wined3d: Fix compilation for Windows build.
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@ -4174,7 +4174,6 @@ BOOL InitAdapters(void) {
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ERR("Can't load opengl32.dll!\n");
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goto nogl_adapter;
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}
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mod_win32gl = mod_gl;
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#else
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#define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
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/* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
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