d3d9/tests: Use a separate device for constant_clamp_ps_test().

This commit is contained in:
Henri Verbeet 2014-03-21 10:31:15 +01:00 committed by Alexandre Julliard
parent 7f302ac4c4
commit 4a2e38953e
1 changed files with 60 additions and 30 deletions

View File

@ -5442,11 +5442,17 @@ static void test_constant_clamp_vs(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(shader_11);
}
static void constant_clamp_ps_test(IDirect3DDevice9 *device)
static void constant_clamp_ps_test(void)
{
IDirect3DPixelShader9 *shader_11, *shader_12, *shader_14, *shader_20;
HRESULT hr;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
HRESULT hr;
static const DWORD shader_code_11[] =
{
0xffff0101, /* ps_1_1 */
@ -5483,34 +5489,57 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device)
0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
0x0000ffff /* end */
};
float quad1[] = {
-1.0, -1.0, 0.1,
0.0, -1.0, 0.1,
-1.0, 0.0, 0.1,
0.0, 0.0, 0.1
static const float quad1[] =
{
-1.0f, -1.0f, 0.1f,
-1.0f, 0.0f, 0.1f,
0.0f, -1.0f, 0.1f,
0.0f, 0.0f, 0.1f,
};
float quad2[] = {
0.0, -1.0, 0.1,
1.0, -1.0, 0.1,
0.0, 0.0, 0.1,
1.0, 0.0, 0.1
static const float quad2[] =
{
0.0f, -1.0f, 0.1f,
0.0f, 0.0f, 0.1f,
1.0f, -1.0f, 0.1f,
1.0f, 0.0f, 0.1f,
};
float quad3[] = {
0.0, 0.0, 0.1,
1.0, 0.0, 0.1,
0.0, 1.0, 0.1,
1.0, 1.0, 0.1
static const float quad3[] =
{
0.0f, 0.0f, 0.1f,
0.0f, 1.0f, 0.1f,
1.0f, 0.0f, 0.1f,
1.0f, 1.0f, 0.1f,
};
float quad4[] = {
-1.0, 0.0, 0.1,
0.0, 0.0, 0.1,
-1.0, 1.0, 0.1,
0.0, 1.0, 0.1
static const float quad4[] =
{
-1.0f, 0.0f, 0.1f,
-1.0f, 1.0f, 0.1f,
0.0f, 0.0f, 0.1f,
0.0f, 1.0f, 0.1f,
};
float test_data_c1[4] = { 1.25, -0.50, -1.50, 1.0};
float test_data_c2[4] = { -0.50, 1.25, 2.00, 1.0};
static const float test_data_c1[4] = { 1.25f, -0.50f, -1.50f, 1.0f};
static const float test_data_c2[4] = {-0.50f, 1.25f, 2.00f, 1.0f};
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(1, 4))
{
skip("No ps_1_4 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ffff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader_11);
@ -5558,8 +5587,6 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
color = getPixelColor(device, 160, 360);
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x80, 0x80, 0x00), 1),
@ -5582,6 +5609,11 @@ static void constant_clamp_ps_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release(shader_14);
IDirect3DPixelShader9_Release(shader_12);
IDirect3DPixelShader9_Release(shader_11);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void dp2add_ps_test(void)
@ -15944,15 +15976,13 @@ START_TEST(visual)
texkill_test(device_ptr);
x8l8v8u8_test(device_ptr);
volume_v16u16_test(device_ptr);
if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 4)) {
constant_clamp_ps_test(device_ptr);
}
}
else skip("No ps_1_1 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
constant_clamp_ps_test();
cnd_test();
dp2add_ps_test();
unbound_sampler_test();