wined3d: Pass format_desc to the Check*Capability() function.
Rather than looking it up all the time.
This commit is contained in:
parent
b7744f8158
commit
a02d801888
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@ -1714,7 +1714,7 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Ad
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}
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static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const WineD3D_GL_Info *gl_info,
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const WineD3D_PixelFormat *cfg, WINED3DFORMAT Format)
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const WineD3D_PixelFormat *cfg, const struct GlPixelFormatDesc *format_desc)
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{
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short redSize, greenSize, blueSize, alphaSize, colorBits;
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@ -1722,9 +1722,9 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const WineD3D_GL_I
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return FALSE;
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if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
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if (!getColorBits(gl_info, Format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
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if (!getColorBits(gl_info, format_desc->format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
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{
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ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(Format));
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ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc->format));
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return FALSE;
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}
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@ -1742,17 +1742,17 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const WineD3D_GL_I
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return TRUE;
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} else if(cfg->iPixelType == WGL_TYPE_RGBA_FLOAT_ARB) { /* Float RGBA formats; TODO: WGL_NV_float_buffer */
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if(Format == WINED3DFMT_R16_FLOAT)
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if (format_desc->format == WINED3DFMT_R16_FLOAT)
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return (cfg->redSize == 16 && cfg->greenSize == 0 && cfg->blueSize == 0 && cfg->alphaSize == 0);
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if(Format == WINED3DFMT_R16G16_FLOAT)
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if (format_desc->format == WINED3DFMT_R16G16_FLOAT)
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return (cfg->redSize == 16 && cfg->greenSize == 16 && cfg->blueSize == 0 && cfg->alphaSize == 0);
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if(Format == WINED3DFMT_R16G16B16A16_FLOAT)
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if (format_desc->format == WINED3DFMT_R16G16B16A16_FLOAT)
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return (cfg->redSize == 16 && cfg->greenSize == 16 && cfg->blueSize == 16 && cfg->alphaSize == 16);
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if(Format == WINED3DFMT_R32_FLOAT)
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if (format_desc->format == WINED3DFMT_R32_FLOAT)
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return (cfg->redSize == 32 && cfg->greenSize == 0 && cfg->blueSize == 0 && cfg->alphaSize == 0);
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if(Format == WINED3DFMT_R32G32_FLOAT)
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if (format_desc->format == WINED3DFMT_R32G32_FLOAT)
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return (cfg->redSize == 32 && cfg->greenSize == 32 && cfg->blueSize == 0 && cfg->alphaSize == 0);
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if(Format == WINED3DFMT_R32G32B32A32_FLOAT)
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if (format_desc->format == WINED3DFMT_R32G32B32A32_FLOAT)
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return (cfg->redSize == 32 && cfg->greenSize == 32 && cfg->blueSize == 32 && cfg->alphaSize == 32);
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} else {
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/* Probably a color index mode */
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@ -1763,7 +1763,7 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const WineD3D_GL_I
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}
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static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_GL_Info *gl_info,
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const WineD3D_PixelFormat *cfg, WINED3DFORMAT Format)
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const WineD3D_PixelFormat *cfg, const struct GlPixelFormatDesc *format_desc)
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{
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short depthSize, stencilSize;
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BOOL lockable = FALSE;
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@ -1771,13 +1771,13 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_GL_In
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if(!cfg)
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return FALSE;
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if (!getDepthStencilBits(gl_info, Format, &depthSize, &stencilSize))
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if (!getDepthStencilBits(gl_info, format_desc->format, &depthSize, &stencilSize))
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{
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ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(Format));
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ERR("Unable to check compatibility for Format=%s\n", debug_d3dformat(format_desc->format));
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return FALSE;
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}
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if((Format == WINED3DFMT_D16_LOCKABLE) || (Format == WINED3DFMT_D32F_LOCKABLE))
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if ((format_desc->format == WINED3DFMT_D16_LOCKABLE) || (format_desc->format == WINED3DFMT_D32F_LOCKABLE))
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lockable = TRUE;
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/* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
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@ -1802,6 +1802,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT
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int nCfgs;
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const WineD3D_PixelFormat *cfgs;
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const struct WineD3DAdapter *adapter;
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const struct GlPixelFormatDesc *rt_format_desc;
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const struct GlPixelFormatDesc *ds_format_desc;
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int it;
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WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
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@ -1817,12 +1819,14 @@ static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT
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}
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adapter = &This->adapters[Adapter];
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rt_format_desc = getFormatDescEntry(RenderTargetFormat, &adapter->gl_info);
