wined3d: Remove some unused extensions.
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90b7ccc36a
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1a880cb1f9
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@ -124,12 +124,9 @@ static const struct {
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{"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
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{"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
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{"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
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{"GL_EXT_texture_lod", EXT_TEXTURE_LOD, 0 },
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{"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
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{"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
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{"GL_EXT_texture_swizzle", EXT_TEXTURE_SWIZZLE, 0 },
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{"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
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{"GL_EXT_vertex_shader", EXT_VERTEX_SHADER, 0 },
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/* NV */
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{"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
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@ -146,7 +143,6 @@ static const struct {
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{"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
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{"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
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{"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
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{"GL_NV_texture_shader3", NV_TEXTURE_SHADER3, 0 },
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{"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
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{"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
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{"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
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@ -799,7 +795,6 @@ static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
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{
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gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER3] = FALSE;
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}
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static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
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@ -2080,7 +2075,6 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
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gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER3] = FALSE;
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}
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if (gl_info->supported[NV_HALF_FLOAT])
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{
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@ -1790,7 +1790,6 @@ typedef enum wined3d_gl_extension
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EXT_GPU_SHADER4,
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EXT_PACKED_DEPTH_STENCIL,
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EXT_PALETTED_TEXTURE,
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EXT_PIXEL_BUFFER_OBJECT,
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EXT_POINT_PARAMETERS,
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EXT_PROVOKING_VERTEX,
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EXT_SECONDARY_COLOR,
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@ -1803,12 +1802,9 @@ typedef enum wined3d_gl_extension
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EXT_TEXTURE_ENV_COMBINE,
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EXT_TEXTURE_ENV_DOT3,
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EXT_TEXTURE_FILTER_ANISOTROPIC,
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EXT_TEXTURE_LOD,
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EXT_TEXTURE_LOD_BIAS,
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EXT_TEXTURE_SRGB,
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EXT_TEXTURE_SWIZZLE,
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EXT_VERTEX_ARRAY_BGRA,
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EXT_VERTEX_SHADER,
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/* NVIDIA */
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NV_DEPTH_CLAMP,
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NV_FENCE,
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@ -1824,7 +1820,6 @@ typedef enum wined3d_gl_extension
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NV_TEXTURE_ENV_COMBINE4,
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NV_TEXTURE_SHADER,
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NV_TEXTURE_SHADER2,
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NV_TEXTURE_SHADER3,
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NV_VERTEX_PROGRAM,
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NV_VERTEX_PROGRAM1_1,
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NV_VERTEX_PROGRAM2,
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@ -3236,54 +3231,6 @@ typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
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#define GL_DECR_WRAP_EXT 0x8508
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#endif
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/* GL_EXT_texture */
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#ifndef GL_EXT_texture
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#define GL_EXT_texture 1
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#define GL_ALPHA4_EXT 0x803b
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#define GL_ALPHA8_EXT 0x803c
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#define GL_ALPHA12_EXT 0x803d
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#define GL_ALPHA16_EXT 0x803e
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#define GL_LUMINANCE4_EXT 0x803f
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#define GL_LUMINANCE8_EXT 0x8040
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#define GL_LUMINANCE12_EXT 0x8041
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#define GL_LUMINANCE16_EXT 0x8042
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#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
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#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
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#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
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#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
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#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
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#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
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#define GL_INTENSITY_EXT 0x8049
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#define GL_INTENSITY4_EXT 0x804a
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#define GL_INTENSITY8_EXT 0x804b
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#define GL_INTENSITY12_EXT 0x804c
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#define GL_INTENSITY16_EXT 0x804d
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#define GL_RGB2_EXT 0x804e
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#define GL_RGB4_EXT 0x804f
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#define GL_RGB5_EXT 0x8050
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#define GL_RGB8_EXT 0x8051
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#define GL_RGB10_EXT 0x8052
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#define GL_RGB12_EXT 0x8053
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#define GL_RGB16_EXT 0x8054
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#define GL_RGBA2_EXT 0x8055
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#define GL_RGBA4_EXT 0x8056
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#define GL_RGB5_A1_EXT 0x8057
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#define GL_RGBA8_EXT 0x8058
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#define GL_RGB10_A2_EXT 0x8059
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#define GL_RGBA12_EXT 0x805a
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#define GL_RGBA16_EXT 0x805b
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#define GL_TEXTURE_RED_SIZE_EXT 0x805c
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#define GL_TEXTURE_GREEN_SIZE_EXT 0x805d
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#define GL_TEXTURE_BLUE_SIZE_EXT 0x805e
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#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805f
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#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
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#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
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#define GL_REPLACE_EXT 0x8062
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#define GL_PROXY_TEXTURE_1D_EXT 0x8063
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#define GL_PROXY_TEXTURE_2D_EXT 0x8064
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#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
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#endif
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/* GL_EXT_texture3D */
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#ifndef GL_EXT_texture3D
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#define GL_EXT_texture3D 1
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@ -3424,16 +3371,6 @@ typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint l
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
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#endif
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/* GL_EXT_texture_swizzle */
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#ifndef GL_EXT_texture_swizzle
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#define GL_EXT_texture_swizzle 1
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#define GL_TEXTURE_SWIZZLE_R_EXT 0x8e42
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#define GL_TEXTURE_SWIZZLE_G_EXT 0x8e43
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#define GL_TEXTURE_SWIZZLE_B_EXT 0x8e44
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#define GL_TEXTURE_SWIZZLE_A_EXT 0x8e45
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#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8e46
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#endif
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/* GL_NV_depth_clamp */
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#ifndef GL_NV_depth_clamp
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#define GL_NV_depth_clamp 1
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@ -3715,28 +3652,6 @@ typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage,
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#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
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#endif
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/* GL_NV_texture_shader3 */
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#ifndef GL_NV_texture_shader3
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#define GL_NV_texture_shader3 1
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#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
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#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
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#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
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#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
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#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
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#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
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#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
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#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
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#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
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#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
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#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885a
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#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885b
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#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885c
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#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885d
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#define GL_HILO8_NV 0x885e
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#define GL_SIGNED_HILO8_NV 0x885f
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#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
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#endif
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/* GL_NV_vertex_program2_option */
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#ifndef GL_NV_vertex_program2_option
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#define GL_NV_vertex_program2_option 1
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@ -3758,10 +3673,6 @@ typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *);
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/* WGL_ARB_extensions_string */
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typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
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/* WGL_ARB_make_current_read */
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typedef BOOL (WINAPI *WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
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typedef HDC (WINAPI *WINED3D_PFNWGLGETCURRENTREADDCARBPROC)(void);
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/* WGL_ARB_multisample */
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#ifndef WGL_ARB_multisample
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#define WGL_ARB_multisample 1
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@ -4578,8 +4489,6 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
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USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
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USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
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