wined3d: Get rid of the wined3d_settings_t typedef.
This commit is contained in:
parent
493af7e5c1
commit
9f90225fa5
|
@ -62,7 +62,7 @@ static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
|
|||
|
||||
/* When updating default value here, make sure to update winecfg as well,
|
||||
* where appropriate. */
|
||||
wined3d_settings_t wined3d_settings =
|
||||
struct wined3d_settings wined3d_settings =
|
||||
{
|
||||
VS_HW, /* Hardware by default */
|
||||
PS_HW, /* Hardware by default */
|
||||
|
|
|
@ -254,26 +254,27 @@ static inline float float_24_to_32(DWORD in)
|
|||
|
||||
/* NOTE: When adding fields to this structure, make sure to update the default
|
||||
* values in wined3d_main.c as well. */
|
||||
typedef struct wined3d_settings_s {
|
||||
/* vertex and pixel shader modes */
|
||||
int vs_mode;
|
||||
int ps_mode;
|
||||
/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
|
||||
we should use it. However, until it's fully implemented, we'll leave it as a registry
|
||||
setting for developers. */
|
||||
BOOL glslRequested;
|
||||
int offscreen_rendering_mode;
|
||||
int rendertargetlock_mode;
|
||||
unsigned short pci_vendor_id;
|
||||
unsigned short pci_device_id;
|
||||
/* Memory tracking and object counting */
|
||||
unsigned int emulated_textureram;
|
||||
char *logo;
|
||||
int allow_multisampling;
|
||||
BOOL strict_draw_ordering;
|
||||
} wined3d_settings_t;
|
||||
struct wined3d_settings
|
||||
{
|
||||
/* vertex and pixel shader modes */
|
||||
int vs_mode;
|
||||
int ps_mode;
|
||||
/* Ideally, we don't want the user to have to request GLSL. If the
|
||||
* hardware supports GLSL, we should use it. However, until it's fully
|
||||
* implemented, we'll leave it as a registry setting for developers. */
|
||||
BOOL glslRequested;
|
||||
int offscreen_rendering_mode;
|
||||
int rendertargetlock_mode;
|
||||
unsigned short pci_vendor_id;
|
||||
unsigned short pci_device_id;
|
||||
/* Memory tracking and object counting. */
|
||||
unsigned int emulated_textureram;
|
||||
char *logo;
|
||||
int allow_multisampling;
|
||||
BOOL strict_draw_ordering;
|
||||
};
|
||||
|
||||
extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
|
||||
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
|
||||
|
||||
typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue