wined3d: Implement SM4 sample_l instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-01-04 13:03:37 +01:00 committed by Alexandre Julliard
parent 62658ec5b8
commit 16d0d1bbed
1 changed files with 18 additions and 1 deletions

View File

@ -4244,6 +4244,23 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
shader_glsl_release_sample_function(ins->ctx, &sample_function);
}
static void shader_glsl_sample_lod(const struct wined3d_shader_instruction *ins)
{
struct glsl_src_param coord_param, lod_param;
struct glsl_sample_function sample_function;
unsigned int sampler_idx;
shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset,
WINED3D_GLSL_SAMPLE_LOD, &sample_function);
shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param);
shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param);
sampler_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map,
ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset);
shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE,
NULL, NULL, lod_param.param_str, "%s", coord_param.param_str);
shader_glsl_release_sample_function(ins->ctx, &sample_function);
}
static void shader_glsl_texcoord(const struct wined3d_shader_instruction *ins)
{
/* FIXME: Make this work for more than just 2D textures */
@ -7895,7 +7912,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
/* WINED3DSIH_SAMPLE_GRAD */ NULL,
/* WINED3DSIH_SAMPLE_LOD */ NULL,
/* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod,
/* WINED3DSIH_SETP */ NULL,
/* WINED3DSIH_SGE */ shader_glsl_compare,
/* WINED3DSIH_SGN */ shader_glsl_sgn,