d3d9/tests: Use a separate device for texture_transform_flags_test().
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96760c3b51
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230b910a34
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@ -4028,25 +4028,25 @@ static void projected_textures_test(IDirect3DDevice9 *device,
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DWORD value = 0xdeadbeef;
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static const float proj_quads[] =
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{
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-1.0, -1.0, 0.1, 0.0, 0.0, 4.0, 6.0,
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0.0, -1.0, 0.1, 4.0, 0.0, 4.0, 6.0,
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-1.0, 0.0, 0.1, 0.0, 4.0, 4.0, 6.0,
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0.0, 0.0, 0.1, 4.0, 4.0, 4.0, 6.0,
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-1.0f, -1.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
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-1.0f, 0.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
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0.0f, -1.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
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0.0f, 0.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
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0.0, -1.0, 0.1, 0.0, 0.0, 4.0, 6.0,
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1.0, -1.0, 0.1, 4.0, 0.0, 4.0, 6.0,
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0.0, 0.0, 0.1, 0.0, 4.0, 4.0, 6.0,
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1.0, 0.0, 0.1, 4.0, 4.0, 4.0, 6.0,
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0.0f, -1.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
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0.0f, 0.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
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1.0f, -1.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
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1.0f, 0.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
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-1.0, 0.0, 0.1, 0.0, 0.0, 4.0, 6.0,
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0.0, 0.0, 0.1, 4.0, 0.0, 4.0, 6.0,
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-1.0, 1.0, 0.1, 0.0, 4.0, 4.0, 6.0,
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0.0, 1.0, 0.1, 4.0, 4.0, 4.0, 6.0,
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-1.0f, 0.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
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-1.0f, 1.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
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0.0f, 0.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
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0.0f, 1.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
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0.0, 0.0, 0.1, 0.0, 0.0, 4.0, 6.0,
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1.0, 0.0, 0.1, 4.0, 0.0, 4.0, 6.0,
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0.0, 1.0, 0.1, 0.0, 4.0, 4.0, 6.0,
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1.0, 1.0, 0.1, 4.0, 4.0, 4.0, 6.0,
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0.0f, 0.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
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0.0f, 1.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
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1.0f, 0.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
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1.0f, 1.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
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};
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if (tests[i].vs)
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@ -4106,7 +4106,7 @@ static void projected_textures_test(IDirect3DDevice9 *device,
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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}
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static void texture_transform_flags_test(IDirect3DDevice9 *device)
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static void texture_transform_flags_test(void)
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{
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HRESULT hr;
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IDirect3D9 *d3d;
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@ -4114,10 +4114,13 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
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D3DCAPS9 caps;
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IDirect3DTexture9 *texture = NULL;
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IDirect3DVolumeTexture9 *volume = NULL;
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IDirect3DDevice9 *device;
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unsigned int x, y, z;
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D3DLOCKED_RECT lr;
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D3DLOCKED_BOX lb;
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DWORD color;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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UINT w, h;
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IDirect3DVertexDeclaration9 *decl, *decl2, *decl3, *decl4;
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float identity[16] = {1.0, 0.0, 0.0, 0.0,
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@ -4149,14 +4152,21 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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memset(&lr, 0, sizeof(lr));
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memset(&lb, 0, sizeof(lb));
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
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D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK) {
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if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK)
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fmt = D3DFMT_A16B16G16R16;
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}
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IDirect3D9_Release(d3d);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
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@ -4186,7 +4196,7 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState(D3DTSS_COLORARG1) returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_LIGHTING) returned %08x\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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@ -4196,9 +4206,11 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_CreateTexture(device, w, h, 1,
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0, fmt, D3DPOOL_MANAGED, &texture, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
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if(!texture) {
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skip("Failed to create the test texture\n");
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return;
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if (!texture)
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{
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skip("Failed to create the test texture.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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/* Unfortunately there is no easy way to set up a texture coordinate passthrough
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@ -4752,19 +4764,16 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
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IDirect3DVolumeTexture9_Release(volume);
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out:
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hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
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out:
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IDirect3DVertexDeclaration9_Release(decl);
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IDirect3DVertexDeclaration9_Release(decl2);
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IDirect3DVertexDeclaration9_Release(decl3);
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IDirect3DVertexDeclaration9_Release(decl4);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void texdepth_test(void)
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@ -16575,11 +16584,11 @@ START_TEST(visual)
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float_texture_test(device_ptr);
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g16r16_texture_test(device_ptr);
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pixelshader_blending_test(device_ptr);
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texture_transform_flags_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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texture_transform_flags_test();
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autogen_mipmap_test();
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fixed_function_decl_test();
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conditional_np2_repeat_test();
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