d3d9/tests: Use a separate device for test_vshader_input().
This commit is contained in:
parent
ed2b31125c
commit
779b8b53e8
|
@ -6944,8 +6944,23 @@ static void test_compare_instructions(IDirect3DDevice9 *device)
|
|||
IDirect3DVertexShader9_Release(shader_slt_scalar);
|
||||
}
|
||||
|
||||
static void test_vshader_input(IDirect3DDevice9 *device)
|
||||
static void test_vshader_input(void)
|
||||
{
|
||||
IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
|
||||
IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
|
||||
IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
|
||||
D3DADAPTER_IDENTIFIER9 identifier;
|
||||
IDirect3DPixelShader9 *ps;
|
||||
IDirect3DDevice9 *device;
|
||||
IDirect3D9 *d3d;
|
||||
ULONG refcount;
|
||||
unsigned int i;
|
||||
D3DCAPS9 caps;
|
||||
DWORD color;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
BOOL warp;
|
||||
|
||||
static const DWORD swapped_shader_code_3[] =
|
||||
{
|
||||
0xfffe0300, /* vs_3_0 */
|
||||
|
@ -7046,117 +7061,152 @@ static void test_vshader_input(IDirect3DDevice9 *device)
|
|||
0x02000001, 0x800f0800, 0x90e40000, /* mov oC0, v0 */
|
||||
0x0000ffff /* end */
|
||||
};
|
||||
IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
|
||||
IDirect3DPixelShader9 *ps;
|
||||
HRESULT hr;
|
||||
DWORD color;
|
||||
float quad1[] = {
|
||||
-1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
-1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
static const float quad1[] =
|
||||
{
|
||||
-1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
-1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
0.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
};
|
||||
float quad2[] = {
|
||||
0.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
1.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
1.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
static const float quad2[] =
|
||||
{
|
||||
0.0f, -1.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
float quad3[] = {
|
||||
-1.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
|
||||
-1.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0,
|
||||
0.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0,
|
||||
static const float quad3[] =
|
||||
{
|
||||
-1.0f, 0.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 1.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.1f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
float quad4[] = {
|
||||
0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
0.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
1.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
|
||||
static const float quad4[] =
|
||||
{
|
||||
0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
0.0f, 1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
1.0f, 1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, 0.0f,
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = {
|
||||
static const float quad1_modified[] =
|
||||
{
|
||||
-1.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.1f, 1.0f, 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f,
|
||||
};
|
||||
static const float quad2_modified[] =
|
||||
{
|
||||
0.0f, -1.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
1.0f, -1.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
static const struct vertex quad1_color[] =
|
||||
{
|
||||
{-1.0f, -1.0f, 0.1f, 0x00ff8040},
|
||||
{-1.0f, 0.0f, 0.1f, 0x00ff8040},
|
||||
{ 0.0f, -1.0f, 0.1f, 0x00ff8040},
|
||||
{ 0.0f, 0.0f, 0.1f, 0x00ff8040},
|
||||
};
|
||||
static const struct vertex quad2_color[] =
|
||||
{
|
||||
{ 0.0f, -1.0f, 0.1f, 0x00ff8040},
|
||||
{ 0.0f, 0.0f, 0.1f, 0x00ff8040},
|
||||
{ 1.0f, -1.0f, 0.1f, 0x00ff8040},
|
||||
{ 1.0f, 0.0f, 0.1f, 0x00ff8040},
|
||||
};
|
||||
static const struct vertex quad3_color[] =
|
||||
{
|
||||
{-1.0f, 0.0f, 0.1f, 0x00ff8040},
|
||||
{-1.0f, 1.0f, 0.1f, 0x00ff8040},
|
||||
{ 0.0f, 0.0f, 0.1f, 0x00ff8040},
|
||||
{ 0.0f, 1.0f, 0.1f, 0x00ff8040},
|
||||
};
|
||||
static const float quad4_color[] =
|
||||
{
|
||||
0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 0.0f, 1.0f,
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
||||
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
|
||||
D3DDECL_END()
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = {
|
||||
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
|
||||
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = {
|
||||
static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = {
|
||||
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
|
||||
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
|
||||
D3DDECL_END()
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = {
|
||||
static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_color_color[] = {
|
||||
static const D3DVERTEXELEMENT9 decl_elements_color_color[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = {
|
||||
static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
static const D3DVERTEXELEMENT9 decl_elements_color_float[] = {
|
||||
static const D3DVERTEXELEMENT9 decl_elements_color_float[] =
