d3d9/tests: Handle the Windows 8 testbot results in test_vshader_input().

This commit is contained in:
Henri Verbeet 2014-04-01 09:50:48 +02:00 committed by Alexandre Julliard
parent 7641980a9e
commit ef292a1a96
1 changed files with 22 additions and 6 deletions

View File

@ -7122,6 +7122,9 @@ static void test_vshader_input(IDirect3DDevice9 *device)
unsigned int i;
float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
D3DADAPTER_IDENTIFIER9 identifier;
IDirect3D9 *d3d;
BOOL warp;
struct vertex quad1_color[] = {
{-1.0, -1.0, 0.1, 0x00ff8040},
@ -7148,6 +7151,13 @@ static void test_vshader_input(IDirect3DDevice9 *device)
1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0,
};
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D object, hr %#x.\n", hr);
hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
warp = !strcmp(identifier.Description, "Microsoft Basic Render Driver");
IDirect3D9_Release(d3d);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd);
@ -7232,8 +7242,10 @@ static void test_vshader_input(IDirect3DDevice9 *device)
/* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */
color = getPixelColor(device, 480, 360);
ok(color == 0x00ffff00 || color ==0x00ff0000,
"Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00ffff00\n", color);
/* On the Windows 8 testbot (WARP) the draw succeeds, but uses
* mostly random data as input. */
ok(color == 0x00ffff00 || color == 0x00ff0000 || broken(warp),
"Got unexpected color 0x%08x for quad 2 (1crd).\n", color);
color = getPixelColor(device, 160, 120);
/* Same as above, accept both the last used value and 0.0 for the undefined streams */
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00),
@ -7246,8 +7258,11 @@ static void test_vshader_input(IDirect3DDevice9 *device)
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1),
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00ffff80\n", color);
color = getPixelColor(device, 480, 360);
/* Accept the clear color as well in this case, since SW VP returns an error */
ok(color == 0x00ffff00 || color == 0x00ff0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00ffff00\n", color);
/* Accept the clear color as well in this case, since SW VP
* returns an error. On the Windows 8 testbot (WARP) the draw
* succeeds, but uses mostly random data as input. */
ok(color == 0x00ffff00 || color == 0x00ff0000 || broken(warp),
"Got unexpected color 0x%08x for quad 2 (1crd).\n", color);
color = getPixelColor(device, 160, 120);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00),
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00ff0080\n", color);
@ -7314,8 +7329,9 @@ static void test_vshader_input(IDirect3DDevice9 *device)
*
* A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
*/
ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000,
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000ff, 0x00808080 or 0x00000000\n", color);
ok(color == 0x000000ff || color == 0x00808080 || color == 0x00000000
|| broken(color_match(color, D3DCOLOR_ARGB(0x00, 0x0b, 0x75, 0x80), 1)),
"Got unexpected color 0x%08x for quad 2 (different colors).\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);