wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg.
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331fe08b54
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086d949877
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@ -2361,6 +2361,10 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINE
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case WINED3DFMT_G16R16F:
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case WINED3DFMT_G32R32F:
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if(GL_SUPPORT(ARB_TEXTURE_RG)) {
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TRACE_(d3d_caps)("[OK]\n");
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return TRUE;
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}
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TRACE_(d3d_caps)("[FAILED]\n");
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return FALSE;
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@ -167,7 +167,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
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/* IEEE formats */
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{WINED3DFMT_R32F ,GL_RGB32F_ARB ,GL_RGB32F_ARB , 0, GL_RED ,GL_FLOAT
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,WINED3DFMT_FLAG_RENDERTARGET },
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{WINED3DFMT_G32R32F ,0 ,0 , 0, 0 ,0
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{WINED3DFMT_G32R32F ,GL_RG32F ,GL_RG32F , 0, GL_RG ,GL_FLOAT
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,WINED3DFMT_FLAG_RENDERTARGET },
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{WINED3DFMT_A32B32G32R32F ,GL_RGBA32F_ARB ,GL_RGBA32F_ARB , 0, GL_RGBA ,GL_FLOAT
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,WINED3DFMT_FLAG_RENDERTARGET },
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@ -177,7 +177,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
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/* Float */
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{WINED3DFMT_R16F ,GL_RGB16F_ARB ,GL_RGB16F_ARB , 0, GL_RED ,GL_HALF_FLOAT_ARB
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,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET },
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{WINED3DFMT_G16R16F ,0 ,0 , 0, 0 ,0
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{WINED3DFMT_G16R16F ,GL_RG16F ,GL_RG16F , 0, GL_RG ,GL_HALF_FLOAT_ARB
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,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET },
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{WINED3DFMT_A16B16G16R16F ,GL_RGBA16F_ARB ,GL_RGBA16F_ARB , 0, GL_RGBA ,GL_HALF_FLOAT_ARB
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,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET },
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