wined3d: Get rid of the PUSH1 macro.
This commit is contained in:
parent
2cc43393f0
commit
ddae14169b
|
@ -4221,7 +4221,6 @@ static void fillGLAttribFuncs(const WineD3D_GL_Info *gl_info)
|
|||
}
|
||||
}
|
||||
|
||||
#define PUSH1(att) attribs[nAttribs++] = (att);
|
||||
BOOL InitAdapters(IWineD3DImpl *This)
|
||||
{
|
||||
static HMODULE mod_gl;
|
||||
|
@ -4346,16 +4345,16 @@ BOOL InitAdapters(IWineD3DImpl *This)
|
|||
|
||||
adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat));
|
||||
cfgs = adapter->cfgs;
|
||||
PUSH1(WGL_RED_BITS_ARB)
|
||||
PUSH1(WGL_GREEN_BITS_ARB)
|
||||
PUSH1(WGL_BLUE_BITS_ARB)
|
||||
PUSH1(WGL_ALPHA_BITS_ARB)
|
||||
PUSH1(WGL_DEPTH_BITS_ARB)
|
||||
PUSH1(WGL_STENCIL_BITS_ARB)
|
||||
PUSH1(WGL_DRAW_TO_WINDOW_ARB)
|
||||
PUSH1(WGL_PIXEL_TYPE_ARB)
|
||||
PUSH1(WGL_DOUBLE_BUFFER_ARB)
|
||||
PUSH1(WGL_AUX_BUFFERS_ARB)
|
||||
attribs[nAttribs++] = WGL_RED_BITS_ARB;
|
||||
attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
|
||||
attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
|
||||
attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
|
||||
attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
|
||||
attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
|
||||
attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
|
||||
attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
|
||||
attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
|
||||
attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
|
||||
|
||||
for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
|
||||
{
|
||||
|
@ -4457,7 +4456,6 @@ nogl_adapter:
|
|||
This->adapter_count = 1;
|
||||
return FALSE;
|
||||
}
|
||||
#undef PUSH1
|
||||
|
||||
/**********************************************************
|
||||
* IWineD3D VTbl follows
|
||||
|
|
Loading…
Reference in New Issue