wined3d: Only use WINE_normalized_texrect if ARB_texture_np2 is supported.
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@ -715,9 +715,12 @@ static void quirk_ati_dx9(struct wined3d_gl_info *gl_info)
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* fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
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* has this extension promoted to core. The extension loading code sets this extension supported
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* due to that, so this code works on fglrx as well. */
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TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
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gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
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gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE;
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if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
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{
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TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
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gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
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gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE;
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}
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/* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
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* it is generally more efficient. Reserve just 8 constants. */
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