wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
It indicates support of colorkey transparency on textures, so set it because wined3d supports it. Fixes transparency problems in Forsaken.
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@ -3135,6 +3135,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
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WINED3DPTEXTURECAPS_ALPHAPALETTE |
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WINED3DPTEXTURECAPS_TRANSPARENCY |
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WINED3DPTEXTURECAPS_BORDER |
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WINED3DPTEXTURECAPS_MIPMAP |
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WINED3DPTEXTURECAPS_PROJECTED |
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