diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index fc8fa61d2cd..eb1cf6611ed 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -715,9 +715,12 @@ static void quirk_ati_dx9(struct wined3d_gl_info *gl_info) * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which * has this extension promoted to core. The extension loading code sets this extension supported * due to that, so this code works on fglrx as well. */ - TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n"); - gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; - gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE; + if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) + { + TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n"); + gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE; + gl_info->supported[WINE_NORMALIZED_TEXRECT] = TRUE; + } /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although * it is generally more efficient. Reserve just 8 constants. */