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ds_format_desc = getFormatDescEntry(DepthStencilFormat, &adapter->gl_info);
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cfgs = adapter->cfgs;
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nCfgs = adapter->nCfgs;
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for (it = 0; it < nCfgs; ++it) {
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[it], RenderTargetFormat))
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[it], rt_format_desc))
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{
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], DepthStencilFormat))
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], ds_format_desc))
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{
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TRACE_(d3d_caps)("(%p) : Formats matched\n", This);
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return WINED3D_OK;
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@ -1879,7 +1883,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, U
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if(cfgs[i].numSamples != MultiSampleType)
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continue;
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if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], SurfaceFormat))
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if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], glDesc))
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continue;
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TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat));
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@ -2011,12 +2015,12 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
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/* Check if we support bumpmapping for a format */
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static BOOL CheckBumpMapCapability(struct WineD3DAdapter *adapter,
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WINED3DDEVTYPE DeviceType, WINED3DFORMAT CheckFormat)
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WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
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{
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const struct fragment_pipeline *fp;
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const struct GlPixelFormatDesc *glDesc;
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switch(CheckFormat) {
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switch(format_desc->format)
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{
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case WINED3DFMT_R8G8_SNORM:
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case WINED3DFMT_R16G16_SNORM:
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case WINED3DFMT_L6V5U5:
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@ -2025,9 +2029,8 @@ static BOOL CheckBumpMapCapability(struct WineD3DAdapter *adapter,
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/* Ask the fixed function pipeline implementation if it can deal
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* with the conversion. If we've got a GL extension giving native
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* support this will be an identity conversion. */
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glDesc = getFormatDescEntry(CheckFormat, &adapter->gl_info);
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fp = select_fragment_implementation(adapter, DeviceType);
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if (fp->color_fixup_supported(glDesc->color_fixup))
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if (fp->color_fixup_supported(format_desc->color_fixup))
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{
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TRACE_(d3d_caps)("[OK]\n");
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return TRUE;
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@ -2043,25 +2046,20 @@ static BOOL CheckBumpMapCapability(struct WineD3DAdapter *adapter,
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/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
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static BOOL CheckDepthStencilCapability(struct WineD3DAdapter *adapter,
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WINED3DFORMAT DisplayFormat, WINED3DFORMAT DepthStencilFormat)
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const struct GlPixelFormatDesc *display_format_desc, const struct GlPixelFormatDesc *ds_format_desc)
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{
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int it=0;
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const struct GlPixelFormatDesc *glDesc = getFormatDescEntry(DepthStencilFormat, &adapter->gl_info);
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/* Fail if we weren't able to get a description of the format */
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if (!glDesc) return FALSE;
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/* Only allow depth/stencil formats */
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if(!(glDesc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
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return FALSE;
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if (!(ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) return FALSE;
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/* Walk through all WGL pixel formats to find a match */
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for (it = 0; it < adapter->nCfgs; ++it)
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{
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WineD3D_PixelFormat *cfg = &adapter->cfgs[it];
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, DisplayFormat))
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format_desc))
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{
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, DepthStencilFormat))
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format_desc))
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{
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return TRUE;
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}
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@ -2071,32 +2069,20 @@ static BOOL CheckDepthStencilCapability(struct WineD3DAdapter *adapter,
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return FALSE;
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}
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static BOOL CheckFilterCapability(struct WineD3DAdapter *adapter, WINED3DFORMAT CheckFormat)
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static BOOL CheckFilterCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
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{
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const struct GlPixelFormatDesc *glDesc = getFormatDescEntry(CheckFormat, &adapter->gl_info);
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/* Fail if we weren't able to get a description of the format */
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if (!glDesc) return FALSE;
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/* The flags entry of a format contains the filtering capability */
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if(glDesc->Flags & WINED3DFMT_FLAG_FILTERING)
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return TRUE;
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if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
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return FALSE;
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}
