Matteo Bruni
6f89df2fb4
d3d9/tests: Remove a couple duplicate lines.
2015-01-06 12:34:07 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Michael Stefaniuc
51406b471a
d3d9: Don't assert for shaders with the wrong vtbl.
2014-12-16 11:39:40 +01:00
Henri Verbeet
3b3b74510b
d3d9: Calculate texture levels in d3d9 instead of wined3d.
2014-12-10 19:32:15 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Stefan Dösinger
f217636e2d
d3d9/test: Test WM_SYSCOMMAND handling.
2014-12-08 14:17:22 +01:00
Stefan Dösinger
0c55b9d2b3
d3d9/tests: Test focus loss message filtering in d3d9ex.
2014-12-08 14:17:13 +01:00
Stefan Dösinger
36553d862b
d3d9/tests: Test focus loss message filtering.
2014-12-08 14:17:09 +01:00
Stefan Dösinger
aa9bc4c509
d3d9: Refuse to reset a lost device.
2014-12-02 13:05:48 +01:00
Stefan Dösinger
871fc4a38f
d3d/tests: Rename fog_interpolation_test for consistency.
2014-11-27 13:27:24 +01:00
Stefan Dösinger
96519f9be9
d3d/tests: Table fog does not abs the fog coordinate.
2014-11-27 13:27:21 +01:00
Stefan Dösinger
cfd741c6b6
d3d/tests: Show that the vfog abs is not a property of D3DFOG_LINEAR.
2014-11-27 13:27:17 +01:00
Stefan Dösinger
c9b10beb36
wined3d: Vertex fog uses the absolute eye position z.
2014-11-27 13:27:13 +01:00
Alexandre Julliard
099bc21df7
d3d9/tests: Don't require a WM_MOVE message.
2014-11-26 20:40:49 +01:00
Stefan Dösinger
abf44708a4
d3d9/tests: Fix test_cursor().
2014-11-25 19:49:42 +01:00
Stefan Dösinger
8b6a7a9c02
d3d9: Only one fullscreen swapchain is allowed.
2014-11-25 19:49:30 +01:00
Stefan Dösinger
f4d520d6e2
wined3d: Don't minimize hidden windows.
2014-11-20 22:31:26 +09:00
Stefan Dösinger
09a91231a6
wined3d: Set the device window size on focus window activation.
2014-11-20 22:31:13 +09:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
1851e2618b
d3d9/tests: Test mode restoration on focus loss.
2014-11-19 16:41:03 +09:00
Stefan Dösinger
ef60604d44
d3d9/tests: Test style changes on focus loss.
2014-11-18 14:14:37 +09:00
Stefan Dösinger
9bcd9722f1
d3d9/tests: Test messages on focus loss.
2014-11-18 14:14:32 +09:00
Henri Verbeet
1c116c3527
d3d10core/tests: Port alpha_test() to d3d10core.
2014-11-17 19:30:40 +09:00
Stefan Dösinger
32450ee61d
d3d9/tests: Allow passing a resolution to reset_device in d3d9ex.
2014-11-12 20:07:56 +09:00
Stefan Dösinger
38548df04b
d3d/tests: Test fog interpolation.
2014-11-12 20:07:56 +09:00
Stefan Dösinger
6ad7d50958
d3d9/tests: Allow passing a resolution to reset_device.
2014-11-11 21:57:27 +09:00
Stefan Dösinger
5e369853f1
d3d9/tests: Fix some wndproc comparison error messages.
2014-11-11 21:57:19 +09:00
Stefan Dösinger
7fb22f502e
d3d9/tests: The device restores the mode settings from the registry.
2014-11-07 14:04:00 +09:00
Stefan Dösinger
40c2fc215d
d3d9/tests: Check if the current display settings match the registry settings.
2014-11-04 21:16:13 +09:00
Matteo Bruni
d690aaeeb6
d3d9/tests: Add an ATI1N entry to the test_volume_blocks test.
