wined3d: Move the driver_quirk structure to directx.c.

This commit is contained in:
Henri Verbeet 2009-07-01 09:46:18 +02:00 committed by Alexandre Julliard
parent 50419daa11
commit c475789bb6
2 changed files with 7 additions and 6 deletions

View File

@ -4203,6 +4203,13 @@ static void quirk_clip_varying(WineD3D_GL_Info *gl_info) {
gl_info->glsl_clip_varying = TRUE;
}
struct driver_quirk
{
BOOL (*match)(const WineD3D_GL_Info *gl_info);
void (*apply)(WineD3D_GL_Info *gl_info);
const char *description;
};
struct driver_quirk quirk_table[] = {
{
match_ati_r300_to_500,

View File

@ -4016,10 +4016,4 @@ typedef struct _WineD3D_GL_Info {
} WineD3D_GL_Info;
#undef USE_GL_FUNC
struct driver_quirk {
BOOL (*match)(const WineD3D_GL_Info *gl_info);
void (*apply)(WineD3D_GL_Info *gl_info);
const char *description;
};
#endif /* __WINE_WINED3D_GL */