Commit Graph

1073 Commits

Author SHA1 Message Date
Henri Verbeet ee6d550b2e wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps(). 2011-06-10 10:44:20 +02:00
Henri Verbeet da125e6bca wined3d: cfg can never be NULL in wined3d_check_pixel_format_color(). 2011-06-08 14:12:40 +02:00
Henri Verbeet c24c2d1eac wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt() to wined3d_check_pixel_format_color(). 2011-06-08 14:12:40 +02:00
Henri Verbeet be180bed7c wined3d: cfg can never be NULL in wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
Henri Verbeet fec6137de2 wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth(). 2011-06-07 14:18:34 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Stefan Dösinger 20b147bfeb wined3d: Consistently store format bitcounts in BYTEs. 2011-05-16 16:35:30 +02:00
Stefan Dösinger 682bae7c2b wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed. 2011-05-13 17:05:27 +02:00
Henri Verbeet 0cbdd10c58 wined3d: Get rid of the WineD3D_PixelFormat typedef. 2011-05-06 14:23:46 +02:00
Henri Verbeet 86b0c6bd7b wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
Henri Verbeet 90da00927e wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
Henri Verbeet 02480a902e wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
Henri Verbeet 97a5336ca9 wined3d: Fix the EXT_blend_subtract extension definitions. 2011-03-31 23:46:51 +02:00
Roderick Colenbrander d003215ab4 wined3d: Add latest Nvidia GPUs. 2011-03-16 14:14:22 +01:00
Roderick Colenbrander b1a97099e7 wined3d: Update Nvidia Geforce6+ driver version. 2011-03-16 14:14:22 +01:00
Henri Verbeet a97c1ad15e wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
Henri Verbeet ff8c79e45b wined3d: Recognize some Nouveau renderer strings. 2011-03-01 13:21:59 +01:00
Henri Verbeet 02fa8bf013 wined3d: Rename ATI to AMD. 2011-03-01 13:21:59 +01:00
Henri Verbeet 14050e125d wined3d: Recognize some Northern Islands cards in select_card_ati_mesa(). 2011-02-28 11:09:35 +01:00
Henri Verbeet d9d2fe31e3 wined3d: Filter sRGB capabilities during format initialization. 2011-02-28 11:09:25 +01:00
Henri Verbeet 074977d404 wined3d: Get rid of the IWineD3D typedefs. 2011-02-02 12:22:53 +01:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet ddb36691f6 wined3d: Pass a const adapter to the format caps checking functions. 2011-02-01 12:01:18 +01:00
Stefan Reimer 1c25577873 wined3d: Adding AMD HD5670, HD5570, HD5550, HD5450 detection. 2011-01-28 17:23:57 +01:00
Henri Verbeet c964134a59 wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
Stefan Dösinger e98a0e5bb1 wined3d: Don't set cube and volume POW2 caps if np2 textures are supported. 2011-01-17 17:33:36 +01:00
Alexandre Julliard 8cbc6efdca Revert "wined3d: Update detection of vertex blend capabilities."
This reverts commit f41fdb225c.
It's wrong and was committed by mistake.
2011-01-03 19:32:48 +01:00
Jeremy Chin f41fdb225c wined3d: Update detection of vertex blend capabilities. 2011-01-03 11:54:05 +01:00
Andrew Nguyen 12880784fe wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT. 2010-12-27 15:39:41 +01:00
Marcus Meissner 5d657bfdba wined3d: Detect nouveau as NVIDIA. 2010-11-29 19:43:35 +01:00
Christian Inci 4229b1f3b6 wined3d: Add nVidia GT 320M to the table. 2010-11-26 14:58:39 +01:00
Austin English 90f428cd85 wined3d: Add detection for Nvidia GT 330. 2010-11-23 14:16:21 +01:00
Henri Verbeet 03f7a2d88e wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
Henri Verbeet efb185dcd5 wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
Jaime Rave 6bf3f67c01 wined3d: Added Intel GM45 video card detection. 2010-11-11 13:08:25 +01:00
Henri Verbeet 4503d0cb4b wined3d: Use a lookup table in select_card_ati_binary(). 2010-11-10 12:18:54 +01:00
Henri Verbeet 3bb40b0776 wined3d: Use lookup tables in select_card_nvidia_binary(). 2010-11-09 14:21:00 +01:00
Henri Verbeet a9da30dc5f wined3d: Use lookup tables in select_card_ati_mesa(). 2010-11-09 14:20:51 +01:00
Henri Verbeet bed0266a8c wined3d: Recognize Evergreen in select_card_ati_mesa(). 2010-11-09 14:20:42 +01:00
Henri Verbeet 50b76b76cb wined3d: Test for "AMD" in the renderer string as well to detect AMD cards.
Specifically, the Gallium r600 driver reports "X.Org" for vendor and a string
of the form "Gallium 0.4 on AMD RV730" for the renderer.
2010-11-08 13:31:09 +01:00
Henri Verbeet f0b0c1b1dd wined3d: Add support for the INTZ format. 2010-11-05 17:15:36 +01:00
Francois Gouget b990617a95 Assorted spelling fixes. 2010-11-02 13:16:57 +01:00
Lauri Kenttä 0d27b6ca70 wined3d: Add check for Intel GM965/GL960 with Mesa driver. 2010-09-22 19:56:52 +02:00
Alexandre Julliard 97c4ab23ab wined3d: Reduce the size of a huge function that takes ages to compile. 2010-09-21 20:16:15 +02:00
Lauri Kenttä 602486bdb4 wined3d: Use the same card selection for both Intel Mesa and binary drivers. 2010-09-20 15:12:32 +02:00
Roderick Colenbrander d73370313e wined3d: Add Radeon HD3200 to gpu table. 2010-09-20 13:48:12 +02:00
Ričardas Barkauskas dc1356484c wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
Henri Verbeet b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Jesse Litton ad917d366c wined3d: Recognize GeForce GTX 465. 2010-09-14 09:43:15 -05:00
Roderick Colenbrander 4baf7a52f0 wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
Roderick Colenbrander 192e0dc433 wined3d: Store amount of video memory in gpu_description_table. 2010-09-13 13:28:15 -05:00
Roderick Colenbrander 27fb5e2d74 wined3d: Add legacy ATI cards. 2010-09-13 13:27:21 -05:00
Mikko Rasa b46183a2b4 wined3d: Recognize GeForce GTX 460. 2010-09-09 18:03:18 +02:00
Roderick Colenbrander a352ad2097 wined3d: Add Intel gpu and driver information. 2010-09-09 13:20:37 +02:00
Roderick Colenbrander d79bbdca51 wined3d: Add AMD NT6x drivers. 2010-09-09 13:20:36 +02:00
Roderick Colenbrander ae5d8698f9 wined3d: Add Nvidia NT6x driver information. 2010-09-09 13:20:36 +02:00
Roderick Colenbrander d7472026a0 wined3d: Return generic info for unhandled devices/drivers. 2010-09-08 13:26:04 +02:00
Henri Verbeet 8a8ad1ccd8 wined3d: Avoid a memcpy() in IWineD3DImpl_FillGLCaps().