2014-11-04 21:15:59 +09:00
Matteo Bruni
da54670a94
d3d9/tests: Add a test for ATI1N and ATI2N texture formats.
2014-11-04 21:15:58 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Stefan Dösinger
6334bf09b7
d3d9/tests: Skip unsupported resources in test_resource_type.
2014-10-23 18:48:20 +09:00
Stefan Dösinger
8633f7f123
d3d9/tests: Use create_device for test_swvp_buffer.
2014-10-22 21:01:39 +09:00
Stefan Dösinger
d5b2e8af39
d3d9/tests: Use create_device in test_fpu_setup (v2).
2014-10-22 21:01:35 +09:00
Stefan Dösinger
ee0733863e
d3d9/tests: Add style and size tests for D3DCREATE_NOWINDOWCHANGES.
2014-10-21 18:47:42 +09:00
Stefan Dösinger
80cbd276e0
d3d9/tests: Port test_window_style to d3d9ex.
2014-10-17 15:50:11 +09:00
Stefan Dösinger
5c33ffaf67
d3d9/tests: Port wndproc tests to d3d9ex.
2014-10-17 15:50:04 +09:00
Matteo Bruni
894298d502
d3d9/tests: Port the unsupported shaders test to D3D9Ex.
2014-10-16 21:23:07 +09:00
Stefan Dösinger
a426d335a4
d3d9/tests: Allow a width and height to be passed to create_device() in the d3d9ex tests.
2014-10-15 21:29:29 +09:00
Matteo Bruni
d897db7605
d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants.
2014-10-14 14:00:50 +09:00
Henri Verbeet
1bec6ab0bc
d3d9/tests: Use create_device() in test_scissor_size().
2014-10-09 17:36:22 +02:00
Henri Verbeet
2291c72caf
d3d9/tests: Allow a width and height to be passed to create_device().
2014-10-09 17:36:22 +02:00
Stefan Dösinger
537febf2e8
d3d9/tests: Don't load user32 functions at runtime.
2014-10-07 20:22:08 +02:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
74ab8e8ce9
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
...
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
888b278096
d3d9: wined3d_device_get_available_texture_mem() returns a UINT.
2014-08-18 12:47:10 +02:00
Henri Verbeet
d1d48d3194
d3d9: The "forwardReference" field in struct d3d9_surface is always a texture, if set.
2014-08-18 12:47:01 +02:00
Henri Verbeet
c5e8115ee2
d3d9: Volumes are always part of a texture.
2014-08-15 17:04:10 +02:00
Henri Verbeet
ff694bf47d
d3d9: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created().
2014-08-15 17:04:03 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Henri Verbeet
30437f9fe4
d3d9/tests: Get rid of struct vertex_floatcolor.
2014-07-16 11:56:01 +02:00
Henri Verbeet
0cae65d494
d3d9/tests: Get rid of struct vertex_shortcolor.
2014-07-16 11:55:59 +02:00
Henri Verbeet
1ccf7f5e74
d3d9/tests: Get rid of struct nvertex.
2014-07-16 11:55:57 +02:00
Henri Verbeet
86ba5b604e
d3d9/tests: Get rid of struct tvertex.
2014-07-16 11:55:55 +02:00
Henri Verbeet
51f5bc903a
d3d9/tests: Get rid of struct vertex.
2014-07-16 11:55:52 +02:00
Stefan Dösinger
9329e996b4
d3d9/tests: Fix some ok() call style issues.
2014-07-09 14:43:56 +02:00
Stefan Dösinger
509c49bdb5
d3d9/tests: Add a test for SetPriority and GetPriority.
2014-07-09 14:43:40 +02:00
Stefan Dösinger
eb0daf08c6
d3d9: Ignore SetPriority and GetPriority calls on surfaces.
2014-07-09 14:43:30 +02:00
Henri Verbeet
ae25b1eca5
d3d9: Improve d3d9_device_CheckDeviceState() a little.
2014-06-30 22:04:53 +02:00
Henri Verbeet
d50350886a
d3d9: Check the device status in present calls.
