d3d9/tests: Use a separate device for pixelshader_blending_test().
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230b910a34
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9d756e0905
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@ -10198,65 +10198,73 @@ done:
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DestroyWindow(window);
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}
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struct formats {
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const char *fmtName;
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D3DFORMAT textureFormat;
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DWORD resultColorBlending;
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DWORD resultColorNoBlending;
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};
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static const struct formats test_formats[] = {
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{ "D3DFMT_G16R16", D3DFMT_G16R16, 0x001818ff, 0x002010ff},
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{ "D3DFMT_R16F", D3DFMT_R16F, 0x0018ffff, 0x0020ffff },
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{ "D3DFMT_G16R16F", D3DFMT_G16R16F, 0x001818ff, 0x002010ff },
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{ "D3DFMT_A16B16G16R16F", D3DFMT_A16B16G16R16F, 0x00181800, 0x00201000 },
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{ "D3DFMT_R32F", D3DFMT_R32F, 0x0018ffff, 0x0020ffff },
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{ "D3DFMT_G32R32F", D3DFMT_G32R32F, 0x001818ff, 0x002010ff },
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{ "D3DFMT_A32B32G32R32F", D3DFMT_A32B32G32R32F, 0x00181800, 0x00201000 },
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{ NULL, 0 }
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};
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static void pixelshader_blending_test(IDirect3DDevice9 *device)
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static void pixelshader_blending_test(void)
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{
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HRESULT hr;
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IDirect3DTexture9 *offscreenTexture = NULL;
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IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
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IDirect3D9 *d3d = NULL;
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DWORD color;
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IDirect3DTexture9 *offscreenTexture = NULL;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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int fmt_index;
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DWORD color;
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HWND window;
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HRESULT hr;
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static const float quad[][5] = {
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static const struct
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{
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const char *fmtName;
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D3DFORMAT textureFormat;
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D3DCOLOR resultColorBlending;
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D3DCOLOR resultColorNoBlending;
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}
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test_formats[] =
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{
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{"D3DFMT_G16R16", D3DFMT_G16R16, 0x001818ff, 0x002010ff},
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{"D3DFMT_R16F", D3DFMT_R16F, 0x0018ffff, 0x0020ffff},
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{"D3DFMT_G16R16F", D3DFMT_G16R16F, 0x001818ff, 0x002010ff},
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{"D3DFMT_A16B16G16R16F", D3DFMT_A16B16G16R16F, 0x00181800, 0x00201000},
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{"D3DFMT_R32F", D3DFMT_R32F, 0x0018ffff, 0x0020ffff},
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{"D3DFMT_G32R32F", D3DFMT_G32R32F, 0x001818ff, 0x002010ff},
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{"D3DFMT_A32B32G32R32F", D3DFMT_A32B32G32R32F, 0x00181800, 0x00201000},
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};
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static const float quad[][5] =
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{
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{-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
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{-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
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{ 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
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{ 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
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};
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/* Quad with R=0x10, G=0x20 */
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static const struct vertex quad1[] = {
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static const struct vertex quad1[] =
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{
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{-1.0f, -1.0f, 0.1f, 0x80102000},
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{-1.0f, 1.0f, 0.1f, 0x80102000},
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{ 1.0f, -1.0f, 0.1f, 0x80102000},
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{ 1.0f, 1.0f, 0.1f, 0x80102000},
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};
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/* Quad with R=0x20, G=0x10 */
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static const struct vertex quad2[] = {
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static const struct vertex quad2[] =
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{
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{-1.0f, -1.0f, 0.1f, 0x80201000},
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{-1.0f, 1.0f, 0.1f, 0x80201000},
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{ 1.0f, -1.0f, 0.1f, 0x80201000},
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{ 1.0f, 1.0f, 0.1f, 0x80201000},
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};
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
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if(!backbuffer) {
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goto out;
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}
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for(fmt_index=0; test_formats[fmt_index].textureFormat != 0; fmt_index++)
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for (fmt_index = 0; fmt_index < sizeof(test_formats) / sizeof(*test_formats); ++fmt_index)
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{
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D3DFORMAT fmt = test_formats[fmt_index].textureFormat;
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@ -10267,7 +10275,7 @@ static void pixelshader_blending_test(IDirect3DDevice9 *device)
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continue;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
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ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, fmt, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
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@ -10376,12 +10384,12 @@ static void pixelshader_blending_test(IDirect3DDevice9 *device)
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}
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}
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out:
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/* restore things */
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if(backbuffer) {
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IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
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IDirect3DSurface9_Release(backbuffer);
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}
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IDirect3DSurface9_Release(backbuffer);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void tssargtemp_test(void)
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@ -16583,11 +16591,11 @@ START_TEST(visual)
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release_buffer_test(device_ptr);
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float_texture_test(device_ptr);
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g16r16_texture_test(device_ptr);
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pixelshader_blending_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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pixelshader_blending_test();
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texture_transform_flags_test();
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autogen_mipmap_test();
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fixed_function_decl_test();
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