|
||||
{
|
||||
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
||||
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
||||
D3DDECL_END()
|
||||
};
|
||||
IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
|
||||
IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
|
||||
unsigned int i;
|
||||
float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
|
||||
float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
|
||||
D3DADAPTER_IDENTIFIER9 identifier;
|
||||
IDirect3D9 *d3d;
|
||||
BOOL warp;
|
||||
static const float normalize[4] = {1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f};
|
||||
static const float no_normalize[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
struct vertex quad1_color[] = {
|
||||
{-1.0, -1.0, 0.1, 0x00ff8040},
|
||||
{ 0.0, -1.0, 0.1, 0x00ff8040},
|
||||
{-1.0, 0.0, 0.1, 0x00ff8040},
|
||||
{ 0.0, 0.0, 0.1, 0x00ff8040}
|
||||
};
|
||||
struct vertex quad2_color[] = {
|
||||
{ 0.0, -1.0, 0.1, 0x00ff8040},
|
||||
{ 1.0, -1.0, 0.1, 0x00ff8040},
|
||||
{ 0.0, 0.0, 0.1, 0x00ff8040},
|
||||
{ 1.0, 0.0, 0.1, 0x00ff8040}
|
||||
};
|
||||
struct vertex quad3_color[] = {
|
||||
{-1.0, 0.0, 0.1, 0x00ff8040},
|
||||
{ 0.0, 0.0, 0.1, 0x00ff8040},
|
||||
{-1.0, 1.0, 0.1, 0x00ff8040},
|
||||
{ 0.0, 1.0, 0.1, 0x00ff8040}
|
||||
};
|
||||
float quad4_color[] = {
|
||||
0.0, 0.0, 0.1, 1.0, 1.0, 0.0, 0.0,
|
||||
1.0, 0.0, 0.1, 1.0, 1.0, 0.0, 1.0,
|
||||
0.0, 1.0, 0.1, 1.0, 1.0, 0.0, 0.0,
|
||||
1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0,
|
||||
};
|
||||
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
ok(!!d3d, "Failed to create a D3D object.\n");
|
||||
if (!(device = create_device(d3d, window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
||||
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
||||
if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
|
||||
{
|
||||
skip("No vs_3_0 support, skipping tests.\n");
|
||||
IDirect3DDevice9_Release(device);
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get D3D object, hr %#x.\n", hr);
|
||||
hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
|
||||
ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
|
||||
warp = !strcmp(identifier.Description, "Microsoft Basic Render Driver");
|
||||
IDirect3D9_Release(d3d);
|
||||
|
||||
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
|
||||
|
@ -7179,8 +7229,9 @@ static void test_vshader_input(IDirect3DDevice9 *device)
|
|||
hr = IDirect3DDevice9_CreatePixelShader(device, ps3_code, &ps);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
|
||||
|
||||
for(i = 1; i <= 3; i++) {
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
|
||||
for (i = 1; i <= 3; ++i)
|
||||
{
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear returned %#x.\n", hr);
|
||||
if(i == 3) {
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader);
|
||||
|
@ -7283,19 +7334,6 @@ static void test_vshader_input(IDirect3DDevice9 *device)
|
|||
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
|
||||
if(SUCCEEDED(hr))
|
||||
{
|
||||
float quad1_modified[] = {
|
||||
-1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0,
|
||||
0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
|
||||
-1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0,
|
||||
0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0,
|
||||
};
|
||||
float quad2_modified[] = {
|
||||
0.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
1.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
1.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||
};
|
||||
|
||||
hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
|
||||
|
||||
|
@ -7343,8 +7381,9 @@ static void test_vshader_input(IDirect3DDevice9 *device)
|
|||
IDirect3DVertexShader9_Release(swapped_shader);
|
||||
}
|
||||
|
||||
for(i = 1; i <= 3; i++) {
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
|
||||
for (i = 1; i <= 3; ++i)
|
||||
{
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "IDirect3DDevice9_Clear returned %#x.\n", hr);
|
||||
if(i == 3) {
|
||||
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader);
|
||||
|
@ -7436,6 +7475,11 @@ static void test_vshader_input(IDirect3DDevice9 *device)
|
|||
IDirect3DVertexDeclaration9_Release(decl_color_float);
|
||||
|
||||
IDirect3DPixelShader9_Release(ps);
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
done:
|
||||
IDirect3D9_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void srgbtexture_test(IDirect3DDevice9 *device)
|
||||
|
@ -16176,17 +16220,13 @@ START_TEST(visual)
|
|||
sincos_test(device_ptr);
|
||||
sgn_test(device_ptr);
|
||||
clip_planes_test(device_ptr);
|
||||
if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
|
||||
test_vshader_input(device_ptr);
|
||||
} else {
|
||||
skip("No vs_3_0 support\n");
|
||||
}
|
||||
}
|
||||
else skip("No vs_2_0 support\n");
|
||||
|
||||
cleanup_device(device_ptr);
|
||||
device_ptr = NULL;
|
||||
|
||||
test_vshader_input();
|
||||
test_vshader_float16();
|
||||
stream_test();
|
||||
fog_with_shader_test();
|
||||
|
|
Loading…
Reference in New Issue