2014-06-27 10:37:39 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Henri Verbeet
04acac207a
d3d9/tests: Add some lost device tests.
2014-06-27 10:37:23 +02:00
Matteo Bruni
b42fe709d6
wined3d: Validate and handle query size parameter.
2014-06-16 13:56:35 +02:00
Matteo Bruni
7162820845
d3d9/tests: Test GetData behavior with various size values.
2014-06-16 13:56:33 +02:00
Stefan Dösinger
acf890e2b2
d3d9/tests: Add a test for D3DUSAGE_WRITEONLY.
...
This test seeks to demonstrate that readbacks of WRITEONLY resources
still work, even after a resource has been used for rendering.
2014-06-11 16:14:45 +02:00
Alexandre Julliard
64082aebc5
d3d9: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
Henri Verbeet
301a17d556
d3d9/tests: Merge vertexdeclaration.c into device.c.
2014-05-02 14:08:42 +02:00
Henri Verbeet
23eed88fde
wined3d: Implement support for per-stage texture stage constants.
...
This patch is loosely based on an earlier patch by Christian Costa.
2014-04-23 15:00:43 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Matteo Bruni
cdedb06af7
d3d9/tests: Add a test for timestamp queries.
2014-04-17 13:52:49 +02:00
Henri Verbeet
b97570fe1c
d3d9/tests: Properly declare matrices.
2014-04-14 20:19:01 +02:00
Henri Verbeet
3ae4889eeb
d3d9/tests: Get rid of some pointless BeginScene() checks.
2014-04-14 20:19:00 +02:00
Henri Verbeet
74a2bd084f
d3d9/tests: Make the sanity test a normal test.
2014-04-11 10:42:06 +02:00
Henri Verbeet
9f6765f759
d3d9/tests: Use a separate device for depth_clamp_test().
2014-04-11 10:42:04 +02:00
Henri Verbeet
7273d52bcd
d3d9/tests: Use a separate device for stretchrect_test().
2014-04-11 10:42:01 +02:00
Henri Verbeet
a8f3708322
d3d9/tests: Use a separate device for lighting_test().
2014-04-11 10:41:59 +02:00
Henri Verbeet
32919f40d0
d3d9/tests: Use a separate device for clear_test().
2014-04-11 10:41:55 +02:00
Henri Verbeet
9595526932
d3d9/tests: Use a separate device for color_fill_test().
2014-04-10 13:53:46 +02:00
Henri Verbeet
b7f323e8c6
d3d9/tests: Use a separate device for fog_test().
2014-04-10 13:53:44 +02:00
Henri Verbeet
0453e4e44a
d3d9/tests: Use a separate device for test_cube_wrap().
2014-04-10 13:53:41 +02:00
Henri Verbeet
8a170e9d48
d3d9/tests: Use a separate device for z_range_test().
2014-04-10 13:53:39 +02:00
Henri Verbeet
f329a2b586
d3d9/tests: Use a separate device for maxmip_test().
2014-04-10 13:53:37 +02:00
Henri Verbeet
80c3e07c96
d3d9/tests: Use a separate device for offscreen_test().
2014-04-09 09:23:03 +02:00
Henri Verbeet
0513d79526
d3d9/tests: Use a separate device for ds_size_test().
2014-04-09 09:23:01 +02:00
Henri Verbeet
e41a6c827f
d3d9/tests: Use a separate device for alpha_test().
2014-04-09 09:22:59 +02:00
Henri Verbeet
b7977c9f6b
d3d9/tests: Use a separate device for shademode_test().
2014-04-09 09:22:57 +02:00
Henri Verbeet
91e9ca7070
d3d9/tests: Use a separate device for srgbtexture_test().
2014-04-09 09:22:54 +02:00
Stefan Dösinger
9177261a22
d3d9/tests: Test locking of mipmap textures.
2014-04-08 19:23:20 +02:00
Henri Verbeet
813ae272b0
d3d9/tests: Use a separate device for release_buffer_test().
