wined3d: Advertise a few line caps.
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@ -3252,12 +3252,14 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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} else
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pCaps->VolumeTextureAddressCaps = 0;
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pCaps->LineCaps = WINED3DLINECAPS_TEXTURE |
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WINED3DLINECAPS_ZTEST;
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/* FIXME: Add
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WINED3DLINECAPS_BLEND
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WINED3DLINECAPS_ALPHACMP
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WINED3DLINECAPS_FOG */
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pCaps->LineCaps = WINED3DLINECAPS_TEXTURE |
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WINED3DLINECAPS_ZTEST |
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WINED3DLINECAPS_BLEND |
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WINED3DLINECAPS_ALPHACMP |
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WINED3DLINECAPS_FOG;
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/* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
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* idea how generating the smoothing alpha values works; the result is different
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*/
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pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
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pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
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@ -67,6 +67,7 @@
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#define D3DLINECAPS_BLEND 0x04
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#define D3DLINECAPS_ALPHACMP 0x08
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#define D3DLINECAPS_FOG 0x10
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#define D3DLINECAPS_ANTIALIAS 0x20
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#define D3DPBLENDCAPS_ZERO 0x00000001
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#define D3DPBLENDCAPS_ONE 0x00000002
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@ -53,6 +53,7 @@
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#define WINED3DLINECAPS_BLEND 0x00000004
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#define WINED3DLINECAPS_ALPHACMP 0x00000008
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#define WINED3DLINECAPS_FOG 0x00000010
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#define WINED3DLINECAPS_ANTIALIAS 0x00000020
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#define WINED3DMAX30SHADERINSTRUCTIONS 32768
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#define WINED3DMIN30SHADERINSTRUCTIONS 512
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