wined3d: Get rid of the WineD3D_PixelFormat typedef.
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9f90225fa5
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0cbdd10c58
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@ -1219,10 +1219,12 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc,
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getDepthStencilBits(ds_format, &depthBits, &stencilBits);
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for(matchtry = 0; matchtry < (sizeof(matches) / sizeof(matches[0])) && !iPixelFormat; matchtry++) {
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for(i=0; i<nCfgs; i++) {
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for (matchtry = 0; matchtry < (sizeof(matches) / sizeof(*matches)) && !iPixelFormat; ++matchtry)
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{
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for (i = 0; i < nCfgs; ++i)
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{
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const struct wined3d_pixel_format *cfg = &This->adapter->cfgs[i];
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BOOL exactDepthMatch = TRUE;
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WineD3D_PixelFormat *cfg = &This->adapter->cfgs[i];
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/* For now only accept RGBA formats. Perhaps some day we will
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* allow floating point formats for pbuffers. */
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@ -2932,7 +2932,7 @@ HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
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}
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static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info,
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const WineD3D_PixelFormat *cfg, const struct wined3d_format *format)
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const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
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{
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short redSize, greenSize, blueSize, alphaSize, colorBits;
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@ -2969,7 +2969,7 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined
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}
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static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info *gl_info,
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const WineD3D_PixelFormat *cfg, const struct wined3d_format *format)
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const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
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{
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short depthSize, stencilSize;
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BOOL lockable = FALSE;
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@ -3033,7 +3033,7 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
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}
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else
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{
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const WineD3D_PixelFormat *cfgs;
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const struct wined3d_pixel_format *cfgs;
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unsigned int cfg_count;
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unsigned int i;
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@ -3094,7 +3094,7 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3
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if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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{
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const WineD3D_PixelFormat *cfgs;
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const struct wined3d_pixel_format *cfgs;
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unsigned int i, cfg_count;
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cfgs = adapter->cfgs;
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@ -3118,7 +3118,7 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3
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else if (format->flags & WINED3DFMT_FLAG_RENDERTARGET)
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{
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short redSize, greenSize, blueSize, alphaSize, colorBits;
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const WineD3D_PixelFormat *cfgs;
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const struct wined3d_pixel_format *cfgs;
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unsigned int i, cfg_count;
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if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
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@ -3187,7 +3187,7 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
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/* Walk through all WGL pixel formats to find a match */
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for (it = 0; it < adapter->nCfgs; ++it)
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{
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WineD3D_PixelFormat *cfg = &adapter->cfgs[it];
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const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format))
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{
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format))
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@ -3217,10 +3217,10 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
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if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
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if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
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{
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WineD3D_PixelFormat *cfgs = adapter->cfgs;
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int it;
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short AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
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short CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
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const struct wined3d_pixel_format *cfgs = adapter->cfgs;
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int it;
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getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
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getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
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@ -5140,10 +5140,10 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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struct wined3d_adapter *adapter = &wined3d->adapters[0];
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const struct wined3d_gl_info *gl_info = &adapter->gl_info;
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struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
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struct wined3d_pixel_format *cfgs;
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int iPixelFormat;
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int res;
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int i;
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WineD3D_PixelFormat *cfgs;
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DISPLAY_DEVICEW DisplayDevice;
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HDC hdc;
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@ -5202,7 +5202,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
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GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
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adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat));
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adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs * sizeof(*adapter->cfgs));
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cfgs = adapter->cfgs;
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attribs[nAttribs++] = WGL_RED_BITS_ARB;
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attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
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@ -5262,7 +5262,7 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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else
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{
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int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
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adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs*sizeof(WineD3D_PixelFormat));
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adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
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adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
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cfgs = adapter->cfgs;
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@ -1263,7 +1263,7 @@ struct wined3d_light_info
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/* The default light parameters */
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extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
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typedef struct WineD3D_PixelFormat
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struct wined3d_pixel_format
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{
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int iPixelFormat; /* WGL pixel format */
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int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
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@ -1273,7 +1273,7 @@ typedef struct WineD3D_PixelFormat
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BOOL doubleBuffer;
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int auxBuffers;
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int numSamples;
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} WineD3D_PixelFormat;
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} wined3d_pixel_format;
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/* The driver names reflect the lowest GPU supported
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* by a certain driver, so DRIVER_AMD_R300 supports
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@ -1528,7 +1528,7 @@ struct wined3d_adapter
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struct wined3d_driver_info driver_info;
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WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
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int nCfgs;
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WineD3D_PixelFormat *cfgs;
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struct wined3d_pixel_format *cfgs;
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BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
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unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
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unsigned int UsedTextureRam;
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