wined3d: Remove stray tabs.
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@ -249,7 +249,6 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface)
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glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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}
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}
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} else { /* this only happened if we've run out of openGL textures */
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WARN("This texture doesn't have an openGL texture assigned to it\n");
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hr = WINED3DERR_INVALIDCALL;
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@ -1954,7 +1954,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DW
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object->parent = Parent;
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object->wineD3DDevice = This;
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object->palNumEntries = IWineD3DPaletteImpl_Size(Flags);
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object->hpal = CreatePalette((const LOGPALETTE*)&(object->palVersion));
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if(!object->hpal) {
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@ -2880,9 +2879,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetLight(IWineD3DDevice *iface, DWORD I
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if (rho < 0.0001) rho = 0.0001f;
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object->exponent = -0.3/log(cos(rho/2));
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}
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if (object->exponent > 128.0) {
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object->exponent = 128.0;
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}
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if (object->exponent > 128.0) {
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object->exponent = 128.0;
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}
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object->cutoff = pLight->Phi*90/M_PI;
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/* FIXME: Range */
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@ -520,8 +520,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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ENTER_GL();
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gl_string = (const char *) glGetString(GL_RENDERER);
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if (NULL == gl_string)
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gl_string = "None";
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if (!gl_string) gl_string = "None";
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strcpy(gl_info->gl_renderer, gl_string);
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gl_string = (const char *) glGetString(GL_VENDOR);
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@ -3152,11 +3151,11 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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pCaps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
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}
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/* FIXME Add:
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WINED3DPRASTERCAPS_COLORPERSPECTIVE
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WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
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WINED3DPRASTERCAPS_ANTIALIASEDGES
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WINED3DPRASTERCAPS_ZBUFFERLESSHSR
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WINED3DPRASTERCAPS_WBUFFER */
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WINED3DPRASTERCAPS_COLORPERSPECTIVE
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WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
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WINED3DPRASTERCAPS_ANTIALIASEDGES
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WINED3DPRASTERCAPS_ZBUFFERLESSHSR
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WINED3DPRASTERCAPS_WBUFFER */
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pCaps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
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WINED3DPCMPCAPS_EQUAL |
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@ -202,8 +202,8 @@ void primitiveDeclarationConvertToStridedData(
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element->Usage == WINED3DDECLUSAGE_POSITIONT)) {
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static BOOL warned = FALSE;
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if(!warned) {
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/* This may be bad with the fixed function pipeline */
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FIXME("Missing vbo streams with unfixed colors or transformed position, expect problems\n");
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/* This may be bad with the fixed function pipeline */
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FIXME("Missing vbo streams with unfixed colors or transformed position, expect problems\n");
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warned = TRUE;
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}
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}
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@ -1,4 +1,4 @@
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/* DirectDraw - IDirectPalette base interface
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/* DirectDraw - IDirectPalette base interface
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*
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* Copyright 1997-2000 Marcus Meissner
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* Copyright 2000-2001 TransGaming Technologies Inc.
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@ -1830,7 +1830,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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Dest = (WORD *) (dst + y * outpitch);
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for (x = 0; x < width; x++ ) {
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WORD color = *Source++;
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*Dest = color;
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*Dest = color;
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if ((color < This->SrcBltCKey.dwColorSpaceLowValue) ||
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(color > This->SrcBltCKey.dwColorSpaceHighValue)) {
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*Dest |= (1 << 15);
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@ -341,7 +341,7 @@ const char* filename)
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for (y = 0; y < This->pow2Height; y++) {
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const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
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for (x = 0; x < This->pow2Width; x++) {
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for (x = 0; x < This->pow2Width; x++) {
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unsigned int color;
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unsigned int comp;
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int i;
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