d3d9/tests: Use a separate device for multiple_rendertargets_test().
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@ -9410,8 +9410,21 @@ static void pointsize_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
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}
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static void multiple_rendertargets_test(IDirect3DDevice9 *device)
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static void multiple_rendertargets_test(void)
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{
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IDirect3DSurface9 *surf1, *surf2, *backbuf, *readback;
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IDirect3DPixelShader9 *ps1, *ps2;
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IDirect3DTexture9 *tex1, *tex2;
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IDirect3DVertexShader9 *vs;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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DWORD color;
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HWND window;
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HRESULT hr;
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UINT i, j;
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static const DWORD vshader_code[] =
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{
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0xfffe0300, /* vs_3_0 */
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@ -9436,42 +9449,52 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
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0x02000001, 0x800f0801, 0xa0e40001, /* mov oC1, c1 */
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0x0000ffff /* end */
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};
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HRESULT hr;
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IDirect3DVertexShader9 *vs;
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IDirect3DPixelShader9 *ps1, *ps2;
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IDirect3DTexture9 *tex1, *tex2;
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IDirect3DSurface9 *surf1, *surf2, *backbuf, *readback;
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D3DCAPS9 caps;
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DWORD color;
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UINT i, j;
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float quad[] = {
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-1.0, -1.0, 0.1,
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1.0, -1.0, 0.1,
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-1.0, 1.0, 0.1,
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1.0, 1.0, 0.1,
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static const float quad[] =
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{
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-1.0f, -1.0f, 0.1f,
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-1.0f, 1.0f, 0.1f,
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1.0f, -1.0f, 0.1f,
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1.0f, 1.0f, 0.1f,
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};
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float texquad[] = {
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-1.0, -1.0, 0.1, 0.0, 0.0,
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0.0, -1.0, 0.1, 1.0, 0.0,
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-1.0, 1.0, 0.1, 0.0, 1.0,
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0.0, 1.0, 0.1, 1.0, 1.0,
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static const float texquad[] =
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{
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-1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
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-1.0f, 1.0f, 0.1f, 0.0f, 1.0f,
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0.0f, -1.0f, 0.1f, 1.0f, 0.0f,
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0.0f, 1.0f, 0.1f, 1.0f, 1.0f,
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0.0, -1.0, 0.1, 0.0, 0.0,
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1.0, -1.0, 0.1, 1.0, 0.0,
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0.0, 1.0, 0.1, 0.0, 1.0,
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1.0, 1.0, 0.1, 1.0, 1.0,
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0.0f, -1.0f, 0.1f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.1f, 0.0f, 1.0f,
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1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
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1.0f, 1.0f, 0.1f, 1.0f, 1.0f,
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};
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed, hr=%08x\n", hr);
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if(caps.NumSimultaneousRTs < 2) {
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skip("Only 1 simultaneous render target supported, skipping MRT test\n");
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return;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0, 0);
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.NumSimultaneousRTs < 2)
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{
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skip("Only 1 simultaneous render target supported, skipping MRT test.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
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{
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skip("No shader model 3 support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 16, 16,
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@ -9568,6 +9591,8 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetVertexShader(device, NULL);
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ok(SUCCEEDED(hr), "SetVertexShader failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetPixelShader(device, NULL);
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@ -9589,9 +9614,6 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[20], 5 * sizeof(float));
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
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}
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@ -9611,6 +9633,11 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
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IDirect3DSurface9_Release(surf2);
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IDirect3DSurface9_Release(backbuf);
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IDirect3DSurface9_Release(readback);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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struct formats {
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@ -15755,7 +15782,6 @@ START_TEST(visual)
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pretransformed_varying_test(device_ptr);
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vFace_register_test(device_ptr);
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vpos_register_test(device_ptr);
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multiple_rendertargets_test(device_ptr);
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} else {
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skip("No ps_3_0 or vs_3_0 support\n");
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}
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@ -15769,6 +15795,7 @@ START_TEST(visual)
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cleanup_device(device_ptr);
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device_ptr = NULL;
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multiple_rendertargets_test();
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texop_test();
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texop_range_test();
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alphareplicate_test();
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