And associated stack buffer.
2010-09-07 11:18:23 +02:00
Roderick Colenbrander 878dcc6d93 wined3d: Separate driver info from GPU info. 2010-09-06 20:30:25 +02:00
Henri Verbeet 6471004a8c wined3d: Fix a silly typo. 2010-09-06 16:14:11 +02:00
Henri Verbeet bc2db78c3a wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet a8841eb1dd wined3d: Avoid a forward declaration. 2010-09-02 11:51:12 +02:00
Octavian Voicu f9cdd5097f wined3d: Add missing ckey, fx, and pal directdraw caps. 2010-09-01 17:07:38 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Henri Verbeet 3a7f08a56f wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
Henri Verbeet 29371bf964 wined3d: Recognize some more Radeon cards. 2010-08-31 14:23:46 +02:00
Henri Verbeet b233e7b301 wined3d: Rename the "format" field in wined3d_format_desc to "id". 2010-08-26 12:41:44 +02:00
Henri Verbeet cc5271d1b7 wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
Stefan Dösinger 723d87c280 wined3d: Make glClearColor parameters floats. 2010-07-30 11:41:44 +02:00
Henri Verbeet a99bf6c017 wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
Luke Bratch c63c568731 wined3d: Add Nvidia 8800GTX detection. 2010-07-21 13:23:59 +02:00
Henri Verbeet c411b45da9 wined3d: Use a more consistent name for the normalized texrect "extension". 2010-07-21 09:33:18 +02:00
Rico Schüller 894a150f69 wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
Seth Shelnutt b5a5db910f wined3d: Nvidia Geforce 8400 and 8500 are now reported as 8400GS instead of 8300GS. 2010-07-19 14:38:16 +02:00
Roderick Colenbrander eb0a032a8c wined3d: Add NPOT quirk for GeforceFX 5200. 2010-06-18 11:19:03 +02:00
Henri Verbeet b1abafcf8d wined3d: Also flip the point sprite coordinate origin when rendering offscreen. 2010-06-11 16:22:25 +02:00
Wolfram Sang ddd1c72574 wined3d: Clarify some comments about Intel cards. 2010-06-01 13:37:18 +02:00
Roderick Colenbrander 39eaaeaa27 wined3d: Add support for mobile Geforce 3xx GPUs. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander c44603a559 wined3d: Mark Geforce GT 140 as a Geforce 9600GT. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 036295c37a wined3d: Add Geforce 2xx lowend models. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander c471724a2a wined3d: Add Geforce 4x0 cards to GPU database. 2010-05-27 14:46:43 +02:00
Roderick Colenbrander 3e10c3d547 wined3d: Update Nvidia Geforce6+ driver version to latest 197.45 WHQL version. 2010-05-27 14:46:43 +02:00
Henri Verbeet e8ac9bbd7f wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
Michael Stefaniuc 6d89364ad1 wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
Julius Schwartzenberg ba11b695e6 wined3d: Cope with the new Intel renderer string. 2010-05-18 08:47:57 +02:00
Henri Verbeet 79145e215b wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
Henri Verbeet 29b13f75cc wined3d: Add support for ARB_shadow. 2010-05-17 13:19:49 +02:00
Roderick Colenbrander e91f4ae776 wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL. 2010-05-14 18:03:02 +02:00
Henri Verbeet 6478e41b97 wined3d: Remove the unused device type parameter to some format capability checking functions. 2010-05-06 14:17:46 +02:00
Henri Verbeet 6d68701fb3 wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat() a bit. 2010-05-06 14:17:39 +02:00
Henri Verbeet 0122cee51f wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
Henri Verbeet c9e7561b34 wined3d: Remove some unused fields from the shader backend caps. 2010-05-03 13:50:51 +02:00
Henri Verbeet d5b68e7640 wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
Henri Verbeet c1ea8fb6c7 wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet be7b01589f wined3d: Store the sRGB write format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet c041781255 wined3d: Store the sRGB read format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet 163940540d wined3d: Store the bumpmap format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet dc67164d0d wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
Roderick Colenbrander 3b993117c3 wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date.
D3D10_CAPABLE should work on any AMD OpenGL 3.0 driver (those came out in september 2008) and on OSX 10.5 and up.
2010-04-16 12:38:21 +02:00
Roderick Colenbrander 057c64c5b0 wined3d: Separate AMD Radeon HD2300 from other HD2xxx/HD3xxx GPUs since it is D3D9 instead of D3D10. 2010-04-16 12:38:18 +02:00
Roderick Colenbrander bf73d23d95 wined3d: Separate detection of D3D10+ and D3D9 Nvidia GPUs. 2010-04-14 18:00:47 +02:00
Henri Verbeet 71d484303a wined3d: We always support at least a single modelview matrix. 2010-04-13 21:13:50 +02:00
Roderick Colenbrander e7a71e15b5 wined3d: Turn blit_shader color_fixup_supported into blit_supported. 2010-04-07 18:13:35 +02:00
Roderick Colenbrander 9fec1a02b9 wined3d: Disable paletted texture support. It was only offered on a few cards, so can be missed. 2010-04-06 13:54:06 +02:00
Henri Verbeet 2381c9529d wined3d: Don't use GLSL if the supported version isn't at least 1.20. 2010-04-06 11:48:47 +02:00
Henri Verbeet ca1b35aaff wined3d: Rename some GL vendors.
