wined3d: Remove the unused device type parameter to some format capability checking functions.
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6d68701fb3
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@ -3201,8 +3201,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
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/* Check if we support bumpmapping for a format */
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static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter,
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WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
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static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
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{
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/* Ask the fixed function pipeline implementation if it can deal
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* with the conversion. If we've got a GL extension giving native
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@ -3302,8 +3301,7 @@ static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struc
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&& (format_desc->Flags & WINED3DFMT_FLAG_SRGB_READ);
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}
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static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter,
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WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
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static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
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{
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/* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
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* doing the color fixup in shaders.
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@ -3349,8 +3347,7 @@ static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const str
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}
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/* Check if a texture format is supported on the given adapter */
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static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
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WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *format_desc)
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static BOOL CheckTextureCapability(struct wined3d_adapter *adapter, const struct wined3d_format_desc *format_desc)
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{
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const struct wined3d_gl_info *gl_info = &adapter->gl_info;
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@ -3582,7 +3579,7 @@ static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
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static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter,
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const struct wined3d_format_desc *adapter_format_desc,
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WINED3DDEVTYPE DeviceType, const struct wined3d_format_desc *check_format_desc,
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const struct wined3d_format_desc *check_format_desc,
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WINED3DSURFTYPE SurfaceType)
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{
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if(SurfaceType == SURFACE_GDI) {
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@ -3615,7 +3612,7 @@ static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter,
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}
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/* All format that are supported for textures are supported for surfaces as well */
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if (CheckTextureCapability(adapter, DeviceType, check_format_desc)) return TRUE;
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if (CheckTextureCapability(adapter, check_format_desc)) return TRUE;
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/* All depth stencil formats are supported on surfaces */
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if (CheckDepthStencilCapability(adapter, adapter_format_desc, check_format_desc)) return TRUE;
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@ -3688,7 +3685,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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}
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if (!CheckTextureCapability(adapter, DeviceType, format_desc))
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if (!CheckTextureCapability(adapter, format_desc))
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{
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TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -3754,7 +3751,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
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{
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if (!CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
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if (!CheckSrgbWriteCapability(adapter, format_desc))
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{
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TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -3789,7 +3786,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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* - WINED3DUSAGE_NONSECURE (d3d9ex)
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* - WINED3DUSAGE_RENDERTARGET
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*/
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if (!CheckSurfaceCapability(adapter, adapter_format_desc, DeviceType, format_desc, SurfaceType))
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if (!CheckSurfaceCapability(adapter, adapter_format_desc, format_desc, SurfaceType))
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{
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TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -3844,7 +3841,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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}
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if (!CheckTextureCapability(adapter, DeviceType, format_desc))
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if (!CheckTextureCapability(adapter, format_desc))
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{
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TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -3890,7 +3887,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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if (Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
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{
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if (!CheckBumpMapCapability(adapter, DeviceType, format_desc))
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if (!CheckBumpMapCapability(adapter, format_desc))
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{
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TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -3920,7 +3917,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
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{
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if (!CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
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if (!CheckSrgbWriteCapability(adapter, format_desc))
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{
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TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -3983,7 +3980,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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}
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if (!CheckTextureCapability(adapter, DeviceType, format_desc))
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if (!CheckTextureCapability(adapter, format_desc))
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{
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TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
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return WINED3DERR_NOTAVAILABLE;
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@ -4083,7 +4080,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
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{
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if (!CheckSrgbWriteCapability(adapter, DeviceType, format_desc))
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if (!CheckSrgbWriteCapability(adapter, format_desc))
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{
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TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
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return WINED3DERR_NOTAVAILABLE;
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