wined3d: Add support for ARB_shadow.

This commit is contained in:
Henri Verbeet 2010-05-17 11:14:47 +02:00 committed by Alexandre Julliard
parent 498664af3a
commit 29b13f75cc
2 changed files with 10 additions and 0 deletions

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@ -74,6 +74,7 @@ static const struct {
{"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
{"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
{"GL_ARB_shadow", ARB_SHADOW, 0 },
{"GL_ARB_sync", ARB_SYNC, 0 },
{"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
{"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },

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@ -1754,6 +1754,7 @@ typedef enum wined3d_gl_extension
ARB_SHADER_OBJECTS,
ARB_SHADER_TEXTURE_LOD,
ARB_SHADING_LANGUAGE_100,
ARB_SHADOW,
ARB_SYNC,
ARB_TEXTURE_BORDER_CLAMP,
ARB_TEXTURE_COMPRESSION,
@ -2404,6 +2405,14 @@ typedef unsigned int GLhandleARB;
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
#endif
/* GL_ARB_shadow */
#ifndef GL_ARB_shadow
#define GL_ARB_shadow 1
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884c
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e
#endif
/* GL_ARB_sync */
#ifndef GL_ARB_sync
#define GL_ARB_sync 1