wined3d: Add support for EXT_packed_depth_stencil.
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@ -104,6 +104,7 @@ static const struct {
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{"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
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{"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
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{"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
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{"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
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{"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
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{"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
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{"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
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@ -1897,6 +1897,15 @@ typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint sr
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#endif
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typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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/* GL_EXT_packed_depth_stencil */
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_EXT_packed_depth_stencil 1
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#define GL_DEPTH_STENCIL_EXT 0x84f9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
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#define GL_DEPTH24_STENCIL8_EXT 0x88f0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
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#endif
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/* GL_EXT_secondary_color */
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#ifndef GL_EXT_secondary_color
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#define GL_EXT_secondary_color 1
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@ -3424,6 +3433,7 @@ typedef enum _GL_SupportedExt {
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EXT_FRAMEBUFFER_OBJECT,
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EXT_FRAMEBUFFER_BLIT,
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EXT_FRAMEBUFFER_MULTISAMPLE,
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EXT_PACKED_DEPTH_STENCIL,
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EXT_PALETTED_TEXTURE,
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EXT_PIXEL_BUFFER_OBJECT,
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EXT_POINT_PARAMETERS,
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