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/* Check the render target capabilities of a format */
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static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
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WINED3DFORMAT AdapterFormat, WINED3DFORMAT CheckFormat)
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const struct GlPixelFormatDesc *adapter_format_desc, const struct GlPixelFormatDesc *check_format_desc)
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{
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const struct GlPixelFormatDesc *glDesc = getFormatDescEntry(CheckFormat, &adapter->gl_info);
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/* Fail if we weren't able to get a description of the format */
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if (!glDesc) return FALSE;
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/* Filter out non-RT formats */
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if(!(glDesc->Flags & WINED3DFMT_FLAG_RENDERTARGET))
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return FALSE;
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if (!(check_format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
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if(wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) {
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WineD3D_PixelFormat *cfgs = adapter->cfgs;
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@ -2104,9 +2090,9 @@ static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
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short AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
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short CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
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getColorBits(&adapter->gl_info, AdapterFormat,
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getColorBits(&adapter->gl_info, adapter_format_desc->format,
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&AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
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getColorBits(&adapter->gl_info, CheckFormat,
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getColorBits(&adapter->gl_info, check_format_desc->format,
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&CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
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/* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
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@ -2121,9 +2107,10 @@ static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
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for (it = 0; it < adapter->nCfgs; ++it)
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{
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if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info,
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&cfgs[it], CheckFormat))
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&cfgs[it], check_format_desc))
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{
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TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n", cfgs[it].iPixelFormat, debug_d3dformat(CheckFormat));
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TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n",
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cfgs[it].iPixelFormat, debug_d3dformat(check_format_desc->format));
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return TRUE;
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}
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}
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@ -2136,9 +2123,10 @@ static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
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for (it = 0; it < adapter->nCfgs; ++it)
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{
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if (cfgs[it].pbufferDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info,
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&cfgs[it], CheckFormat))
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&cfgs[it], check_format_desc))
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{
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TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n", cfgs[it].iPixelFormat, debug_d3dformat(CheckFormat));
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TRACE_(d3d_caps)("iPixelFormat=%d is compatible with CheckFormat=%s\n",
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cfgs[it].iPixelFormat, debug_d3dformat(check_format_desc->format));
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return TRUE;
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}
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}
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@ -2150,7 +2138,7 @@ static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
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return FALSE;
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}
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static BOOL CheckSrgbReadCapability(struct WineD3DAdapter *adapter, WINED3DFORMAT CheckFormat)
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static BOOL CheckSrgbReadCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
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{
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const WineD3D_GL_Info *gl_info = &adapter->gl_info;
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@ -2160,7 +2148,8 @@ static BOOL CheckSrgbReadCapability(struct WineD3DAdapter *adapter, WINED3DFORMA
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return FALSE;
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}
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switch (CheckFormat) {
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switch (format_desc->format)
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{
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case WINED3DFMT_A8R8G8B8:
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case WINED3DFMT_X8R8G8B8:
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case WINED3DFMT_A4R4G4B4:
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@ -2175,19 +2164,20 @@ static BOOL CheckSrgbReadCapability(struct WineD3DAdapter *adapter, WINED3DFORMA
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return TRUE;
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default:
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TRACE_(d3d_caps)("[FAILED] Gamma texture format %s not supported.\n", debug_d3dformat(CheckFormat));
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TRACE_(d3d_caps)("[FAILED] Gamma texture format %s not supported.\n", debug_d3dformat(format_desc->format));
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return FALSE;
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}
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return FALSE;
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}
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static BOOL CheckSrgbWriteCapability(struct WineD3DAdapter *adapter,
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WINED3DDEVTYPE DeviceType, WINED3DFORMAT CheckFormat)
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WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
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{
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/* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
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* doing the color fixup in shaders.
