wined3d: Add GL locking to match_fbo_tex_update().

This commit is contained in:
Henri Verbeet 2010-03-25 22:51:21 +01:00 committed by Alexandre Julliard
parent 23d33f2379
commit 8cf63f0aee
1 changed files with 5 additions and 0 deletions

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@ -669,6 +669,7 @@ static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const ch
return ret;
}
/* Context activation is done by the caller. */
static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
{
@ -680,6 +681,8 @@ static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const ch
memset(data, 0xcc, sizeof(data));
ENTER_GL();
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@ -716,6 +719,8 @@ static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const ch
glDeleteTextures(1, &tex);
checkGLcall("glDeleteTextures");
LEAVE_GL();
return *(DWORD *)data == 0x11111111;
}