GL_VENDOR_ATI -> GL_VENDOR_FGLRX because it's much more specific. Besides, AMD
also works on the Mesa drivers.
2010-04-05 11:37:45 +02:00
Henri Verbeet b8211a67d4 wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
Software adapters like the refrast also return a 0 PCI ID on Windows.
2010-04-05 11:37:39 +02:00
Henri Verbeet 224c376528 wined3d: Make some functions static. 2010-04-05 11:37:34 +02:00
Henri Verbeet 5ce986f1de wined3d: Add a separate function for wined3d object initialization. 2010-04-05 11:37:24 +02:00
Henri Verbeet a2344e7288 wined3d: Remove some superfluous white space and braces from the card selection functions. 2010-04-01 18:12:55 +02:00
Henri Verbeet 4651dd86bf wined3d: Implement independent color write masks. 2010-03-26 10:29:29 +01:00
Henri Verbeet 13a57c81f0 wined3d: Add support for EXT_draw_buffers2. 2010-03-26 10:29:23 +01:00
Henri Verbeet 8cf63f0aee wined3d: Add GL locking to match_fbo_tex_update(). 2010-03-26 10:29:13 +01:00
Stefan Dösinger f74de3ab65 wined3d: Don't advertise float formats as supported by WGL. 2010-03-26 10:28:52 +01:00
Stefan Dösinger 7b43cb1877 wined3d: Don't check WGL depth stencil limitations with FBOs. 2010-03-26 10:28:48 +01:00
Roderick Colenbrander 8f604afa96 wined3d: Remove WGL RGBA float support because it doesn't make sense without pbuffers. 2010-03-22 11:41:03 +01:00
Roderick Colenbrander 28a2c7ab29 wined3d: Use the format table instead of WGL-checks in CheckDepthStencilMatch when FBOs are used. 2010-03-22 11:40:52 +01:00
Henri Verbeet 3aaa6ee6e7 wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
Roderick Colenbrander 27a96e477a wined3d: Start moving paletted texture support to the blit_shader. 2010-03-19 13:15:21 +01:00
Henri Verbeet e5673ddbc3 wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated.
Updating a texture while it is attached to the currently bound FBO is
something GL implementations tend to get wrong. NVIDIA fails at
glTexSubImage2D(), fglrx and Mesa with glTexImage2D(). I'm afraid to try what
happens on OS X. Fortunately we never use glTexImage2D() while a texture is
attached to an FBO, so we only need to care about glTexSubImage2D().
2010-03-18 10:24:41 +01:00
Henri Verbeet 8a107bc63a wined3d: Kill pbuffer offscreen rendering support.
Our pbuffer support is broken, nobody cares.
2010-03-15 15:55:38 +01:00
Paul Andrew Panon 482fbe91e2 wined3d: Update to add Mesa ATI card detection code. 2010-03-05 12:46:46 +01:00
Kusanagi Kouichi f4bce098ea wined3d: Fix a failure of card vendor detection. 2010-03-05 12:39:30 +01:00
Paul Andrew Panon 74a059d21b wined3d: Add Mesa ATI card detection code. 2010-03-03 16:13:23 +01:00
Paul Andrew Panon 85b07b9d38 wined3d: Add a card detection table and refactor wined3d_guess_card. 2010-03-03 16:13:09 +01:00
Paul Andrew Panon 1735b4ee92 wined3d: Adjust the quirks to use the new GL_VENDOR codes. 2010-03-03 16:06:40 +01:00
Paul Andrew Panon 7a9734dc68 wined3d: Add a real GL vendor detection. 2010-03-03 16:06:28 +01:00
Paul Andrew Panon 31573b21b9 wined3d: Rename GL_VENDOR to HW_VENDOR. 2010-03-03 16:06:07 +01:00
Roderick Colenbrander ccea415c77 wined3d: Fix multisampling on cards without 32-bit RGB fbconfigs. 2010-03-02 11:11:49 +01:00
Henri Verbeet 1a880cb1f9 wined3d: Remove some unused extensions. 2010-02-16 10:47:40 +01:00
Henri Verbeet 4c7bcb883b wined3d: Set the texture stage limit based on the fragment pipe caps. 2010-02-05 10:06:08 +01:00
Henri Verbeet b59dd0e4e8 wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
Henri Verbeet 576ea95803 wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
Henri Verbeet 497386dc5c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
Henri Verbeet 7ff576bbab wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
Henri Verbeet cee8e9d881 wined3d: Select the shader backend during adapter initialization. 2010-02-02 14:11:02 +01:00
Henri Verbeet fb21551b2d wined3d: Select the fragment pipeline during adapter initialization. 2010-02-02 14:10:56 +01:00
Stefan Dösinger f6bb86e196 wined3d: Add GL_ARB_map_buffer_range. 2010-02-02 14:09:04 +01:00
Luca Bennati 9f3c90973f wined3d: Add newer ATI/AMD cards vendor recognition. 2010-02-01 12:46:23 +01:00
Henri Verbeet b2e511f391 wined3d: Trace the GLSL version string.
At some point we'll use the GLSL version to check if certain features are
available. For now just print the version.
2010-01-28 11:07:52 +01:00
Henri Verbeet 005eb0bd7d wined3d: Move some macros to directx.c.
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00
Henri Verbeet c698171fa3 wined3d: Add support for ARB_sync. 2010-01-26 12:08:18 +01:00
Henri Verbeet 869fc74576 wined3d: Add support for EXT_gpu_shader4. 2010-01-25 12:58:39 +01:00
Henri Verbeet 60ad1aed63 wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
Henri Verbeet 2fe633efbc wined3d: Sort our GL extension definitions.