2014-04-08 09:47:08 +02:00
Henri Verbeet
1abd58edea
d3d9/tests: Use a separate device for float_texture_test().
2014-04-08 09:47:07 +02:00
Henri Verbeet
63c679e651
d3d9/tests: Use a separate device for g16r16_texture_test().
2014-04-08 09:47:06 +02:00
Henri Verbeet
9d756e0905
d3d9/tests: Use a separate device for pixelshader_blending_test().
2014-04-08 09:47:05 +02:00
Henri Verbeet
230b910a34
d3d9/tests: Use a separate device for texture_transform_flags_test().
2014-04-08 09:47:05 +02:00
Stefan Dösinger
af51c679bf
d3d9/tests: Add a test for (sub-) resource types.
2014-04-07 19:06:11 +02:00
Henri Verbeet
f4f066ca28
d3d9/tests: Use a separate device for autogen_mipmap_test().
2014-04-07 15:34:42 +02:00
Henri Verbeet
93a37ed548
d3d9/tests: Use a separate device for fixed_function_decl_test().
2014-04-07 15:34:42 +02:00
Henri Verbeet
e5589b74a7
d3d9/tests: Use a separate device for conditional_np2_repeat_test().
2014-04-07 15:34:41 +02:00
Henri Verbeet
3d78a77f74
d3d9/tests: Use a separate device for fixed_function_bumpmap_test().
2014-04-07 15:34:40 +02:00
Henri Verbeet
f3a898a87d
d3d9/tests: Use a separate device for pointsize_test().
2014-04-07 15:34:39 +02:00
Henri Verbeet
7980b8d833
d3d9/tests: Use a separate device for tssargtemp_test().
2014-04-04 10:46:24 +02:00
Henri Verbeet
12743d5709
d3d9/tests: Use a separate device for np2_stretch_rect_test().
2014-04-04 10:46:22 +02:00
Henri Verbeet
2e0e4f91ff
d3d9/tests: Use a separate device for yuv_color_test().
2014-04-04 10:46:20 +02:00
Henri Verbeet
09be75d2b8
d3d9/tests: Use a separate device for yuv_layout_test().
2014-04-04 10:46:19 +02:00
Henri Verbeet
e13a785723
d3d9/tests: Use a separate device for zwriteenable_test().
2014-04-04 10:46:16 +02:00
Henri Verbeet
dbb7386208
d3d9/tests: Use a separate device for alphatest_test().
2014-04-03 13:22:34 +02:00
Henri Verbeet
15a2817d8d
d3d9/tests: Use a separate device for viewport_test().
2014-04-03 13:22:32 +02:00
Henri Verbeet
9d9f580b8c
d3d9/tests: Use a separate device for test_constant_clamp_vs().
2014-04-03 13:22:31 +02:00
Henri Verbeet
1e772e5d89
d3d9/tests: Use a separate device for test_compare_instructions().
2014-04-03 13:22:28 +02:00
Henri Verbeet
9c705180b6
d3d9/tests: Use a separate device for test_mova().
2014-04-03 13:22:23 +02:00
Henri Verbeet
f350774c77
d3d9/tests: Use a separate device for loop_index_test().
2014-04-02 10:58:12 +02:00
Henri Verbeet
47786eb64a
d3d9/tests: Use a separate device for sincos_test().
2014-04-02 10:58:10 +02:00
Henri Verbeet
94e337df19
d3d9/tests: Use a separate device for sgn_test().
2014-04-02 10:58:08 +02:00
Henri Verbeet
f237f86397
d3d9/tests: Use a separate device for clip_planes_test().
2014-04-02 10:58:06 +02:00
Henri Verbeet
779b8b53e8
d3d9/tests: Use a separate device for test_vshader_input().
2014-04-02 10:58:02 +02:00
Henri Verbeet
ef292a1a96
d3d9/tests: Handle the Windows 8 testbot results in test_vshader_input().
