wined3d: Make use of GL_ARB_half_float_vertex.
This extension is a subset of GL_NV_half_float that defines support for the stream format(same constant), but doesn't define texture formats or immediate mode entrypoints.
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@ -214,7 +214,7 @@ static BOOL buffer_check_attribute(struct wined3d_buffer *This,
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format = attrib->format_desc->format;
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/* Look for newly appeared conversion */
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if (!GL_SUPPORT(NV_HALF_FLOAT) && (format == WINED3DFMT_R16G16_FLOAT || format == WINED3DFMT_R16G16B16A16_FLOAT))
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if (!GL_SUPPORT(ARB_HALF_FLOAT_VERTEX) && (format == WINED3DFMT_R16G16_FLOAT || format == WINED3DFMT_R16G16B16A16_FLOAT))
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{
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ret = buffer_process_converted_attribute(This, CONV_FLOAT16_2, attrib, stride_this_run);
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@ -327,7 +327,7 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This)
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/* Certain declaration types need some fixups before we can pass them to
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* opengl. This means D3DCOLOR attributes with fixed function vertex
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* processing, FLOAT4 POSITIONT with fixed function, and FLOAT16 if
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* GL_NV_half_float is not supported.
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* GL_ARB_half_float_vertex is not supported.
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*
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* Note for d3d8 and d3d9:
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* The vertex buffer FVF doesn't help with finding them, we have to use
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@ -92,6 +92,7 @@ static const struct {
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{"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
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{"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
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{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
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{"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
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/* EXT */
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{"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
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@ -1009,6 +1010,10 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
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gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
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gl_info->supported[NV_TEXTURE_SHADER3] = FALSE;
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}
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if(gl_info->supported[NV_HALF_FLOAT]) {
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/* GL_ARB_half_float_vertex is a subset of GL_NV_half_float */
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gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
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}
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}
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checkGLcall("extension detection\n");
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@ -3629,7 +3634,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINED3DDTCAPS_UBYTE4N |
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WINED3DDTCAPS_SHORT2N |
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WINED3DDTCAPS_SHORT4N;
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if (GL_SUPPORT(NV_HALF_FLOAT)) {
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if (GL_SUPPORT(ARB_HALF_FLOAT_VERTEX)) {
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pCaps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
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WINED3DDTCAPS_FLOAT16_4;
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}
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@ -4340,6 +4345,7 @@ static void fillGLAttribFuncs(const WineD3D_GL_Info *gl_info)
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multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
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if (GL_SUPPORT(NV_HALF_FLOAT))
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{
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/* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
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multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
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multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
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} else {
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@ -370,6 +370,7 @@ static inline void send_attribute(IWineD3DDeviceImpl *This, WINED3DFORMAT format
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* byte float according to the IEEE standard
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*/
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if (GL_SUPPORT(NV_HALF_FLOAT)) {
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/* Not supported by GL_ARB_half_float_vertex */
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GL_EXTCALL(glVertexAttrib2hvNV(index, ptr));
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} else {
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float x = float_16_to_32(((const unsigned short *)ptr) + 0);
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@ -379,6 +380,7 @@ static inline void send_attribute(IWineD3DDeviceImpl *This, WINED3DFORMAT format
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break;
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case WINED3DFMT_R16G16B16A16_FLOAT:
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if (GL_SUPPORT(NV_HALF_FLOAT)) {
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/* Not supported by GL_ARB_half_float_vertex */
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GL_EXTCALL(glVertexAttrib4hvNV(index, ptr));
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} else {
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float x = float_16_to_32(((const unsigned short *)ptr) + 0);
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@ -651,15 +651,15 @@ static void apply_format_fixups(WineD3D_GL_Info *gl_info)
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gl_info->gl_formats[idx].gl_vtx_format = GL_BGRA;
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}
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if (GL_SUPPORT(NV_HALF_FLOAT))
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if (GL_SUPPORT(ARB_HALF_FLOAT_VERTEX))
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{
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/* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
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* It is the job of the vertex buffer code to make sure that the vbos have the right format */
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idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
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gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT_NV;
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gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */
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idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT);
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gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT_NV;
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gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT;
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}
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}
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@ -261,7 +261,7 @@ HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
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if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
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{
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if (!GL_SUPPORT(NV_HALF_FLOAT)) This->half_float_conv_needed = TRUE;
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if (!GL_SUPPORT(ARB_HALF_FLOAT_VERTEX)) This->half_float_conv_needed = TRUE;
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}
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}
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@ -2537,6 +2537,12 @@ typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint
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#define GL_DECR_WRAP_EXT 0x8508
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#endif
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/* GL_ARB_half_float_vertex */
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#ifndef GL_ARB_half_float_vertex
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#define GL_ARB_half_float_vertex
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/* No _ARB, see extension spec */
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#define GL_HALF_FLOAT 0x140B
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#endif
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/* GL_NV_half_float */
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#ifndef GL_NV_half_float
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#define GL_NV_half_float 1
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@ -3398,6 +3404,7 @@ typedef enum _GL_SupportedExt {
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ARB_VERTEX_SHADER,
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ARB_SHADER_OBJECTS,
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ARB_SHADER_TEXTURE_LOD,
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ARB_HALF_FLOAT_VERTEX,
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/* EXT */
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EXT_BLEND_COLOR,
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EXT_BLEND_MINMAX,
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