d3d9/tests: Use a separate device for autogen_mipmap_test().
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93a37ed548
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f4f066ca28
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@ -5335,31 +5335,50 @@ done:
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DestroyWindow(window);
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}
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static void autogen_mipmap_test(IDirect3DDevice9 *device)
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static void autogen_mipmap_test(void)
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{
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HRESULT hr;
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IDirect3D9 *d3d;
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IDirect3DTexture9 *texture = NULL;
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IDirect3DSurface9 *surface;
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DWORD color;
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const RECT r1 = {256, 256, 512, 512};
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const RECT r2 = {512, 256, 768, 512};
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const RECT r3 = {256, 512, 512, 768};
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const RECT r4 = {512, 512, 768, 768};
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IDirect3DDevice9 *device;
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unsigned int x, y;
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D3DLOCKED_RECT lr;
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memset(&lr, 0, sizeof(lr));
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IDirect3D9 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) {
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skip("No autogenmipmap support\n");
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IDirect3D9_Release(d3d);
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return;
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static const RECT r1 = {256, 256, 512, 512};
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static const RECT r2 = {512, 256, 768, 512};
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static const RECT r3 = {256, 512, 512, 768};
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static const RECT r4 = {512, 512, 768, 768};
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static const float quad[] =
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{
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-0.5f, -0.5f, 0.1f, 0.0f, 0.0f,
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-0.5f, 0.5f, 0.1f, 0.0f, 1.0f,
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0.5f, -0.5f, 0.1f, 1.0f, 0.0f,
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0.5f, 0.5f, 0.1f, 1.0f, 1.0f,
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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IDirect3D9_Release(d3d);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
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if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK)
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{
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skip("No autogenmipmap support.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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/* Make the mipmap big, so that a smaller mipmap is used
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@ -5370,6 +5389,7 @@ static void autogen_mipmap_test(IDirect3DDevice9 *device)
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel returned %08x\n", hr);
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memset(&lr, 0, sizeof(lr));
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hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
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ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
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for(y = 0; y < 1024; y++) {
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@ -5400,28 +5420,17 @@ static void autogen_mipmap_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
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if(SUCCEEDED(hr)) {
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const float quad[] = {
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-0.5, -0.5, 0.1, 0.0, 0.0,
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-0.5, 0.5, 0.1, 0.0, 1.0,
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0.5, -0.5, 0.1, 1.0, 0.0,
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0.5, 0.5, 0.1, 1.0, 1.0
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};
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
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IDirect3DTexture9_Release(texture);
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color = getPixelColor(device, 200, 200);
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@ -5442,6 +5451,12 @@ static void autogen_mipmap_test(IDirect3DDevice9 *device)
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ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void test_constant_clamp_vs(void)
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@ -16561,11 +16576,11 @@ START_TEST(visual)
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g16r16_texture_test(device_ptr);
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pixelshader_blending_test(device_ptr);
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texture_transform_flags_test(device_ptr);
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autogen_mipmap_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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autogen_mipmap_test();
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fixed_function_decl_test();
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conditional_np2_repeat_test();
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fixed_function_bumpmap_test();
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