2014-04-01 13:30:58 +02:00
Henri Verbeet
7641980a9e
d3d9/tests: Use an easier to debug texture in generate_bumpmap_textures().
...
This makes it much easier to determine what went wrong if an implementation
samples from the wrong location.
2014-04-01 13:30:57 +02:00
Henri Verbeet
7f9c0d45e7
d3d9/tests: Handle the Windows 8 testbot results in cnd_test().
2014-04-01 13:30:56 +02:00
Henri Verbeet
f11f913ab0
d3d9/tests: Handle the Windows 8 testbot results in fp_special_test().
2014-04-01 13:30:55 +02:00
Henri Verbeet
f174ca74c8
d3d9/tests: Handle the Windows 8 testbot results in zenable_test().
2014-04-01 13:30:54 +02:00
Stefan Dösinger
ebd5f96aea
wined3d: Remove resource private data methods.
2014-03-24 20:20:18 +01:00
Stefan Dösinger
50de4cda8f
d3d9: Use the private store api for surfaces.
2014-03-24 20:20:17 +01:00
Stefan Dösinger
6121393d0a
d3d9: Use the private store api for textures.
2014-03-24 20:20:17 +01:00
Stefan Dösinger
f2b5bf26b7
d3d9: Use the private store api for buffers.
2014-03-24 20:20:16 +01:00
Stefan Dösinger
96a74e0cf7
d3d9: Introduce a resource structure.
2014-03-24 20:20:15 +01:00
Henri Verbeet
ad306ce41a
d3d9/tests: Use a separate device for test_vshader_float16().
2014-03-24 11:49:40 +01:00
Henri Verbeet
63609b3418
d3d9/tests: Use a separate device for stream_test().
2014-03-24 11:49:37 +01:00
Henri Verbeet
0be10d6050
d3d9/tests: Use a separate device for fog_with_shader_test().
2014-03-24 11:49:35 +01:00
Henri Verbeet
aded2bb23c
d3d9/tests: Use a separate device for texbem_test().
2014-03-24 11:49:33 +01:00
Henri Verbeet
65c9b48de6
d3d9/tests: Use a separate device for texdepth_test().
2014-03-24 11:49:31 +01:00
Henri Verbeet
b175891182
d3d9/tests: Use a separate device for texkill_test().
2014-03-21 13:59:22 +01:00
Henri Verbeet
3cc2d639bb
d3d9/tests: Use a separate device for x8l8v8u8_test().
2014-03-21 13:59:22 +01:00
Henri Verbeet
d1d40bfa55
d3d9/tests: Use a separate device for volume_v16u16_test().
2014-03-21 13:59:21 +01:00
Henri Verbeet
4a2e38953e
d3d9/tests: Use a separate device for constant_clamp_ps_test().
2014-03-21 13:59:20 +01:00
Henri Verbeet
7f302ac4c4
d3d9/tests: Use a separate device for cnd_test().
2014-03-21 13:59:19 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Henri Verbeet
cd93070bfd
d3d9/tests: Use a separate device for dp2add_ps_test().
2014-03-20 10:44:03 +01:00
Henri Verbeet
c0fdad52c2
d3d9/tests: Use a separate device for unbound_sampler_test().
2014-03-20 10:44:01 +01:00
Henri Verbeet
07c42c9eda
d3d9/tests: Use a separate device for nested_loop_test().
2014-03-20 10:43:58 +01:00
Henri Verbeet
f1d4d8c49d
d3d9/tests: Use a separate device for pretransformed_varying_test().
2014-03-20 10:43:56 +01:00
Henri Verbeet
c11904b86d
d3d9/tests: Use a separate device for vface_register_test().
2014-03-20 10:43:54 +01:00
Henri Verbeet
3ec514382f
d3d9/tests: Use a separate device for vpos_register_test().
2014-03-19 11:33:21 +01:00
Henri Verbeet
7df9eb08fb
d3d9/tests: Use a separate device for multiple_rendertargets_test().
