wined3d: Add support for EXT_draw_buffers2.

This commit is contained in:
Henri Verbeet 2010-03-25 22:51:23 +01:00 committed by Alexandre Julliard
parent d5ff1e640c
commit 13a57c81f0
2 changed files with 24 additions and 0 deletions

View File

@ -104,6 +104,7 @@ static const struct {
{"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
{"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
{"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
{"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
{"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
{"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
{"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },

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@ -1782,6 +1782,7 @@ typedef enum wined3d_gl_extension
EXT_BLEND_EQUATION_SEPARATE,
EXT_BLEND_FUNC_SEPARATE,
EXT_BLEND_MINMAX,
EXT_DRAW_BUFFERS2,
EXT_FOG_COORD,
EXT_FRAMEBUFFER_BLIT,
EXT_FRAMEBUFFER_MULTISAMPLE,
@ -2958,6 +2959,15 @@ typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLe
typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorAlpha, GLenum dfactorAlpha);
/* GL_EXT_draw_buffers2 */
typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g,
GLboolean b, GLboolean a);
typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value);
typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value);
typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
/* GL_EXT_fog_coord */
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1
@ -4178,6 +4188,19 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
/* GL_EXT_blend_func_separate */ \
USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
/* GL_EXT_draw_buffers2 */ \
USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \
glColorMaskIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \
glGetBooleanIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \
glGetIntegerIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \
glEnableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \
glDisableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \
glIsEnabledIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
/* GL_EXT_fog_coord */ \
USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
glFogCoordfEXT, EXT_FOG_COORD, NULL) \