This makes some of the problems in there a bit more obvious.
2010-01-22 12:11:51 +01:00
Stefan Dösinger ccc26a9e01 wined3d: Add GL_APPLE_flush_buffer_range. 2010-01-04 12:09:18 +01:00
Gerald Pfeifer 0cf44ae02e wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability(). 2010-01-04 11:49:58 +01:00
Henri Verbeet f50b4c7d71 wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
William Waghorn 0c582dca3a wined3d: Added NVidia GT240 detection. 2010-01-04 11:41:27 +01:00
Aaron Brazener 11754a645b wined3d: Added further Nvidia Geforce 8xxx detection. 2009-12-31 12:12:18 +01:00
Aaron Brazener 381fa8931f wined3d: Added ATI Radeon HD 5xxx detection. 2009-12-29 11:05:39 +01:00
Henri Verbeet f30999f193 wined3d: Recognize "VMware, Inc." as VENDOR_MESA. 2009-12-28 12:27:13 +01:00
Henri Verbeet ea0af93c19 wined3d: Get rid of some redundant local variables.
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet b85a070598 wined3d: Support more formats for display mode enumeration.
ddraw/d3d8/d3d9 only support a limited number of formats, but those already
limit the supported formats themselves.
2009-12-10 11:54:55 +01:00
Henri Verbeet aed85222b5 wined3d: Rename the wined3d_adapter "num" field to "ordinal".
This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Henri Verbeet 0491fcce30 dxgi: Implement IDXGIAdapter::GetDesc(). 2009-12-04 14:34:59 +01:00
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet 135e6cea7b wined3d: Add a separate function for device initialization. 2009-11-18 11:16:49 +01:00
Henri Verbeet e4d8a3f309 wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
Henri Verbeet 5487009624 wined3d: Report a driver version appropriate for the reported OS. 2009-11-12 13:14:39 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet 30d2660d99 wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext(). 2009-10-27 10:55:35 +01:00
Henri Verbeet 13c4fe72ad wined3d: Set a driver name appropriate for the vendor in init_driver_info(). 2009-10-27 10:55:09 +01:00
Henri Verbeet 26ba212407 wined3d: Apply PCI ID overrides in init_driver_info() instead of IWineD3DImpl_GetAdapterIdentifier(). 2009-10-27 10:54:57 +01:00
Henri Verbeet 2447c8bc3e wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00
Stefan Dösinger 641d6681d4 wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
Geforce 8 and Geforce 9 cards support 256 env and 1024 native
constants. 1024 is the hardware limit we want to use if we overwrite
the GLSL reported value with the ARB value on Mac OS (because Mac OS
reports more constants than supported by HW on some cards).
2009-10-26 11:42:10 +01:00
Stefan Dösinger f9c4d442a9 wined3d: Get rid of the general shader constant limit. 2009-10-26 11:41:51 +01:00
Henri Verbeet 5fbe5ee027 wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
Henri Verbeet 342a71b281 wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
Henri Verbeet 6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet 42eb516d96 wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind). 2009-10-21 16:05:57 +02:00
Henri Verbeet f2aaca2f67 wined3d: Rename WineD3DAdapter to wined3d_adapter. 2009-10-21 16:05:57 +02:00
Stefan Dösinger 2d802af4d9 wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00
Henri Verbeet 2be38232ea wined3d: Remove some unused code. 2009-10-06 12:02:59 +02:00
Stefan Dösinger c749debec6 wined3d: Fix an error string. 2009-10-01 12:10:35 +02:00
Stefan Dösinger 404aecb8da wined3d: Test if result.clip[] works correctly.
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Stefan Dösinger 77a83aee79 wined3d: Don't use GL_NV_texture_shader on OSX. 2009-09-28 17:32:54 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Austin English 5d15da6df5 wined3d: Recognize DRI R300 drivers as Mesa. 2009-09-25 13:15:48 +02:00
Henri Verbeet eca28c942d wined3d: Add support for ARB_provoking_vertex.
This is just EXT_provoking_vertex promoted to ARB.
2009-09-23 12:37:18 +02:00
Henri Verbeet ec97383f6f wined3d: Add support for ARB_framebuffer_object. 2009-09-23 12:37:00 +02:00
Henri Verbeet c4c86215ed wined3d: Detect ARB_framebuffer_object. 2009-09-23 12:36:48 +02:00
Henri Verbeet 4aaf47f277 wined3d: Get rid of the unused DeviceType parameter to select_shader_mode(). 2009-09-17 10:09:57 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 9880cd7504 wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
Jaime Rave 4700038fdf wined3d: Fix vendor detection when using an Intel X4500HD. 2009-09-09 12:07:31 +02:00
Henri Verbeet c951f6925c wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps() error paths. 2009-09-02 11:25:57 +02:00
Henri Verbeet 078273afa6 wined3d: Add support for ARB_depth_clamp. 2009-09-01 14:05:45 +02:00
Stefan Dösinger 531ec2267b wined3d: Allow filtering on RECT textures.
There is no reason to disable linear filtering, we just cannot use mipmapping.
2009-08-31 12:18:01 +02:00
Stefan Dösinger 52d2865521 wined3d: Remove redundant TRACEs.
These made sense before we had the quirk table. Nowadys the quirk
table contains quirk description strings that print out whether or not
any apple specific quirks are applied. The traces in match_apple just
spam the log because this code is run multiple times for many quirks.
2009-08-31 12:17:41 +02:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Jörg Höhle b9d955b86d wined3d: Delete meaningless UNIX GL driver version parsing. 2009-08-27 11:00:59 +02:00
Stefan Dösinger 52731a80c8 wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
Stefan Dösinger 21f4e42a98 wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate. 2009-08-26 14:35:33 +02:00
Stefan Dösinger 3f6909c1f2 wined3d: Initialize ps_arb_max_local_constants. 2009-08-26 14:35:27 +02:00
Henri Verbeet c70f3816ab wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
This format is broken on some cards. Hide it until we figure out a reliable
way to deal with it.