2014-03-19 11:33:20 +01:00
Henri Verbeet
ad45d2c233
d3d9/tests: Use a separate device for texop_test().
2014-03-19 11:33:19 +01:00
Henri Verbeet
91d3dcffd7
d3d9/tests: Use a separate device for texop_range_test().
2014-03-19 11:33:19 +01:00
Henri Verbeet
33b32c9dd5
d3d9/tests: Use a separate device for alphareplicate_test().
2014-03-19 11:33:18 +01:00
Henri Verbeet
ad81149953
d3d9/tests: Use a separate device for dp3_alpha_test().
2014-03-18 11:42:35 +01:00
Henri Verbeet
34e9d94d81
d3d9/tests: Use a separate device for depth_buffer_test().
2014-03-18 11:42:33 +01:00
Henri Verbeet
38e2f4ca05
d3d9/tests: Use a separate device for depth_buffer2_test().
2014-03-18 11:42:31 +01:00
Henri Verbeet
421f925d5e
d3d9/tests: Use a separate device for depth_blit_test().
2014-03-18 11:42:24 +01:00
Henri Verbeet
424e069edc
d3d9/tests: Use a separate device for intz_test().
2014-03-18 11:42:21 +01:00
Henri Verbeet
7071bf199f
d3d9/tests: Use a separate device for shadow_test().
2014-03-17 17:34:11 +01:00
Henri Verbeet
b1fbee3340
d3d9/tests: Use a separate device for fp_special_test().
2014-03-17 17:34:11 +01:00
Henri Verbeet
f281ca2214
d3d9/tests: Use a separate device for depth_bounds_test().
2014-03-17 17:34:11 +01:00
Henri Verbeet
e93ff4063f
d3d9/tests: Use a separate device for srgbwrite_format_test().
2014-03-17 17:34:11 +01:00
Henri Verbeet
cfbb16ad49
d3d9/tests: Use a separate device for update_surface_test().
2014-03-17 17:34:11 +01:00
Henri Verbeet
0ee5fae929
d3d9/tests: Use a separate device for multisample_get_rtdata_test().
2014-03-14 16:14:24 +01:00
Henri Verbeet
af63977750
d3d9/tests: Use a separate device for zenable_test().
2014-03-14 16:14:23 +01:00
Henri Verbeet
55e669265d
d3d9/tests: Use a separate device for fog_special_test().
2014-03-14 16:14:23 +01:00
Henri Verbeet
f9c46fb77a
d3d9/tests: Use a separate device for volume_srgb_test().
2014-03-14 16:14:22 +01:00
Henri Verbeet
c868f2d3a7
d3d9/tests: Use a separate device for volume_dxt5_test().
2014-03-14 16:14:21 +01:00
Henri Verbeet
b02129aa90
d3d9/tests: Give add_dirty_rect_test() its own device.
...
We want to avoid tests accidentally depending on state set by previous
tests. For example, add_dirty_rect_test() had a dependency on D3DRS_CULLMODE
being D3DCULL_NONE, set by lighting_test().
2014-03-13 20:22:05 +01:00
Henri Verbeet
cac52b4b10
d3d9/tests: Don't share the D3D object either in visual.c tests that have their own device.
2014-03-13 20:22:04 +01:00
Henri Verbeet
6f1b494a90
d3d9/tests: Move some stateblock tests to device.c.
2014-03-13 20:22:02 +01:00
Stefan Dösinger
2a95fa6831
d3d9/tests: Test GetPrivateData size behavior.
2014-03-12 19:01:15 +01:00
Stefan Dösinger
6ffbfc7c29
d3d9/tests: Use a custom GUID for the private data tests.
2014-03-12 19:01:13 +01:00
Stefan Dösinger
379c6564db
d3d9/tests: Show that a failing SetPrivateData call does not clear the old contents.
2014-03-11 19:39:31 +01:00
Henri Verbeet
ad86da8cd0
d3d9/tests: Handle failure to create a device in the stateblock tests with skip().