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* Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
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if((CheckFormat == WINED3DFMT_X8R8G8B8) || (CheckFormat == WINED3DFMT_A8R8G8B8)) {
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if ((format_desc->format == WINED3DFMT_X8R8G8B8) || (format_desc->format == WINED3DFMT_A8R8G8B8))
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{
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int vs_selected_mode;
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int ps_selected_mode;
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select_shader_mode(&adapter->gl_info, DeviceType, &ps_selected_mode, &vs_selected_mode);
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@ -2198,26 +2188,22 @@ static BOOL CheckSrgbWriteCapability(struct WineD3DAdapter *adapter,
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}
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}
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TRACE_(d3d_caps)("[FAILED] - no SRGB writing support on format=%s\n", debug_d3dformat(CheckFormat));
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TRACE_(d3d_caps)("[FAILED] - no SRGB writing support on format=%s\n", debug_d3dformat(format_desc->format));
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return FALSE;
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}
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/* Check if a format support blending in combination with pixel shaders */
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static BOOL CheckPostPixelShaderBlendingCapability(struct WineD3DAdapter *adapter, WINED3DFORMAT CheckFormat)
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static BOOL CheckPostPixelShaderBlendingCapability(struct WineD3DAdapter *adapter,
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const struct GlPixelFormatDesc *format_desc)
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{
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const struct GlPixelFormatDesc *glDesc = getFormatDescEntry(CheckFormat, &adapter->gl_info);
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/* Fail if we weren't able to get a description of the format */
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if (!glDesc) return FALSE;
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/* The flags entry of a format contains the post pixel shader blending capability */
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if(glDesc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
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return TRUE;
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if (format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
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return FALSE;
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}
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static BOOL CheckWrapAndMipCapability(UINT Adapter, WINED3DFORMAT CheckFormat) {
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static BOOL CheckWrapAndMipCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
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{
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/* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
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* but we have to report mipmapping so we cannot reject this flag. Tests show that
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* windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
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@ -2232,15 +2218,14 @@ static BOOL CheckWrapAndMipCapability(UINT Adapter, WINED3DFORMAT CheckFormat) {
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/* Check if a texture format is supported on the given adapter */
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static BOOL CheckTextureCapability(struct WineD3DAdapter *adapter,
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WINED3DDEVTYPE DeviceType, WINED3DFORMAT CheckFormat)
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WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
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{
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const WineD3D_GL_Info *gl_info = &adapter->gl_info;
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const shader_backend_t *shader_backend;
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const struct fragment_pipeline *fp;
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const struct GlPixelFormatDesc *glDesc;
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switch (CheckFormat) {
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switch (format_desc->format)
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{
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/*****