2009-08-19 14:45:39 +02:00
Henri Verbeet 779ad6b9f1 wined3d: Add a separate function for guessing the card. 2009-08-14 13:59:08 +02:00
Henri Verbeet 93218c6602 wined3d: Add a separate function for guessing the driver version.
Note that I don't necessarily think the ATI path for example will work
correctly. This patch is just for moving it out of IWineD3DImpl_FillGLCaps().
2009-08-14 13:59:08 +02:00
Henri Verbeet b94e89dae9 wined3d: Add a separate function for parsing the GL version. 2009-08-14 13:59:08 +02:00
Henri Verbeet a1402e0677 wined3d: Add a separate function for guessing the vendor. 2009-08-14 13:59:08 +02:00
Henri Verbeet c573d0a4c9 wined3d: Escape GL strings with debugstr_a() in IWineD3DImpl_FillGLCaps(). 2009-08-14 13:59:08 +02:00
Henri Verbeet 914a21740c wined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc." as VENDOR_MESA. 2009-08-13 11:45:42 +02:00
Henri Verbeet e205973915 wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info. 2009-08-13 11:45:36 +02:00
Henri Verbeet fbc3cf89e2 wined3d: Remove some unused fields from struct wined3d_gl_info. 2009-08-13 11:45:24 +02:00
Henri Verbeet 42c2d06bc0 wined3d: Don't make wgl calls from under the GL lock. 2009-08-13 11:45:17 +02:00
Henri Verbeet ac64bf6406 wined3d: Detect EXT_provoking_vertex. 2009-08-10 13:52:43 +02:00
Stefan Dösinger 6f5a1d9a15 wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8. 2009-08-07 14:56:48 +02:00
Stefan Dösinger 296573caae d3d: Filter R8G8B8 in d3d8 and d3d9. 2009-08-07 14:56:40 +02:00
Henri Verbeet b04e992a65 wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.
Although WINED3DTEXF_NONE is not a valid minification filter, having it in the
tables simplifies the lookup. GL_NEAREST is more appropriate than GL_LINEAR
though.
2009-08-06 17:26:29 +02:00
Henri Verbeet 9e8f7898c9 wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
Anisotropy and texture filters are orthogonal in GL. In D3D
D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables
anisotropy.
2009-08-05 11:20:36 +02:00
Stefan Dösinger 2858f67a2a wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM. 2009-08-05 11:19:46 +02:00
Stefan Dösinger f53451ddac wined3d: Only use WINE_normalized_texrect if ARB_texture_np2 is supported. 2009-08-05 11:19:26 +02:00
Henri Verbeet d4159adbc8 wined3d: Statically initialize the filter lookup tables.
Also add some comments.
2009-08-04 13:04:23 +02:00
Henri Verbeet b30a31e09a wined3d: Set a more appropriate value for the ANISOTROPIC/NONE min/mip filter. 2009-08-04 13:04:11 +02:00
Henri Verbeet 25fe98e02b wined3d: Don't disable mipmapping if we lack EXT_texture_filter_anisotropic.
These don't have a whole lot to do with each other.
2009-08-04 13:04:05 +02:00
Henri Verbeet 1d647283d5 wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability().
The OpenGL implementation might not support ARB_depth_texture, but that
doesn't mean we can't use the format for the depth buffer.
2009-08-03 15:01:34 +02:00
Henri Verbeet 9253bbcb05 wined3d: Get rid of last_device. 2009-07-23 11:22:13 +02:00
Henri Verbeet 1a43030664 wined3d: Keep track of a thread's wined3d context. 2009-07-22 14:42:50 +02:00
Henri Verbeet 43e6686a78 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
Henri Verbeet ae8e8ac73f wined3d: Check the return values for some wgl calls. 2009-07-15 13:24:24 +02:00
Stefan Dösinger 8a6553da14 wined3d: Only use 4 component specular colors if GL allows it. 2009-07-10 13:07:33 +02:00
Stefan Dösinger c0e5c8f481 wined3d: Update Nvidia driver versions. 2009-07-09 12:47:39 +02:00
Stefan Dösinger cfd0652980 wined3d: Add Intel GMA X3100 to our card DB. 2009-07-09 12:47:33 +02:00
Erik Inge Bolsø 48995f3354 wined3d: Fix Nvidia GTX series misdetection. 2009-07-08 20:13:25 +02:00
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Henri Verbeet 32fd8f2130 wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 7ec911adeb wined3d: Avoid an unnecessary strcpy(). 2009-07-07 11:49:54 +02:00
Henri Verbeet c9257aed85 wined3d: Avoid a forward declaration. 2009-07-06 14:35:27 +02:00
Henri Verbeet 4571455fea wined3d: Remove the gl_renderer field from WineD3D_GL_Info. 2009-07-06 14:35:27 +02:00
Henri Verbeet b2331ec79b wined3d: Get rid of the unused gl_version and glx_version fields. 2009-07-06 14:35:27 +02:00
Henri Verbeet 966f8f452d winedd3d: Get rid of a useless trace.
gl_card isn't initialized yet here, and GL_RENDERER is already printed
earlier.
