wined3d: Make the glram parameter of WineD3DAdapterChangeGLRam signed.
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@ -329,7 +329,7 @@ fail:
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}
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/* Adjust the amount of used texture memory */
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unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *device, unsigned int glram)
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unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *device, int glram)
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{
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struct wined3d_adapter *adapter = device->adapter;
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@ -137,7 +137,7 @@ void resource_cleanup(struct wined3d_resource *resource)
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if (resource->pool == WINED3DPOOL_DEFAULT)
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{
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TRACE("Decrementing device memory pool by %u.\n", resource->size);
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WineD3DAdapterChangeGLRam(resource->device, -resource->size);
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WineD3DAdapterChangeGLRam(resource->device, 0 - resource->size);
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}
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LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
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@ -1541,7 +1541,7 @@ struct wined3d_adapter
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BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
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BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
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extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, int glram) DECLSPEC_HIDDEN;
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extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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/*****************************************************************************
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