8580589
1 changed files with 7 additions and 7 deletions

View File

@ -2767,7 +2767,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
@ -2789,7 +2789,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
@ -2817,7 +2817,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
@ -2845,7 +2845,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
@ -2873,7 +2873,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
@ -2907,7 +2907,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_MULTIPLY_ADD:
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
@ -2929,7 +2929,7 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
} else
Handled = FALSE;
break;
break;
case WINED3D_TOP_BUMPENVMAP_LUMINANCE:
case WINED3D_TOP_BUMPENVMAP:
if (gl_info->supported[NV_TEXTURE_SHADER2])