2009-07-06 14:35:27 +02:00
Henri Verbeet ad0ef46a39 wined3d: Get rid of the redundant "return_value" variable. 2009-07-06 14:35:27 +02:00
Henri Verbeet 17688365ed wined3d: Don't accept NULL as a valid result from glGetString(). 2009-07-03 13:05:52 +02:00
Henri Verbeet 23ce9d72b8 wined3d: Get rid of wined3d_fake_gl_context_cs. 2009-07-03 13:05:52 +02:00
Henri Verbeet 4cacf2e08f wined3d: Use a proper structure for storing initial GL context information. 2009-07-03 13:05:51 +02:00
Henri Verbeet db6ea72201 wined3d: Get rid of the silly refcount for the "fake" GL context. 2009-07-02 12:01:02 +02:00
Henri Verbeet b5da7f49d3 wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
2009-07-02 12:00:50 +02:00
Henri Verbeet 50e9ad66e2 wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). 2009-07-02 12:00:44 +02:00
Tobias Jakobi 2d532a1597 wined3d: Add ps_arb_max_local_constants. 2009-07-02 11:56:27 +02:00
Henri Verbeet 40bc47901c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
Henri Verbeet c475789bb6 wined3d: Move the driver_quirk structure to directx.c. 2009-07-01 11:41:38 +02:00
Henri Verbeet f57967c983 wined3d: Always check the result of wglMakeCurrent(). 2009-06-29 12:30:28 +02:00
Henri Verbeet 7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
Henri Verbeet 404f4f7321 wined3d: Get rid of some asserts. 2009-06-22 12:59:16 +02:00
Henri Verbeet 7598ab2c84 wined3d: Get rid of DEBUG_SINGLE_MODE. 2009-06-22 12:59:04 +02:00
Henri Verbeet 37491bb5d1 wined3d: Simplify the transformed position fixup a bit. 2009-06-22 12:58:54 +02:00
Robert Key 89b08bc6e2 wined3d: Add missing HD 3400 renderer string. 2009-06-19 14:54:58 +02:00
Yann Droneaud a203876cc7 wined3d: Improved ATI Radeon HD 4xxx detection. 2009-06-17 12:43:20 +02:00
Henri Verbeet fccb3d82fd wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable.
Backbuffer appears to be a better choice than PBuffer at the moment, since
PBuffer appears to be somewhat broken.
2009-06-17 12:13:07 +02:00
Gerald Pfeifer 6d1a76fb10 wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
Henri Verbeet d3bc045f26 wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
Henri Verbeet d08f4fb5f5 wined3d: Add support for EXT_packed_depth_stencil. 2009-06-05 15:19:56 +02:00
Henri Verbeet a2440aed7e wined3d: Add extension detection for ARB_depth_texture. 2009-06-05 14:43:25 +02:00
Henri Verbeet a44f84fdf7 wined3d: Add a proper enum value for "no extension".
This would allow an extension check for ARB_COLOR_BUFFER_FLOAT to work.
2009-06-04 12:19:02 +02:00
Louis Lenders 06936f04c0 wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
Louis Lenders f55522ab6b wined3d: Match device name string to windows one. 2009-05-25 14:21:56 +02:00
Chris Robinson 1d757fd6da wined3d: Prevent erroneous FIXMEs on newer cards.
Cards that have 12 or more combined samplers can trigger a fixme if they have
the same amount of vertex samplers, even though it's plenty enough.
2009-05-25 11:22:13 +02:00
Stefan Dösinger 01ec5068e2 wined3d: Add NV asm extension support to the ARB backend. 2009-05-21 16:17:51 +02:00
Stefan Dösinger 2cb8f42168 wined3d: Support clipplanes with GLSL.
This is the Nth attemt to make clipping work with GLSL shaders. The patch now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
2009-05-18 13:59:16 +02:00
Robert Key 0cea80708f wined3d: Remove HD 4800 "2048MB for X2 versions" comment. 2009-05-18 13:36:23 +02:00
Robert Key cce62569df wined3d: Fix ATI HD4800 being reported as ATI 9500. 2009-05-15 11:55:20 +02:00
Henri Verbeet b35e469d9d wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
Henri Verbeet 318fb7036b wined3d: Add missing GL locking to test_pbo_functionality(). 2009-05-14 11:12:57 +02:00
Rico Schüller 2ef751883d wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
Stefan Dösinger 668328a697 wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
Stefan Dösinger d2e12a19ca wined3d: Make use of GL_ARB_half_float_vertex.
This extension is a subset of GL_NV_half_float that defines support
for the stream format(same constant), but doesn't define texture
formats or immediate mode entrypoints.
2009-05-05 14:13:02 +02:00
Stefan Dösinger f5e24f7a85 wined3d: Implement texldd.
GL_ARB_shader_texture is supported on dx9 ATI cards(and probably dx10
ones too). For Nvidia cards I included a fallback to normal texld.
GL_EXT_gpu_shader4 supports similar texture*Grad GLSL functions, just
with an EXT prefix instead of ARB. For dx9 NV cards we'd have to use
GL_NV_fragment_program2, which supports a texldd equivalent on those
cards.
2009-05-05 14:12:52 +02:00
Stefan Dösinger 25a59fe71b wined3d: Set the max mipmap level in the pbo test.
fglrx refuses to use PBOs on not mipmap complete textures. The texture code
already takes care of this, do the same in the test.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 8513f64a01 wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported.
Nvidia doesn't offer it on geforce 7 and earlier cards, but some games need
it. This is surprising because the extension was made specifically for
compatibility purposes for older cards.
2009-04-28 13:10:03 +02:00
Stefan Dösinger de4f3dc8e8 wined3d: Merge match_apple and implementation_is_apple. 2009-04-20 16:39:55 +02:00
Stefan Dösinger 39877a2ad2 wined3d: Reserve additional GLSL constants on some drivers.
Some drivers apparently need private constants, or don't have an efficient
immval packing. For example, MacOS seems to need 1 float for each different
relative addressing offset. fglrx has the same issue, although it is more
efficient in general

Previously this worked on most drivers because the 16 + 4 reserved int and
bool constants kept the problem hidden. Now that we are more aggressive with
uniforms we have to keep free room for some drivers.
2009-04-20 16:38:39 +02:00
Stefan Dösinger 78d26a659d wined3d: Move the remaining quirks into the quirk table. 2009-04-20 16:38:07 +02:00
Stefan Dösinger 50e91f8d84 wined3d: Move the generic mac glsl uniform fixup to the quirk table. 2009-04-20 16:37:46 +02:00
Stefan Dösinger 7b7f027221 wined3d: Add a more formal framework for driver quirks.
This allows better defining of driver desc fixups without adding extra if
lines for each card.

For starters, there's a fixup for the advertised GLSL constants in ATI cards.
fglrx advertises 512 GLSL uniforms instead of the supported 1024(means 128
instead of 256 vec4's). This bug was confirmed by ATI.
