wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable.
Backbuffer appears to be a better choice than PBuffer at the moment, since PBuffer appears to be somewhat broken.
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@ -1031,8 +1031,8 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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/* We can only use ORM_FBO when the hardware supports it. */
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && !gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) {
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WARN_(d3d_caps)("GL_EXT_framebuffer_object not supported, falling back to PBuffer offscreen rendering mode.\n");
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wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
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WARN_(d3d_caps)("GL_EXT_framebuffer_object not supported, falling back to backbuffer offscreen rendering mode.\n");
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wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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}
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/* MRTs are currently only supported when FBOs are used. */
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