wined3d: Remove a redundant check.
This is redundant now, InitAdapters() will only be called once for each IWineD3DImpl object, as pointed out by Allan Tong.
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@ -4236,7 +4236,6 @@ BOOL InitAdapters(IWineD3DImpl *This)
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/* No need to hold any lock. The calling library makes sure only one thread calls
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* wined3d simultaneously
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*/
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if (This->adapter_count) return This->adapters[0].opengl;
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TRACE("Initializing adapters\n");
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