diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index d5fd0a5ec10..7c80750d578 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4174,7 +4174,6 @@ BOOL InitAdapters(void) { ERR("Can't load opengl32.dll!\n"); goto nogl_adapter; } - mod_win32gl = mod_gl; #else #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn); /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */