wined3d: Get rid of the remaining "Flags".

This commit is contained in:
Henri Verbeet 2010-11-18 20:50:40 +01:00 committed by Alexandre Julliard
parent b459b917fb
commit 03f7a2d88e
17 changed files with 255 additions and 206 deletions

View File

@ -68,14 +68,14 @@ static ULONG WINAPI IWineD3DClipperImpl_Release(IWineD3DClipper *iface)
return ref;
}
static HRESULT WINAPI IWineD3DClipperImpl_SetHwnd(IWineD3DClipper *iface, DWORD Flags, HWND hWnd)
static HRESULT WINAPI IWineD3DClipperImpl_SetHwnd(IWineD3DClipper *iface, DWORD flags, HWND hWnd)
{
IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
TRACE("(%p)->(0x%08x,%p)\n", This, Flags, hWnd);
if( Flags )
TRACE("iface %p, flags %#x, window %p.\n", iface, flags, hWnd);
if (flags)
{
FIXME("Flags = 0x%08x, not supported.\n",Flags);
FIXME("flags %#x, not supported.\n", flags);
return WINED3DERR_INVALIDCALL;
}
@ -128,12 +128,12 @@ static HRESULT WINAPI IWineD3DClipperImpl_GetClipList(IWineD3DClipper *iface, co
}
}
static HRESULT WINAPI IWineD3DClipperImpl_SetClipList(IWineD3DClipper *iface, const RGNDATA *rgn, DWORD Flags)
static HRESULT WINAPI IWineD3DClipperImpl_SetClipList(IWineD3DClipper *iface, const RGNDATA *rgn, DWORD flags)
{
static int warned = 0;
if (warned++ < 10 || !rgn)
FIXME("iface %p, region %p, flags %#x stub!\n", iface, rgn, Flags);
FIXME("iface %p, region %p, flags %#x stub!\n", iface, rgn, flags);
return WINED3D_OK;
}

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@ -5,7 +5,7 @@
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -180,8 +180,10 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
/* ****************************************************
IWineD3DCubeTexture IWineD3DResource parts follow
**************************************************** */
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {

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@ -1601,7 +1601,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DWORD Flags,
static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DWORD flags,
const PALETTEENTRY *PalEnt, void *parent, IWineD3DPalette **Palette)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
@ -1609,7 +1609,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DW
HRESULT hr;
TRACE("iface %p, flags %#x, entries %p, palette %p, parent %p.\n",
iface, Flags, PalEnt, Palette, parent);
iface, flags, PalEnt, Palette, parent);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
@ -1618,7 +1618,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DW
return E_OUTOFMEMORY;
}
hr = wined3d_palette_init(object, This, Flags, PalEnt, parent);
hr = wined3d_palette_init(object, This, flags, PalEnt, parent);
if (FAILED(hr))
{
WARN("Failed to initialize palette, hr %#x.\n", hr);
@ -2451,7 +2451,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *iface, UINT StreamNumber, UINT Divider) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
struct wined3d_stream_state *stream;
UINT oldFlags, oldFreq;
UINT old_flags, oldFreq;
TRACE("iface %p, stream_idx %u, divider %#x.\n", iface, StreamNumber, Divider);
@ -2473,7 +2473,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
}
stream = &This->updateStateBlock->state.streams[StreamNumber];
oldFlags = stream->flags;
old_flags = stream->flags;
oldFreq = stream->frequency;
stream->flags = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
@ -2481,7 +2481,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
This->updateStateBlock->changed.streamFreq |= 1 << StreamNumber;
if (stream->frequency != oldFreq || stream->flags != oldFlags)
if (stream->frequency != oldFreq || stream->flags != old_flags)
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
return WINED3D_OK;
@ -3894,7 +3894,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(
/* Do not call while under the GL lock. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCount,
const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD dwFlags,
const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags,
DWORD DestFVF)
{
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
@ -4237,7 +4237,7 @@ static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIn
/* Do not call while under the GL lock. */
static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, UINT SrcStartIndex, UINT DestIndex,
UINT VertexCount, IWineD3DBuffer *pDestBuffer, IWineD3DVertexDeclaration *pVertexDecl, DWORD Flags,
UINT VertexCount, IWineD3DBuffer *pDestBuffer, IWineD3DVertexDeclaration *pVertexDecl, DWORD flags,
DWORD DestFVF)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@ -4247,7 +4247,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
BOOL vbo = FALSE, streamWasUP = This->stateBlock->state.user_stream;
HRESULT hr;
TRACE("(%p)->(%d,%d,%d,%p,%p,%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
TRACE("(%p)->(%d,%d,%d,%p,%p,%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, flags);
if(pVertexDecl) {
ERR("Output vertex declaration not implemented yet\n");
@ -4293,7 +4293,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
}
hr = process_vertices_strided(This, DestIndex, VertexCount, &stream_info,
(struct wined3d_buffer *)pDestBuffer, Flags, DestFVF);
(struct wined3d_buffer *)pDestBuffer, flags, DestFVF);
context_release(context);
@ -6008,15 +6008,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice *ifa
return WINED3D_OK;
}
static void WINAPI IWineD3DDeviceImpl_SetCursorPosition(IWineD3DDevice* iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
static void WINAPI IWineD3DDeviceImpl_SetCursorPosition(IWineD3DDevice *iface,
int XScreenSpace, int YScreenSpace, DWORD flags)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
TRACE("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
TRACE("iface %p, x %d, y %d, flags %#x.\n",
iface, XScreenSpace, YScreenSpace, flags);
This->xScreenSpace = XScreenSpace;
This->yScreenSpace = YScreenSpace;
return;
}
static BOOL WINAPI IWineD3DDeviceImpl_ShowCursor(IWineD3DDevice* iface, BOOL bShow) {
@ -6560,13 +6561,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetCreationParameters(IWineD3DDevice
return WINED3D_OK;
}
static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) {
static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice *iface,
UINT iSwapChain, DWORD flags, const WINED3DGAMMARAMP *pRamp)
{
IWineD3DSwapChain *swapchain;
TRACE("Relaying to swapchain\n");
if (IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain) == WINED3D_OK) {
IWineD3DSwapChain_SetGammaRamp(swapchain, Flags, pRamp);
if (IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain) == WINED3D_OK)
{
IWineD3DSwapChain_SetGammaRamp(swapchain, flags, pRamp);
IWineD3DSwapChain_Release(swapchain);
}
}

View File

@ -2782,13 +2782,14 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT A
/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
and fields being inserted in the middle, a new structure is used in place */
static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
WINED3DADAPTER_IDENTIFIER* pIdentifier) {
static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface,
UINT Adapter, DWORD flags, WINED3DADAPTER_IDENTIFIER *pIdentifier)
{
IWineD3DImpl *This = (IWineD3DImpl *)iface;
struct wined3d_adapter *adapter;
size_t len;
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %x, pId=%p)\n", This, Adapter, Flags, pIdentifier);
TRACE_(d3d_caps)("(%p}->(Adapter: %d, flags: %x, pId=%p)\n", This, Adapter, flags, pIdentifier);
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
return WINED3DERR_INVALIDCALL;
@ -2838,7 +2839,7 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Ad
pIdentifier->subsystem_id = 0;
pIdentifier->revision = 0;
memcpy(&pIdentifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(pIdentifier->device_identifier));
pIdentifier->whql_level = (Flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
pIdentifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
memcpy(&pIdentifier->adapter_luid, &adapter->luid, sizeof(pIdentifier->adapter_luid));
pIdentifier->video_memory = adapter->TextureRam;

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@ -74,25 +74,29 @@ static ULONG WINAPI IWineD3DPaletteImpl_Release(IWineD3DPalette *iface) {
}
/* Not called from the vtable */
static WORD IWineD3DPaletteImpl_Size(DWORD dwFlags)
static WORD IWineD3DPaletteImpl_Size(DWORD flags)
{
switch (dwFlags & SIZE_BITS) {
switch (flags & SIZE_BITS)
{
case WINEDDPCAPS_1BIT: return 2;
case WINEDDPCAPS_2BIT: return 4;
case WINEDDPCAPS_4BIT: return 16;
case WINEDDPCAPS_8BIT: return 256;
default:
FIXME("Unhandled size bits %#x.\n", dwFlags & SIZE_BITS);
FIXME("Unhandled size bits %#x.\n", flags & SIZE_BITS);
return 256;
}
}
static HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt) {
static HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface,
DWORD flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt)
{
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt);
TRACE("iface %p, flags %#x, start %u, count %u, entries %p.\n",
iface, flags, Start, Count, PalEnt);
if (Flags) return WINED3DERR_INVALIDCALL; /* unchecked */
if (flags) return WINED3DERR_INVALIDCALL; /* unchecked */
if (Start + Count > IWineD3DPaletteImpl_Size(This->flags))
return WINED3DERR_INVALIDCALL;
@ -111,12 +115,13 @@ static HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DW
}
static HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface,
DWORD Flags, DWORD Start, DWORD Count, const PALETTEENTRY *PalEnt)
DWORD flags, DWORD Start, DWORD Count, const PALETTEENTRY *PalEnt)
{
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
IWineD3DResourceImpl *res;
TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt);
TRACE("iface %p, flags %#x, start %u, count %u, entries %p.\n",
iface, flags, Start, Count, PalEnt);
TRACE("Palette flags: %#x.\n", This->flags);
if (This->flags & WINEDDPCAPS_8BITENTRIES)

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@ -3,7 +3,7 @@
*
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers.
* Copyright 2009-2010 Henri Verbeet for CodeWeavers.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -284,7 +284,9 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
return ref;
}
static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery *iface,
void *pData, DWORD dwSize, DWORD flags)
{
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
struct wined3d_occlusion_query *query = This->extendedData;
IWineD3DDeviceImpl *device = This->device;
@ -295,7 +297,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
GLuint samples;
HRESULT res;
TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, flags %#x.\n", This, pData, dwSize, flags);
if (!query->context) This->state = QUERY_CREATED;
@ -359,13 +361,15 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
return res;
}
static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery *iface,
void *pData, DWORD dwSize, DWORD flags)
{
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
struct wined3d_event_query *query = This->extendedData;
BOOL *data = pData;
enum wined3d_event_query_result ret;
TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, flags %#x.\n", This, pData, dwSize, flags);
if (!pData || !dwSize) return S_OK;
if (!query)
@ -417,11 +421,12 @@ static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
return This->type;
}
static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD flags)
{
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
if (dwIssueFlags & WINED3DISSUE_END)
TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", This, flags);
if (flags & WINED3DISSUE_END)
{
struct wined3d_event_query *query = This->extendedData;
@ -430,22 +435,22 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
wined3d_event_query_issue(query, This->device);
}
else if(dwIssueFlags & WINED3DISSUE_BEGIN)
else if (flags & WINED3DISSUE_BEGIN)
{
/* Started implicitly at device creation */
ERR("Event query issued with START flag - what to do?\n");
}
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
if (flags & WINED3DISSUE_BEGIN)
This->state = QUERY_BUILDING;
} else {
else
This->state = QUERY_SIGNALLED;
}
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery *iface, DWORD flags)
{
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
IWineD3DDeviceImpl *device = This->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
@ -456,7 +461,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
struct wined3d_context *context;
/* This is allowed according to msdn and our tests. Reset the query and restart */
if (dwIssueFlags & WINED3DISSUE_BEGIN)
if (flags & WINED3DISSUE_BEGIN)
{
if (This->state == QUERY_BUILDING)
{
@ -492,7 +497,8 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
context_release(context);
}
if (dwIssueFlags & WINED3DISSUE_END) {
if (flags & WINED3DISSUE_END)
{
/* Msdn says _END on a non-building occlusion query returns an error, but
* our tests show that it returns OK. But OpenGL doesn't like it, so avoid
* generating an error
@ -520,11 +526,11 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
FIXME("(%p) : Occlusion queries not supported\n", This);
}
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
if (flags & WINED3DISSUE_BEGIN)
This->state = QUERY_BUILDING;
} else {
else
This->state = QUERY_SIGNALLED;
}
return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
}

View File

@ -5,7 +5,7 @@
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -130,22 +130,26 @@ static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGU
}
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
const void *pData, DWORD SizeOfData, DWORD Flags)
const void *pData, DWORD SizeOfData, DWORD flags)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
PrivateData *data;
TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
TRACE("iface %p, riid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, flags);
resource_free_private_data(iface, refguid);
data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
if (!data) return E_OUTOFMEMORY;
data->tag = *refguid;
data->flags = Flags;
data->flags = flags;
if (Flags & WINED3DSPD_IUNKNOWN) {
if(SizeOfData != sizeof(IUnknown *)) {
if (flags & WINED3DSPD_IUNKNOWN)
{
if (SizeOfData != sizeof(IUnknown *))
{
WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
HeapFree(GetProcessHeap(), 0, data);
return WINED3DERR_INVALIDCALL;

View File

@ -1643,14 +1643,14 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This)
}
static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD flags)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DDeviceImpl *device = This->resource.device;
const RECT *pass_rect = pRect;
TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
iface, pLockedRect, wine_dbgstr_rect(pRect), Flags);
iface, pLockedRect, wine_dbgstr_rect(pRect), flags);
/* This is also done in the base class, but we have to verify this before loading any data from
* gl into the sysmem copy. The PBO may be mapped, a different rectangle locked, the discard flag
@ -1668,7 +1668,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
TRACE("Warning: trying to lock unlockable surf@%p\n", This);
}
if (Flags & WINED3DLOCK_DISCARD)
if (flags & WINED3DLOCK_DISCARD)
{
TRACE("WINED3DLOCK_DISCARD flag passed, marking SYSMEM as up to date.\n");
surface_prepare_system_memory(This);
@ -1720,10 +1720,7 @@ lock_end:
context_release(context);
}
if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
/* Don't dirtify */
}
else
if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
{
surface_add_dirty_rect(This, pRect);
@ -1738,7 +1735,7 @@ lock_end:
}
}
return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, Flags);
return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
}
static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This,
@ -2723,11 +2720,12 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) {
}
}
static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD flags)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DSwapChainImpl *swapchain = NULL;
TRACE("(%p)->(%p,%x)\n", This, override, Flags);
TRACE("iface %p, override %p, flags %#x.\n", iface, override, flags);
/* Flipping is only supported on RenderTargets and overlays*/
if( !(This->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)) ) {
@ -2764,19 +2762,17 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
/* Just overwrite the swapchain presentation interval. This is ok because only ddraw apps can call Flip,
* and only d3d8 and d3d9 apps specify the presentation interval
*/
if (!(Flags & (WINEDDFLIP_NOVSYNC | WINEDDFLIP_INTERVAL2 | WINEDDFLIP_INTERVAL3 | WINEDDFLIP_INTERVAL4)))
{
if (!(flags & (WINEDDFLIP_NOVSYNC | WINEDDFLIP_INTERVAL2 | WINEDDFLIP_INTERVAL3 | WINEDDFLIP_INTERVAL4)))
/* Most common case first to avoid wasting time on all the other cases */
swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_ONE;
} else if(Flags & WINEDDFLIP_NOVSYNC) {
else if (flags & WINEDDFLIP_NOVSYNC)
swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_IMMEDIATE;
} else if(Flags & WINEDDFLIP_INTERVAL2) {
else if (flags & WINEDDFLIP_INTERVAL2)
swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_TWO;
} else if(Flags & WINEDDFLIP_INTERVAL3) {
else if (flags & WINEDDFLIP_INTERVAL3)
swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_THREE;
} else {
else
swapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_FOUR;
}
/* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
return IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
@ -3436,7 +3432,7 @@ HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED
/* Not called from the VTable */
/* Do not call while under the GL lock. */
static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface, const RECT *DestRect,
IWineD3DSurfaceImpl *src_surface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx,
IWineD3DSurfaceImpl *src_surface, const RECT *SrcRect, DWORD flags, const WINEDDBLTFX *DDBltFx,
WINED3DTEXTUREFILTERTYPE Filter)
{
IWineD3DDeviceImpl *device = dst_surface->resource.device;
@ -3446,7 +3442,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
Flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
/* Get the swapchain. One of the surfaces has to be a primary surface */
if (dst_surface->resource.pool == WINED3DPOOL_SYSTEMMEM)
@ -3480,7 +3476,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
}
/* No destination color keying supported */
if(Flags & (WINEDDBLT_KEYDEST | WINEDDBLT_KEYDESTOVERRIDE)) {
if (flags & (WINEDDBLT_KEYDEST | WINEDDBLT_KEYDESTOVERRIDE))
{
/* Can we support that with glBlendFunc if blitting to the frame buffer? */
TRACE("Destination color key not supported in accelerated Blit, falling back to software\n");
return WINED3DERR_INVALIDCALL;
@ -3552,7 +3549,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
TRACE("Yes\n");
/* These flags are unimportant for the flag check, remove them */
if (!(Flags & ~(WINEDDBLT_DONOTWAIT | WINEDDBLT_WAIT)))
if (!(flags & ~(WINEDDBLT_DONOTWAIT | WINEDDBLT_WAIT)))
{
WINED3DSWAPEFFECT orig_swap = dstSwapchain->presentParms.SwapEffect;
@ -3619,7 +3616,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
return WINED3DERR_INVALIDCALL;
}
if(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE)) {
if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
{
TRACE("Color keying not supported by frame buffer to texture blit\n");
return WINED3DERR_INVALIDCALL;
/* Destination color key is checked above */
@ -3686,7 +3684,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
if (!(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
&& fbo_blit_supported(gl_info, BLIT_OP_BLIT,
&src_rect, src_surface->resource.usage, src_surface->resource.pool,
src_surface->resource.format,
@ -3703,7 +3701,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
return WINED3D_OK;
}
if (!(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
if (!(flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
&& arbfp_blit.blit_supported(gl_info, BLIT_OP_BLIT,
&src_rect, src_surface->resource.usage, src_surface->resource.pool,
src_surface->resource.format,
@ -3728,18 +3726,23 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
* The surface keeps track of the color key last used to load the opengl surface.
* PreLoad will catch the change to the flags and color key and reload if necessary.
*/
if(Flags & WINEDDBLT_KEYSRC) {
if (flags & WINEDDBLT_KEYSRC)
{
/* Use color key from surface */
} else if(Flags & WINEDDBLT_KEYSRCOVERRIDE) {
}
else if (flags & WINEDDBLT_KEYSRCOVERRIDE)
{
/* Use color key from DDBltFx */
src_surface->CKeyFlags |= WINEDDSD_CKSRCBLT;
src_surface->SrcBltCKey = DDBltFx->ddckSrcColorkey;
} else {
}
else
{
/* Do not use color key */
src_surface->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
}
surface_blt_to_drawable(device, Filter, Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
surface_blt_to_drawable(device, Filter, flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE),
src_surface, &src_rect, dst_surface, &dst_rect);
/* Restore the color key parameters */
@ -3753,7 +3756,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
else
{
/* Source-Less Blit to render target */
if (Flags & WINEDDBLT_COLORFILL)
if (flags & WINEDDBLT_COLORFILL)
{
WINED3DCOLORVALUE color;
@ -3773,12 +3776,12 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
}
static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *DestRect,
IWineD3DSurface *src_surface, const RECT *src_rect, DWORD Flags, const WINEDDBLTFX *DDBltFx)
IWineD3DSurface *src_surface, const RECT *src_rect, DWORD flags, const WINEDDBLTFX *DDBltFx)
{
IWineD3DDeviceImpl *device = This->resource.device;
float depth;
if (Flags & WINEDDBLT_DEPTHFILL)
if (flags & WINEDDBLT_DEPTHFILL)
{
switch (This->resource.format->id)
{
@ -3809,7 +3812,7 @@ static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *D
}
static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect,
IWineD3DSurface *src_surface, const RECT *SrcRect, DWORD Flags,
IWineD3DSurface *src_surface, const RECT *SrcRect, DWORD flags,
const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
@ -3818,7 +3821,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
iface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
Flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
TRACE("Usage is %s.\n", debug_d3dusage(This->resource.usage));
if ((This->flags & SFLAG_LOCKED) || (src && (src->flags & SFLAG_LOCKED)))
@ -3832,12 +3835,12 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
*/
if (This == device->depth_stencil || (src && src == device->depth_stencil))
{
if (device->inScene && !(Flags & WINEDDBLT_DEPTHFILL))
if (device->inScene && !(flags & WINEDDBLT_DEPTHFILL))
{
TRACE("Attempt to access the depth stencil surface in a BeginScene / EndScene pair, returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
else if (SUCCEEDED(IWineD3DSurfaceImpl_BltZ(This, DestRect, src_surface, SrcRect, Flags, DDBltFx)))
else if (SUCCEEDED(IWineD3DSurfaceImpl_BltZ(This, DestRect, src_surface, SrcRect, flags, DDBltFx)))
{
TRACE("Z Blit override handled the blit\n");
return WINED3D_OK;
@ -3848,14 +3851,14 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
if ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
|| (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET)))
{
if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, Flags, DDBltFx, Filter)))
if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter)))
return WINED3D_OK;
}
/* For the rest call the X11 surface implementation.
* For RenderTargets this should be implemented OpenGL accelerated in BltOverride,
* other Blts are rather rare. */
return IWineD3DBaseSurfaceImpl_Blt(iface, DestRect, src_surface, SrcRect, Flags, DDBltFx, Filter);
return IWineD3DBaseSurfaceImpl_Blt(iface, DestRect, src_surface, SrcRect, flags, DDBltFx, Filter);
}
static HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
@ -3886,7 +3889,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD
{
RECT SrcRect, DstRect;
DWORD Flags=0;
DWORD flags = 0;
surface_get_rect(src, rsrc, &SrcRect);
@ -3896,17 +3899,17 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD
DstRect.bottom = dsty + SrcRect.bottom - SrcRect.top;
/* Convert BltFast flags into Btl ones because it is called from SurfaceImpl_Blt as well */
if(trans & WINEDDBLTFAST_SRCCOLORKEY)
Flags |= WINEDDBLT_KEYSRC;
if(trans & WINEDDBLTFAST_DESTCOLORKEY)
Flags |= WINEDDBLT_KEYDEST;
if(trans & WINEDDBLTFAST_WAIT)
Flags |= WINEDDBLT_WAIT;
if(trans & WINEDDBLTFAST_DONOTWAIT)
Flags |= WINEDDBLT_DONOTWAIT;
if (trans & WINEDDBLTFAST_SRCCOLORKEY)
flags |= WINEDDBLT_KEYSRC;
if (trans & WINEDDBLTFAST_DESTCOLORKEY)
flags |= WINEDDBLT_KEYDEST;
if (trans & WINEDDBLTFAST_WAIT)
flags |= WINEDDBLT_WAIT;
if (trans & WINEDDBLTFAST_DONOTWAIT)
flags |= WINEDDBLT_DONOTWAIT;
if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This,
&DstRect, src, &SrcRect, Flags, NULL, WINED3DTEXF_POINT)))
&DstRect, src, &SrcRect, flags, NULL, WINED3DTEXF_POINT)))
return WINED3D_OK;
}

View File

@ -10,7 +10,7 @@
* Copyright 2006-2008 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2006-2007 Roderick Colenbrander
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -111,11 +111,10 @@ ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
return ref;
}
/* ****************************************************
IWineD3DSurface IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
@ -163,11 +162,11 @@ void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFA
desc->height = surface->currentDesc.Height;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags)
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags)
{
TRACE("iface %p, flags %#x.\n", iface, Flags);
TRACE("iface %p, flags %#x.\n", iface, flags);
switch (Flags)
switch (flags)
{
case WINEDDGBS_CANBLT:
case WINEDDGBS_ISBLTDONE:
@ -178,11 +177,14 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWOR
}
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags)
{
/* XXX: DDERR_INVALIDSURFACETYPE */
TRACE("(%p)->(%08x)\n",iface,Flags);
switch (Flags) {
TRACE("iface %p, flags %#x.\n", iface, flags);
switch (flags)
{
case WINEDDGFS_CANFLIP:
case WINEDDGFS_ISFLIPDONE:
return WINED3D_OK;
@ -235,20 +237,23 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD
else return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey)
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD flags, const WINEDDCOLORKEY *CKey)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
if (Flags & WINEDDCKEY_COLORSPACE)
TRACE("iface %p, flags %#x, color_key %p.\n", iface, flags, CKey);
if (flags & WINEDDCKEY_COLORSPACE)
{
FIXME(" colorkey value not supported (%08x) !\n", Flags);
FIXME(" colorkey value not supported (%08x) !\n", flags);
return WINED3DERR_INVALIDCALL;
}
/* Dirtify the surface, but only if a key was changed */
if(CKey) {
switch (Flags & ~WINEDDCKEY_COLORSPACE) {
if (CKey)
{
switch (flags & ~WINEDDCKEY_COLORSPACE)
{
case WINEDDCKEY_DESTBLT:
This->DestBltCKey = *CKey;
This->CKeyFlags |= WINEDDSD_CKDESTBLT;
@ -270,8 +275,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD
break;
}
}
else {
switch (Flags & ~WINEDDCKEY_COLORSPACE) {
else
{
switch (flags & ~WINEDDCKEY_COLORSPACE)
{
case WINEDDCKEY_DESTBLT:
This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
break;
@ -375,10 +382,11 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface
return hr;
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD flags, IWineD3DSurface *Ref)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
FIXME("iface %p, flags %#x, ref %p stub!\n", iface, Flags, Ref);
FIXME("iface %p, flags %#x, ref %p stub!\n", iface, flags, Ref);
if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
{
@ -390,11 +398,13 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *ifac
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX)
IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
iface, wine_dbgstr_rect(SrcRect), DstSurface, wine_dbgstr_rect(DstRect), flags, FX);
if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
{
@ -423,16 +433,21 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, con
This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
}
if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
if (This->overlay_dest && (This->overlay_dest != Dst || flags & WINEDDOVER_HIDE))
{
list_remove(&This->overlay_entry);
}
if(Flags & WINEDDOVER_SHOW) {
if(This->overlay_dest != Dst) {
if (flags & WINEDDOVER_SHOW)
{
if (This->overlay_dest != Dst)
{
This->overlay_dest = Dst;
list_add_tail(&Dst->overlays, &This->overlay_entry);
}
} else if(Flags & WINEDDOVER_HIDE) {
}
else if (flags & WINEDDOVER_HIDE)
{
/* tests show that the rectangles are erased on hide */
This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
@ -924,7 +939,7 @@ static HRESULT
* SrcRect: Source rectangle
*****************************************************************************/
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *src_surface,
const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
const RECT *SrcRect, DWORD flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DSurfaceImpl *src = (IWineD3DSurfaceImpl *)src_surface;
@ -939,7 +954,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
TRACE("iface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
iface, wine_dbgstr_rect(DestRect), src_surface, wine_dbgstr_rect(SrcRect),
Flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
flags, DDBltFx, debug_d3dtexturefiltertype(Filter));
if ((This->flags & SFLAG_LOCKED) || (src && (src->flags & SFLAG_LOCKED)))
{
@ -1030,7 +1045,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
if (clip_vert || clip_horiz)
{
/* Now check if this is a special case or not... */
if ((Flags & WINEDDBLT_DDFX)
if ((flags & WINEDDBLT_DDFX)
|| (clip_horiz && xdst.right - xdst.left != xsrc.right - xsrc.left)
|| (clip_vert && xdst.bottom - xdst.top != xsrc.bottom - xsrc.top))
{
@ -1123,7 +1138,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
IWineD3DSurface_Map(iface, &dlock, NULL, 0);
}
if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
if (!DDBltFx || !(DDBltFx->dwDDFX)) flags &= ~WINEDDBLT_DDFX;
if (sEntry->flags & dEntry->flags & WINED3DFMT_FLAG_FOURCC)
{
@ -1146,41 +1161,41 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
else
dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
if (Flags & WINEDDBLT_WAIT)
if (flags & WINEDDBLT_WAIT)
{
Flags &= ~WINEDDBLT_WAIT;
flags &= ~WINEDDBLT_WAIT;
}
if (Flags & WINEDDBLT_ASYNC)
if (flags & WINEDDBLT_ASYNC)
{
static BOOL displayed = FALSE;
if (!displayed)
FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
displayed = TRUE;
Flags &= ~WINEDDBLT_ASYNC;
flags &= ~WINEDDBLT_ASYNC;
}
if (Flags & WINEDDBLT_DONOTWAIT)
if (flags & WINEDDBLT_DONOTWAIT)
{
/* WINEDDBLT_DONOTWAIT appeared in DX7 */
static BOOL displayed = FALSE;
if (!displayed)
FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
displayed = TRUE;
Flags &= ~WINEDDBLT_DONOTWAIT;
flags &= ~WINEDDBLT_DONOTWAIT;
}
/* First, all the 'source-less' blits */
if (Flags & WINEDDBLT_COLORFILL)
if (flags & WINEDDBLT_COLORFILL)
{
ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
dlock.Pitch, DDBltFx->u5.dwFillColor);
Flags &= ~WINEDDBLT_COLORFILL;
flags &= ~WINEDDBLT_COLORFILL;
}
if (Flags & WINEDDBLT_DEPTHFILL)
if (flags & WINEDDBLT_DEPTHFILL)
{
FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
}
if (Flags & WINEDDBLT_ROP)
if (flags & WINEDDBLT_ROP)
{
/* Catch some degenerate cases here */
switch(DDBltFx->dwROP)
@ -1199,9 +1214,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
goto error;
}
Flags &= ~WINEDDBLT_ROP;
flags &= ~WINEDDBLT_ROP;
}
if (Flags & WINEDDBLT_DDROPS)
if (flags & WINEDDBLT_DDROPS)
{
FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
}
@ -1225,7 +1240,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
xinc = (srcwidth << 16) / dstwidth;
yinc = (srcheight << 16) / dstheight;
if (!Flags)
if (!flags)
{
/* No effects, we can cheat here */
if (dstwidth == srcwidth)
@ -1340,27 +1355,27 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
LONG dstyinc = dlock.Pitch, dstxinc = bpp;
DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
{
/* The color keying flags are checked for correctness in ddraw */
if (Flags & WINEDDBLT_KEYSRC)
if (flags & WINEDDBLT_KEYSRC)
{
keylow = src->SrcBltCKey.dwColorSpaceLowValue;
keyhigh = src->SrcBltCKey.dwColorSpaceHighValue;
}
else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
else if (flags & WINEDDBLT_KEYSRCOVERRIDE)
{
keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
}
if (Flags & WINEDDBLT_KEYDEST)
if (flags & WINEDDBLT_KEYDEST)
{
/* Destination color keys are taken from the source surface ! */
destkeylow = src->DestBltCKey.dwColorSpaceLowValue;
destkeyhigh = src->DestBltCKey.dwColorSpaceHighValue;
}
else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
else if (flags & WINEDDBLT_KEYDESTOVERRIDE)
{
destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
@ -1376,10 +1391,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
| sEntry->green_mask
| sEntry->blue_mask;
}
Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
}
if (Flags & WINEDDBLT_DDFX)
if (flags & WINEDDBLT_DDFX)
{
LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
LONG tmpxy;
@ -1391,7 +1406,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
{
/* I don't think we need to do anything about this flag */
WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
{
@ -1416,7 +1431,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
{
/* I don't think we need to do anything about this flag */
WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
WARN("flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
}
if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
{
@ -1456,10 +1471,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
{
/* I don't think we need to do anything about this flag */
WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
WARN("flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
}
dbuf = dTopLeft;
Flags &= ~(WINEDDBLT_DDFX);
flags &= ~(WINEDDBLT_DDFX);
}
#define COPY_COLORKEY_FX(type) { \
@ -1513,7 +1528,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
}
default:
FIXME("%s color-keyed blit not implemented for bpp %d!\n",
(Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
(flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
ret = WINED3DERR_NOTAVAILABLE;
goto error;
#undef COPY_COLORKEY_FX
@ -1522,9 +1537,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
}
error:
if (Flags && FIXME_ON(d3d_surface))
if (flags && FIXME_ON(d3d_surface))
{
FIXME("\tUnsupported flags: %08x\n", Flags);
FIXME("\tUnsupported flags: %#x.\n", flags);
}
release:
@ -1547,7 +1562,7 @@ release:
* dsty:
* src_surface: Source surface to copy from
* rsrc: Source rectangle
* trans: Some Flags
* trans: Some flags
*
* Returns:
* WINED3D_OK on success
@ -1812,12 +1827,12 @@ error:
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface,
WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD flags)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
iface, pLockedRect, wine_dbgstr_rect(pRect), flags);
pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);

View File

@ -110,7 +110,7 @@ static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
}
static HRESULT WINAPI IWineGDISurfaceImpl_Map(IWineD3DSurface *iface,
WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
WINED3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD flags)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
@ -131,7 +131,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_Map(IWineD3DSurface *iface,
This->resource.allocatedMemory = This->dib.bitmap_data;
}
return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, Flags);
return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
}
static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
@ -174,10 +174,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
* WINED3D_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
IWineD3DSurface *override,
DWORD Flags)
static HRESULT WINAPI IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD flags)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
IWineD3DSwapChainImpl *swapchain;

View File

@ -220,7 +220,10 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
}
}
static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface,
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion, DWORD flags)
{
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;

View File

@ -169,11 +169,14 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
DWORD flags, const WINED3DGAMMARAMP *pRamp)
{
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hDC;
TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, pRamp);
hDC = GetDC(This->device_window);
SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
ReleaseDC(This->device_window, hDC);

View File

@ -172,7 +172,10 @@ static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapCh
return WINED3D_OK;
}
static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface,
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion, DWORD flags)
{
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
IWineD3DSurfaceImpl *front, *back;

View File

@ -5,7 +5,7 @@
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -175,8 +175,10 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
/* ****************************************************
IWineD3DTexture IWineD3DResource parts follow
**************************************************** */
static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {

View File

@ -4,7 +4,7 @@
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -149,8 +149,10 @@ static void * WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface)
return ((IWineD3DVolumeImpl *)iface)->resource.parent;
}
static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
@ -206,7 +208,7 @@ static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLU
}
static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
WINED3DLOCKED_BOX *pLockedVolume, const WINED3DBOX *pBox, DWORD Flags)
WINED3DLOCKED_BOX *pLockedVolume, const WINED3DBOX *pBox, DWORD flags)
{
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
FIXME("(%p) : pBox=%p stub\n", This, pBox);
@ -244,10 +246,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
This->lockedBox.Back = pBox->Back;
}
if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
/* Don't dirtify */
}
else
if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
{
volume_add_dirty_box(iface, &This->lockedBox);
This->container->baseTexture.texture_rgb.dirty = TRUE;

View File

@ -4,7 +4,7 @@
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -143,8 +143,10 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
/* ****************************************************
IWineD3DVolumeTexture IWineD3DResource parts follow
**************************************************** */
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResource *)iface, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {

View File

@ -2189,7 +2189,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
@ -2197,21 +2197,21 @@ DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD P
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
@ -2222,7 +2222,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *d
HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
@ -2634,7 +2634,7 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;