2009-04-20 16:37:31 +02:00
Roderick Colenbrander f2e2e3e499 wined3d: Report the driver description as reported by the Windows drivers when a device string is entered in our device table. 2009-04-13 17:35:44 -05:00
Roderick Colenbrander c238541656 wined3d: Update Nvidia driver version information. 2009-04-13 17:35:25 -05:00
Stefan Dösinger 754b5cf2ad wined3d: Deal with reserved shader constants in the backend.
This moves the GLSL and ARB specific reserved constants out of directx.c into
the get_caps methods of the shader backends. That way the number of reserved
constants remains in the backend.

GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as
advertised by GL instead of some mixture of GL info and backend implementation
specifics. This makes it easier for backends to decide how many constants to
use.
2009-04-10 11:22:55 +02:00
Stefan Dösinger bc07ad0579 d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
Roderick Colenbrander a932fdcb2f wined3d: Update NVidia pci ids. 2009-04-06 11:16:24 +02:00
Roderick Colenbrander 5d08f3b705 wined3d: Check for the presence of wglGetExtensionsStringARB. 2009-03-30 15:10:00 +02:00
Henri Verbeet 4434d00f84 wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet dd1f0d9c48 wined3d: Pass format_desc to getColorBits() and getDepthStencilBits(). 2009-03-24 12:57:38 +01:00
Henri Verbeet a02d801888 wined3d: Pass format_desc to the Check*Capability() function.
Rather than looking it up all the time.
2009-03-24 12:57:31 +01:00
Roderick Colenbrander 4544efc972 wined3d: Add a classic WGL pixel format backend as not all OpenGL implementations support WGL_ARB_pixel_format.
This should help for instance VirtualBox.
2009-03-23 13:25:50 +01:00
Roderick Colenbrander 9181ddcd16 wined3d: Add WGL_ARB_pixel_format detection.
Right now we assume that the extension is there but this isn't always
the case. The next patch in this series will add a
non-WGL_ARB_pixel_format codepath to help VirtualBox and others.
2009-03-23 13:25:17 +01:00
Henri Verbeet a56e3a102b wined3d: Only return a pointer to struct GlPixelFormatDesc from getFormatDescEntry(). 2009-03-13 11:29:10 +01:00
Henri Verbeet 53bf5c2658 wined3d: Add fields from StaticPixelFormatDesc to struct GlPixelFormatDesc.
The idea here is that we should lookup format information in struct
GlPixelFormatDesc, while StaticPixelFormatDesc and GlPixelFormatDescTemplate
will only be used to build the table.
2009-03-13 11:29:01 +01:00
Henri Verbeet 81075d2db3 wined3d: Remove a redundant check.
This is redundant now, InitAdapters() will only be called once for each
IWineD3DImpl object, as pointed out by Allan Tong.
2009-03-12 13:09:55 +01:00
Henri Verbeet 40d4f9b7ec wined3d: Don't leak WineD3DAdapter.cfgs. 2009-03-11 13:03:32 +01:00
Henri Verbeet ddae14169b wined3d: Get rid of the PUSH1 macro. 2009-03-11 13:03:32 +01:00
Henri Verbeet 2cc43393f0 wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
Henri Verbeet 3f9e0d9320 wined3d: Add support for ARB_geometry_shader4. 2009-03-05 16:16:24 +01:00
Henri Verbeet 0048a0373b d3d10core: Keep a reference to the wined3d device in the d3d10 device. 2009-02-23 12:20:29 +01:00
Henri Verbeet 8cefc47d81 wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
Paul Chitescu 540febecf9 wined3d: Detect Radeon Xpress Series, report PCI ID of Radeon Xpress 200M. 2009-01-21 10:24:44 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Stefan Dösinger 365e1f3b07 wined3d: Avoid hooking non-fog glEnable/glDisable calls.
This prevents fallout from the GL_EXT_fog_coord emulation. glEnable
and glDisable calls other than those that change GL_FOG are not
hooked. The glEnableWINE and glDisableWINE functions can be used to
add other hooks too if ever needed.
2009-01-12 13:03:47 +01:00
Allan Tong 29dd286d79 wined3d: Add code to cleanup device multistate_funcs. 2009-01-10 17:43:11 +01:00
Henri Verbeet 9d8c6326c0 wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
Henri Verbeet e028e3f7bd wined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve the max point size. 2009-01-09 14:06:13 +01:00
Henri Verbeet b1812c690c wined3d: Add support for EXT_vertex_array_bgra.
This allows us to skip BGRA->RGBA color conversion for vertex attributes if
this extension is present.
2009-01-08 13:21:51 +01:00
Vincent Pelletier 143bd931b6 wined3d: Detect intel 945 GM. 2008-12-29 11:35:36 +01:00
Rico Schüller b061f64228 wined3d: Fix compilation for Windows build. 2008-12-22 10:29:14 +01:00
Roderick Colenbrander 086d949877 wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg. 2008-12-19 17:49:20 +01:00
Roderick Colenbrander 7238bce79d wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle support. These extensions are needed for more efficient R32F/RG32F support. 2008-12-19 17:48:55 +01:00
Henri Verbeet d099dde7a9 wined3d: Track shader constants in the shader backend. 2008-12-18 13:17:02 +01:00
Stefan Dösinger 2aa7a7fe16 wined3d: Avoid loading opengl32.dll.
This confuses applications like Steam, which hook d3d9 and opengl
functions. It sees that the application uses opengl32, but it doesn't
realize that d3d9 is wrapped to opengl. Thus it starts messing around
with wined3d's wgl context. It usually tries to draw geometry with the
context, but cannot deal with some of the obscure extensions we have
activated.
2008-12-16 14:36:17 +01:00
Stefan Dösinger 4bc5e760b6 wined3d: Initialize max_combined_samplers properly.
Otherwise it will be 0 if GL_ARB_multitexture is not available.
2008-12-16 14:36:02 +01:00
Stefan Dösinger 199a3468bf wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
Henri Verbeet 89139b7589 wined3d: Make shader texture format fixups more generic.