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* supported: RGB(A) formats
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*/
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@ -2315,9 +2300,8 @@ static BOOL CheckTextureCapability(struct WineD3DAdapter *adapter,
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/* Ask the shader backend if it can deal with the conversion. If
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* we've got a GL extension giving native support this will be an
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* identity conversion. */
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glDesc = getFormatDescEntry(CheckFormat, &adapter->gl_info);
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shader_backend = select_shader_backend(adapter, DeviceType);
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if (shader_backend->shader_color_fixup_supported(glDesc->color_fixup))
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if (shader_backend->shader_color_fixup_supported(format_desc->color_fixup))
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{
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TRACE_(d3d_caps)("[OK]\n");
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return TRUE;
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||||
|
@ -2433,11 +2417,10 @@ static BOOL CheckTextureCapability(struct WineD3DAdapter *adapter,
|
|||
/* Vendor specific formats */
|
||||
case WINED3DFMT_ATI2N:
|
||||
if(GL_SUPPORT(ATI_TEXTURE_COMPRESSION_3DC) || GL_SUPPORT(EXT_TEXTURE_COMPRESSION_RGTC)) {
|
||||
glDesc = getFormatDescEntry(CheckFormat, &adapter->gl_info);
|
||||
shader_backend = select_shader_backend(adapter, DeviceType);
|
||||
fp = select_fragment_implementation(adapter, DeviceType);
|
||||
if (shader_backend->shader_color_fixup_supported(glDesc->color_fixup)
|
||||
&& fp->color_fixup_supported(glDesc->color_fixup))
|
||||
if (shader_backend->shader_color_fixup_supported(format_desc->color_fixup)
|
||||
&& fp->color_fixup_supported(format_desc->color_fixup))
|
||||
{
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return TRUE;
|
||||
|
@ -2464,20 +2447,20 @@ static BOOL CheckTextureCapability(struct WineD3DAdapter *adapter,
|
|||
return FALSE;
|
||||
|
||||
default:
|
||||
ERR("Unhandled format=%s\n", debug_d3dformat(CheckFormat));
|
||||
ERR("Unhandled format=%s\n", debug_d3dformat(format_desc->format));
|
||||
break;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static BOOL CheckSurfaceCapability(struct WineD3DAdapter *adapter, WINED3DFORMAT AdapterFormat,
|
||||
WINED3DDEVTYPE DeviceType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType)
|
||||
static BOOL CheckSurfaceCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *adapter_format_desc,
|
||||
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *check_format_desc, WINED3DSURFTYPE SurfaceType)
|
||||
{
|
||||
const struct GlPixelFormatDesc *format_desc;
|
||||
const struct blit_shader *blitter;
|
||||
|
||||
if(SurfaceType == SURFACE_GDI) {
|
||||
switch(CheckFormat) {
|
||||
switch(check_format_desc->format)
|
||||
{
|
||||
case WINED3DFMT_R8G8B8:
|
||||
case WINED3DFMT_A8R8G8B8:
|
||||
case WINED3DFMT_X8R8G8B8:
|
||||
|
@ -2505,14 +2488,13 @@ static BOOL CheckSurfaceCapability(struct WineD3DAdapter *adapter, WINED3DFORMAT
|
|||
}
|
||||
|
||||
/* All format that are supported for textures are supported for surfaces as well */
|
||||
if(CheckTextureCapability(adapter, DeviceType, CheckFormat)) return TRUE;
|
||||
if (CheckTextureCapability(adapter, DeviceType, check_format_desc)) return TRUE;
|
||||
/* All depth stencil formats are supported on surfaces */
|
||||
if(CheckDepthStencilCapability(adapter, AdapterFormat, CheckFormat)) return TRUE;
|
||||
if (CheckDepthStencilCapability(adapter, adapter_format_desc, check_format_desc)) return TRUE;
|
||||
|
||||
/* If opengl can't process the format natively, the blitter may be able to convert it */
|
||||
format_desc = getFormatDescEntry(CheckFormat, &adapter->gl_info);
|
||||
blitter = select_blit_implementation(adapter, DeviceType);
|
||||
if (blitter->color_fixup_supported(format_desc->color_fixup))
|
||||
if (blitter->color_fixup_supported(check_format_desc->color_fixup))
|
||||
{
|
||||
TRACE_(d3d_caps)("[OK]\n");
|
||||
return TRUE;
|
||||
|
@ -2523,7 +2505,7 @@ static BOOL CheckSurfaceCapability(struct WineD3DAdapter *adapter, WINED3DFORMAT
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
static BOOL CheckVertexTextureCapability(struct WineD3DAdapter *adapter, WINED3DFORMAT CheckFormat)
|
||||
static BOOL CheckVertexTextureCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
|
||||
{
|
||||
const WineD3D_GL_Info *gl_info = &adapter->gl_info;
|
||||
|
||||
|
@ -2532,7 +2514,8 @@ static BOOL CheckVertexTextureCapability(struct WineD3DAdapter *adapter, WINED3D
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
switch (CheckFormat) {
