d3d9/tests: Use a separate device for texture_transform_flags_test().

This commit is contained in:
Henri Verbeet 2014-04-08 09:21:53 +02:00 committed by Alexandre Julliard
parent 96760c3b51
commit 230b910a34
1 changed files with 46 additions and 37 deletions

View File

@ -4028,25 +4028,25 @@ static void projected_textures_test(IDirect3DDevice9 *device,
DWORD value = 0xdeadbeef;
static const float proj_quads[] =
{
-1.0, -1.0, 0.1, 0.0, 0.0, 4.0, 6.0,
0.0, -1.0, 0.1, 4.0, 0.0, 4.0, 6.0,
-1.0, 0.0, 0.1, 0.0, 4.0, 4.0, 6.0,
0.0, 0.0, 0.1, 4.0, 4.0, 4.0, 6.0,
-1.0f, -1.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
-1.0f, 0.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
0.0f, -1.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
0.0f, 0.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
0.0, -1.0, 0.1, 0.0, 0.0, 4.0, 6.0,
1.0, -1.0, 0.1, 4.0, 0.0, 4.0, 6.0,
0.0, 0.0, 0.1, 0.0, 4.0, 4.0, 6.0,
1.0, 0.0, 0.1, 4.0, 4.0, 4.0, 6.0,
0.0f, -1.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
0.0f, 0.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
1.0f, -1.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
1.0f, 0.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
-1.0, 0.0, 0.1, 0.0, 0.0, 4.0, 6.0,
0.0, 0.0, 0.1, 4.0, 0.0, 4.0, 6.0,
-1.0, 1.0, 0.1, 0.0, 4.0, 4.0, 6.0,
0.0, 1.0, 0.1, 4.0, 4.0, 4.0, 6.0,
-1.0f, 0.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
-1.0f, 1.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
0.0f, 0.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
0.0f, 1.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
0.0, 0.0, 0.1, 0.0, 0.0, 4.0, 6.0,
1.0, 0.0, 0.1, 4.0, 0.0, 4.0, 6.0,
0.0, 1.0, 0.1, 0.0, 4.0, 4.0, 6.0,
1.0, 1.0, 0.1, 4.0, 4.0, 4.0, 6.0,
0.0f, 0.0f, 0.1f, 0.0f, 0.0f, 4.0f, 6.0f,
0.0f, 1.0f, 0.1f, 0.0f, 4.0f, 4.0f, 6.0f,
1.0f, 0.0f, 0.1f, 4.0f, 0.0f, 4.0f, 6.0f,
1.0f, 1.0f, 0.1f, 4.0f, 4.0f, 4.0f, 6.0f,
};
if (tests[i].vs)
@ -4106,7 +4106,7 @@ static void projected_textures_test(IDirect3DDevice9 *device,
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
}
static void texture_transform_flags_test(IDirect3DDevice9 *device)
static void texture_transform_flags_test(void)
{
HRESULT hr;
IDirect3D9 *d3d;
@ -4114,10 +4114,13 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
D3DCAPS9 caps;
IDirect3DTexture9 *texture = NULL;
IDirect3DVolumeTexture9 *volume = NULL;
IDirect3DDevice9 *device;
unsigned int x, y, z;
D3DLOCKED_RECT lr;
D3DLOCKED_BOX lb;
DWORD color;
D3DCOLOR color;
ULONG refcount;
HWND window;
UINT w, h;
IDirect3DVertexDeclaration9 *decl, *decl2, *decl3, *decl4;
float identity[16] = {1.0, 0.0, 0.0, 0.0,
@ -4149,14 +4152,21 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
memset(&lr, 0, sizeof(lr));
memset(&lb, 0, sizeof(lb));
IDirect3DDevice9_GetDirect3D(device, &d3d);
if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK) {
if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16) == D3D_OK)
fmt = D3DFMT_A16B16G16R16;
}
IDirect3D9_Release(d3d);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
@ -4186,7 +4196,7 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState(D3DTSS_COLORARG1) returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState(D3DRS_LIGHTING) returned %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
@ -4196,9 +4206,11 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_CreateTexture(device, w, h, 1,
0, fmt, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
if(!texture) {
skip("Failed to create the test texture\n");
return;
if (!texture)
{
skip("Failed to create the test texture.\n");
IDirect3DDevice9_Release(device);
goto done;
}
/* Unfortunately there is no easy way to set up a texture coordinate passthrough
@ -4752,19 +4764,16 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
IDirect3DVolumeTexture9_Release(volume);
out:
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTextureStageState failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, (D3DMATRIX *) &identity);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed with %08x\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
out:
IDirect3DVertexDeclaration9_Release(decl);
IDirect3DVertexDeclaration9_Release(decl2);
IDirect3DVertexDeclaration9_Release(decl3);
IDirect3DVertexDeclaration9_Release(decl4);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void texdepth_test(void)
@ -16575,11 +16584,11 @@ START_TEST(visual)
float_texture_test(device_ptr);
g16r16_texture_test(device_ptr);
pixelshader_blending_test(device_ptr);
texture_transform_flags_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
texture_transform_flags_test();
autogen_mipmap_test();
fixed_function_decl_test();
conditional_np2_repeat_test();