Based on a patch by Stefan Dösinger. This is more flexible, and allows
the shader backend implementation to be simpler, since it doesn't have
to know about specific formats. The next patch makes use of this.
2008-12-04 11:59:58 +01:00
Henri Verbeet b451048eb7 wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
Also remove the silly typedef.
2008-12-04 11:59:06 +01:00
Alexandre Julliard 9c306e9871 wined3d: Make some functions and variables static. 2008-12-02 15:31:17 +01:00
Henri Verbeet 50ebf26894 wined3d: Const correctness fixes for directx.c. 2008-12-01 12:45:10 +01:00
Henri Verbeet 942f82100a wined3d: Remove some superfluous casts. 2008-12-01 12:45:01 +01:00
Andrew Talbot f40afa87c6 wined3d: Sign-compare warnings fix. 2008-11-28 12:57:25 +01:00
Henri Verbeet c7880e8916 wined3d: Make minMipLookup_noFilter and magLookup_noFilter const.
Note that minMipLookup and magLookup aren't particularly safe to use,
they're global arrays initialized from IWineD3DImpl_FillGLCaps(). The same
goes for the other global dynamic lookup tables.
2008-11-28 12:53:57 +01:00
Roderick Colenbrander 273357264a wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
Roderick Colenbrander 52d59718c7 wined3d: Add registry key for overriding pci device id. 2008-11-24 14:52:25 +01:00
Vincent Pelletier f442bafb8a wined3d: Add detection for NVIDIA's GTX 280. 2008-11-24 14:41:58 +01:00
Roderick Colenbrander f571ecd23c wined3d: Add two missing D3D8/D3D9 capabilities. 2008-11-10 12:57:30 +01:00
Stefan Dösinger 620a423b22 wined3d: Kill the GL_ATI_envmap_bumpmap code.
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats,
and bump mapping. The extension is only supported on fglrx, and this
driver also supports GL_ARB_fragment_program.  Thus the bump mapping
code is never used on any driver out there.  Furthermore, if it is
used, it tends to crash the driver

The signed pixel format is used, as it can be used by pixel shaders or
the ARBfp replacement. However, the format is broken in fglrx, and
negative values are clamped to 0.0. This results in test
failures. WineD3D has an alternative codepath using scale+bias to
enable V8U8 using a standard signed RGB which works correctly on
fglrx.
2008-11-04 11:41:14 +01:00
Henri Verbeet 2188aa87d6 wined3d: Add support for EXT_framebuffer_multisample. 2008-10-20 12:23:16 +02:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Henri Verbeet 937ceda47f wined3d: Remove a redundant initialization of cfgs in CheckDepthStencilCapability (LLVM/Clang). 2008-10-09 12:13:53 +02:00
Henri Verbeet 3a7fcec4d7 wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
Allan Tong 43f2ec33bf wined3d: Fix Geforce9 detection. 2008-09-19 12:09:57 +02:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Francois Gouget 4823b2c7bf Assorted spelling fixes. 2008-09-02 13:58:21 +02:00
Stefan Dösinger ec4955630e wined3d: Silence some format spam. 2008-08-28 11:24:49 +02:00
Stefan Dösinger 462ddaa254 wined3d: Make the texture stage mapping nvrc independent. 2008-08-27 13:21:24 +02:00
Stefan Dösinger 97b57931d0 wined3d: Advertise a few line caps. 2008-08-27 13:21:24 +02:00
Stefan Dösinger 6bbcc5050b wined3d: Disable D3DFMT_R3G3B2. 2008-08-27 13:21:23 +02:00
Stefan Dösinger 9a6bc683e1 wined3d: Use the correct texture limit.
We have to use the texture limit of the fragment pipeline in use here,
not the fixed function GL texture limit.
2008-08-26 12:07:41 +02:00
Stefan Dösinger 61a900fdfc wined3d: Fix the drawStridedSlow callback function calling convention.
Since some of those function pointers are direct GL functions the function
prototype needs the WINE_GLAPI calling convention. This makes prevents
drawStridedSlow from crashing with USE_WIN32_OPENGL.
2008-08-25 12:26:17 +02:00
Stefan Dösinger ec633bf789 wined3d: Disable D3DFMT_A2W10V10U10. 2008-08-25 12:25:33 +02:00
Stefan Dösinger 1043a04673 wined3d: Disable D3DFMT_A4L4. 2008-08-25 12:25:23 +02:00
Henri Verbeet 6fbbcd19e7 wined3d: Move a TRACE up a few lines. 2008-08-25 11:39:16 +02:00
Chris Robinson eca8577d53 wined3d: Use 8 bits-per-component for the PBO test internal format.
GL_RGBA doesn't gaurantee an internal storage depth, which can cause the test 
to fail if it's stored with less than 8 bits of precision. Some nVidia 
drivers would actually store with 4 bits of precision.
2008-08-25 11:29:38 +02:00
Alexander Dorofeyev 03ae71dad9 wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
It indicates support of colorkey transparency on textures, so set it because 
wined3d supports it. Fixes transparency problems in Forsaken.
2008-08-21 13:35:30 +02:00
Stefan Dösinger 1f4cf3513d wined3d: Implement YUV emulation with GL_ARB_fragment_program. 2008-08-20 12:26:14 +02:00
Stefan Dösinger bfe7067973 wined3d: Ask the ffp/shader/blit implementation about format support.
If a format is not supported natively by opengl, a shader may be able
to convert it. Up to now, CheckDeviceFormat had magic knowldge which
GL extensions lead to which supported format. This patch adds
functions that allow CheckDeviceFormat to ask the actual
implementation for its capabilities.
2008-08-20 12:26:02 +02:00
Stefan Dösinger 438b6bd4c3 wined3d: Test formats for surface support. 2008-08-20 12:25:46 +02:00
Stefan Dösinger fc6b977486 wined3d: Start a framework for color conversion shaders in blits. 2008-08-20 12:25:26 +02:00
Stefan Dösinger 6a24b28b75 wined3d: Support YUV formats with GL_APPLE_ycbcr_422. 2008-08-20 12:25:00 +02:00