|
||||
switch (format_desc->format)
|
||||
{
|
||||
case WINED3DFMT_R32G32B32A32_FLOAT:
|
||||
if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
|
||||
TRACE_(d3d_caps)("[FAILED]\n");
|
||||
|
@ -2554,6 +2537,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
IWineD3DImpl *This = (IWineD3DImpl *)iface;
|
||||
struct WineD3DAdapter *adapter = &This->adapters[Adapter];
|
||||
const WineD3D_GL_Info *gl_info = &adapter->gl_info;
|
||||
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(CheckFormat, gl_info);
|
||||
const struct GlPixelFormatDesc *adapter_format_desc = getFormatDescEntry(AdapterFormat, gl_info);
|
||||
DWORD UsageCaps = 0;
|
||||
|
||||
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
|
||||
|
@ -2587,7 +2572,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
*/
|
||||
if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
|
||||
/* Check if the texture format is around */
|
||||
if (CheckTextureCapability(adapter, DeviceType, CheckFormat))
|
||||
if (CheckTextureCapability(adapter, DeviceType, format_desc))
|
||||
{
|
||||
if(Usage & WINED3DUSAGE_AUTOGENMIPMAP) {
|
||||
/* Check for automatic mipmap generation support */
|
||||
|
@ -2604,7 +2589,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
UsageCaps |= WINED3DUSAGE_DYNAMIC;
|
||||
|
||||
if(Usage & WINED3DUSAGE_RENDERTARGET) {
|
||||
if(CheckRenderTargetCapability(adapter, AdapterFormat, CheckFormat))
|
||||
if(CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_RENDERTARGET;
|
||||
} else {
|
||||
|
@ -2619,7 +2604,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_FILTER support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_FILTER) {
|
||||
if (CheckFilterCapability(adapter, CheckFormat))
|
||||
if (CheckFilterCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
|
||||
} else {
|
||||
|
@ -2630,7 +2615,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, CheckFormat))
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
||||
} else {
|
||||
|
@ -2641,7 +2626,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_SRGBREAD support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
|
||||
if (CheckSrgbReadCapability(adapter, CheckFormat))
|
||||
if (CheckSrgbReadCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
|
||||
} else {
|
||||
|
@ -2652,7 +2637,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_SRGBWRITE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
|
||||
if (CheckSrgbWriteCapability(adapter, DeviceType, CheckFormat))
|
||||
if (CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
|
||||
} else {
|
||||
|
@ -2663,7 +2648,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_VERTEXTEXTURE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
||||
if (CheckVertexTextureCapability(adapter, CheckFormat))
|
||||
if (CheckVertexTextureCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
||||
} else {
|
||||
|
@ -2674,7 +2659,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_WRAPANDMIP support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) {
|
||||
if(CheckWrapAndMipCapability(Adapter, CheckFormat)) {
|
||||
if (CheckWrapAndMipCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
|
||||
|
@ -2696,10 +2682,10 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
* - D3DUSAGE_RENDERTARGET
|
||||
*/
|
||||
|
||||
if (CheckSurfaceCapability(adapter, AdapterFormat, DeviceType, CheckFormat, SurfaceType))
|
||||
if (CheckSurfaceCapability(adapter, adapter_format_desc, DeviceType, format_desc, SurfaceType))
|
||||
{
|
||||
if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
|
||||
if (CheckDepthStencilCapability(adapter, AdapterFormat, CheckFormat))
|
||||
if (CheckDepthStencilCapability(adapter, adapter_format_desc, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
|
||||
} else {
|
||||
|
@ -2709,7 +2695,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
}
|
||||
|
||||
if(Usage & WINED3DUSAGE_RENDERTARGET) {
|
||||
if (CheckRenderTargetCapability(adapter, AdapterFormat, CheckFormat))
|
||||
if (CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_RENDERTARGET;
|
||||
} else {
|
||||
|
@ -2720,7 +2706,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, CheckFormat))
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
||||
} else {
|
||||
|
@ -2752,7 +2738,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
}
|
||||
|
||||
/* Check if the texture format is around */
|
||||
if (CheckTextureCapability(adapter, DeviceType, CheckFormat))
|
||||
if (CheckTextureCapability(adapter, DeviceType, format_desc))
|
||||
{
|
||||
if(Usage & WINED3DUSAGE_AUTOGENMIPMAP) {
|
||||
/* Check for automatic mipmap generation support */
|
||||
|
@ -2769,7 +2755,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
UsageCaps |= WINED3DUSAGE_DYNAMIC;
|
||||
|
||||
if(Usage & WINED3DUSAGE_RENDERTARGET) {
|
||||
if (CheckRenderTargetCapability(adapter, AdapterFormat, CheckFormat))
|
||||
