wined3d: Make "blit_operation" naming a bit more consistent.

This commit is contained in:
Henri Verbeet 2011-04-05 19:01:28 +02:00 committed by Alexandre Julliard
parent 2d7fa5f243
commit 90da00927e
5 changed files with 29 additions and 29 deletions

View File

@ -7145,7 +7145,7 @@ static void arbfp_blit_unset(const struct wined3d_gl_info *gl_info)
LEAVE_GL();
}
static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
{
@ -7154,7 +7154,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum bli
if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
return FALSE;
if (blit_op != BLIT_OP_BLIT)
if (blit_op != WINED3D_BLIT_OP_COLOR_BLIT)
{
TRACE("Unsupported blit_op=%d\n", blit_op);
return FALSE;
@ -7203,7 +7203,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum bli
}
HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum wined3d_blit_op blit_op,
DWORD Filter)
{
IWineD3DSwapChainImpl *dst_swapchain;

View File

@ -3602,7 +3602,7 @@ static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
/* If opengl can't process the format natively, the blitter may be able to convert it */
if (adapter->blitter->blit_supported(&adapter->gl_info, BLIT_OP_BLIT,
if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, WINED3DPOOL_DEFAULT, 0, check_format,
NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
{

View File

@ -2306,7 +2306,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck,
* 8-bit blits need to be handled by the blit_shader.
* TODO: get rid of this #if 0. */
#if 0
blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, BLIT_OP_BLIT,
blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
&rect, This->resource.usage, This->resource.pool, This->resource.format,
&rect, This->resource.usage, This->resource.pool, This->resource.format);
#endif
@ -3262,7 +3262,7 @@ static void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *dst_surface, IWine
}
/* Until the blit_shader is ready, define some prototypes here. */
static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
@ -3506,7 +3506,7 @@ HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED
IWineD3DDeviceImpl *device = s->resource.device;
const struct blit_shader *blitter;
blitter = wined3d_select_blitter(&device->adapter->gl_info, BLIT_OP_COLOR_FILL,
blitter = wined3d_select_blitter(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_FILL,
NULL, 0, 0, NULL, rect, s->resource.usage, s->resource.pool, s->resource.format);
if (!blitter)
{
@ -3730,9 +3730,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
*
* If EXT_framebuffer_blit is supported that can be used instead. Note that EXT_framebuffer_blit implies
* FBO support, so it doesn't really make sense to try and make it work with different offscreen rendering
* backends.
*/
if (fbo_blit_supported(gl_info, BLIT_OP_BLIT,
* backends. */
if (fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
{
@ -3773,7 +3772,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
&& fbo_blit_supported(gl_info, BLIT_OP_BLIT,
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
&src_rect, src_surface->resource.usage, src_surface->resource.pool,
src_surface->resource.format,
&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool,
@ -3790,16 +3789,17 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
}
if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
&& arbfp_blit.blit_supported(gl_info, BLIT_OP_BLIT,
&& arbfp_blit.blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
&src_rect, src_surface->resource.usage, src_surface->resource.pool,
src_surface->resource.format,
&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool,
dst_surface->resource.format))
{
return arbfp_blit_surface(device, src_surface, &src_rect, dst_surface, &dst_rect, BLIT_OP_BLIT, Filter);
return arbfp_blit_surface(device, src_surface, &src_rect, dst_surface, &dst_rect,
WINED3D_BLIT_OP_COLOR_BLIT, Filter);
}
if (!device->blitter->blit_supported(gl_info, BLIT_OP_BLIT,
if (!device->blitter->blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
&src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format,
&dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format))
{
@ -4566,7 +4566,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
}
else if (surface->flags & (SFLAG_INSRGBTEX | SFLAG_INTEXTURE)
&& (surface->resource.format->flags & attach_flags) == attach_flags
&& fbo_blit_supported(gl_info, BLIT_OP_BLIT,
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
{
@ -4838,13 +4838,13 @@ static void ffp_blit_unset(const struct wined3d_gl_info *gl_info)
LEAVE_GL();
}
static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
{
enum complex_fixup src_fixup;
if (blit_op == BLIT_OP_COLOR_FILL)
if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
{
if (!(dst_usage & WINED3DUSAGE_RENDERTARGET))
{
@ -4862,7 +4862,7 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
dump_color_fixup_desc(src_format->color_fixup);
}
if (blit_op != BLIT_OP_BLIT)
if (blit_op != WINED3D_BLIT_OP_COLOR_BLIT)
{
TRACE("Unsupported blit_op=%d\n", blit_op);
return FALSE;
@ -4931,11 +4931,11 @@ static void cpu_blit_unset(const struct wined3d_gl_info *gl_info)
{
}
static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
{
if (blit_op == BLIT_OP_COLOR_FILL)
if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
{
return TRUE;
}
@ -4965,7 +4965,7 @@ const struct blit_shader cpu_blit = {
cpu_blit_color_fill
};
static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
{
@ -4975,7 +4975,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
/* We only support blitting. Things like color keying / color fill should
* be handled by other blitters.
*/
if (blit_op != BLIT_OP_BLIT)
if (blit_op != WINED3D_BLIT_OP_COLOR_BLIT)
return FALSE;
/* Source and/or destination need to be on the GL side */

View File

@ -3211,7 +3211,7 @@ void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected,
else *ps_selected = SHADER_NONE;
}
const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
{

View File

@ -1166,10 +1166,10 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
enum blit_operation
enum wined3d_blit_op
{
BLIT_OP_BLIT,
BLIT_OP_COLOR_FILL
WINED3D_BLIT_OP_COLOR_BLIT,
WINED3D_BLIT_OP_COLOR_FILL,
};
/* Shaders for color conversions in blits. Do not do blit operations while
@ -1180,7 +1180,7 @@ struct blit_shader
void (*free_private)(IWineD3DDeviceImpl *device);
HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
void (*unset_shader)(const struct wined3d_gl_info *gl_info);
BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
@ -1191,14 +1191,14 @@ extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
DECLSPEC_HIDDEN;
/* Temporary blit_shader helper functions */
HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum wined3d_blit_op blit_op,
DWORD Filter) DECLSPEC_HIDDEN;
struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;