2014-03-07 11:33:49 +01:00
Henri Verbeet
84faf3d8c2
d3d9/tests: Use create_device() in more tests.
2014-03-07 11:33:30 +01:00
Henri Verbeet
b50235ab35
d3d9/tests: Don't bother handling Direct3DCreate9() failures, we verified it works earlier.
2014-03-06 12:01:29 +01:00
Stefan Dösinger
7f675174c8
d3d9: Make ResetEx and PresentEx hookable.
2014-03-03 17:46:52 +01:00
Henri Verbeet
1168948764
d3d9/tests: Get rid of "skip_once" in yuv_layout_test().
2014-03-03 17:02:19 +01:00
Francois Gouget
e08c6947c2
d3d9/tests: Fix some test failures on Windows 2000.
2014-02-25 14:20:15 -06:00
Ken Thomases
995be892fa
d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 4, resend).
2014-02-22 08:41:59 -06:00
Martin Storsjo
8b2938a23e
d3d9/tests: Add tests for different YUV texture layouts.
2014-02-17 20:16:31 +01:00
Stefan Dösinger
442446cdc8
d3d9/tests: Add a test for sub resource private data.
2014-02-17 20:16:27 +01:00
Stefan Dösinger
6745982aaa
d3d9/tests: Skip YUV tests if the formats cannot be converted.
...
The Windows 8 testbot supports some YUV formats as plain surfaces, but cannot
convert them to RGB in StretchRect.
2014-02-17 20:16:26 +01:00
Stefan Dösinger
35223d80cb
d3d9/tests: Clean up yuv_color_test.
2014-02-17 20:16:25 +01:00
Ken Thomases
a6f00eb2b9
d3d9/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
2014-02-13 19:01:03 +01:00
Henri Verbeet
a1b963490a
d3d9/tests: Direct3DCreate9() is always available if we have d3d9.
2014-01-29 20:26:14 +01:00
Henri Verbeet
71d018b25b
d3d9/tests: Cleanup test_display_formats() a bit.
2014-01-29 20:25:57 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Ken Thomases
6f498c4946
d3d9/tests: Improve testing of display formats and IDirect3D9_CheckDeviceType().
...
Tests every combination of display format and backbuffer format from
(D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8,
D3DFMT_A8R8G8B8, D3DFMT_A2R10G10B10, D3DFMT_UNKNOWN).
Tests the behavior of CheckDeviceType() with display formats for which there
are no adapter modes, rather than skipping those.
Tests windowed mode.
2014-01-28 19:38:48 +01:00
Ken Thomases
35d8c56333
d3d9: Make CheckDeviceType() fail for display formats other than D3DFMT_X8R8G8B8 and D3DFMT_R5G6B5 in full-screen.
...
The adapter mode functions already enforce this, and tests show
CheckDeviceType() should fail for full-screen mode with display formats for
which there are no adapter modes.
2014-01-28 19:38:46 +01:00
Andrey Gusev
e7f0a8a081
Assorted spelling and typos fixes.
2014-01-27 17:00:11 +01:00
Frédéric Delanoy
91f2435469
Assorted spelling fixes.
2014-01-09 17:39:59 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Henri Verbeet
86ffd6c4ea
d3d9/tests: Make sure create_device() returns NULL on failure.
2014-01-08 14:34:13 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Stefan Dösinger
03fe6f3e07
d3d9/tests: Test user memory and getdc interaction.
2013-12-12 19:21:36 +01:00
Stefan Dösinger
58f16ddd4e
d3d9: shared_handle must be NULL in non-ex d3d9.
2013-12-10 17:32:22 +01:00
Stefan Dösinger
62df35c312
d3d9: Implement user memory for offscreen plain surfaces.
2013-12-10 17:32:15 +01:00
Stefan Dösinger
96c7a4d6ca
d3d9: Buffers do not support user memory.
2013-12-10 17:32:09 +01:00
Stefan Dösinger
d9bd9a9a87
d3d9: Volume and cube textures do not support user memory.
2013-12-10 17:32:03 +01:00