if (CheckRenderTargetCapability(adapter, adapter_format_desc, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_RENDERTARGET;
|
||||
} else {
|
||||
|
@ -2784,7 +2770,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_FILTER support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_FILTER) {
|
||||
if (CheckFilterCapability(adapter, CheckFormat))
|
||||
if (CheckFilterCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
|
||||
} else {
|
||||
|
@ -2795,7 +2781,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_LEGACYBUMPMAP support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) {
|
||||
if (CheckBumpMapCapability(adapter, DeviceType, CheckFormat))
|
||||
if (CheckBumpMapCapability(adapter, DeviceType, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
|
||||
} else {
|
||||
|
@ -2806,7 +2792,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, CheckFormat))
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
||||
} else {
|
||||
|
@ -2817,7 +2803,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_SRGBREAD support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
|
||||
if (CheckSrgbReadCapability(adapter, CheckFormat))
|
||||
if (CheckSrgbReadCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
|
||||
} else {
|
||||
|
@ -2828,7 +2814,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_SRGBWRITE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
|
||||
if (CheckSrgbWriteCapability(adapter, DeviceType, CheckFormat))
|
||||
if (CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
|
||||
} else {
|
||||
|
@ -2839,7 +2825,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_VERTEXTEXTURE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
||||
if (CheckVertexTextureCapability(adapter, CheckFormat))
|
||||
if (CheckVertexTextureCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
||||
} else {
|
||||
|
@ -2850,7 +2836,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_WRAPANDMIP support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) {
|
||||
if(CheckWrapAndMipCapability(Adapter, CheckFormat)) {
|
||||
if (CheckWrapAndMipCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
|
||||
|
@ -2859,7 +2846,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
}
|
||||
|
||||
if(Usage & WINED3DUSAGE_DEPTHSTENCIL) {
|
||||
if (CheckDepthStencilCapability(adapter, AdapterFormat, CheckFormat))
|
||||
if (CheckDepthStencilCapability(adapter, adapter_format_desc, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
|
||||
} else {
|
||||
|
@ -2889,7 +2876,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check volume texture and volume usage caps */
|
||||
if(GL_SUPPORT(EXT_TEXTURE3D)) {
|
||||
if (!CheckTextureCapability(adapter, DeviceType, CheckFormat))
|
||||
if (!CheckTextureCapability(adapter, DeviceType, format_desc))
|
||||
{
|
||||
TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
|
||||
return WINED3DERR_NOTAVAILABLE;
|
||||
|
@ -2905,7 +2892,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_FILTER support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_FILTER) {
|
||||
if (CheckFilterCapability(adapter, CheckFormat))
|
||||
if (CheckFilterCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
|
||||
} else {
|
||||
|
@ -2916,7 +2903,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_POSTPIXELSHADER_BLENDING support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, CheckFormat))
|
||||
if (CheckPostPixelShaderBlendingCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
||||
} else {
|
||||
|
@ -2927,7 +2914,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_SRGBREAD support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
|
||||
if (CheckSrgbReadCapability(adapter, CheckFormat))
|
||||
if (CheckSrgbReadCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
|
||||
} else {
|
||||
|
@ -2938,7 +2925,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_SRGBWRITE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_SRGBWRITE) {
|
||||
if (CheckSrgbWriteCapability(adapter, DeviceType, CheckFormat))
|
||||
if (CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
|
||||
} else {
|
||||
|
@ -2949,7 +2936,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_VERTEXTEXTURE support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
|
||||
if (CheckVertexTextureCapability(adapter, CheckFormat))
|
||||
if (CheckVertexTextureCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
|
||||
} else {
|
||||
|
@ -2960,7 +2947,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
|
|||
|
||||
/* Check QUERY_WRAPANDMIP support */
|
||||
if(Usage & WINED3DUSAGE_QUERY_WRAPANDMIP) {
|
||||
if(CheckWrapAndMipCapability(Adapter, CheckFormat)) {
|
||||
if (CheckWrapAndMipCapability(adapter, format_desc))
|
||||
{
|
||||
UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
|
||||
} else {
|
||||
TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
|
||||
|
|
Loading…
Reference in New Issue