d3d9: Check the device status in present calls.
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09fda3b805
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@ -646,6 +646,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *
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TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
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iface, src_rect, dst_rect, dst_window_override, dirty_region);
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if (device->device_state != D3D9_DEVICE_STATE_OK)
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return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
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wined3d_mutex_lock();
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hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
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dst_window_override, dirty_region, 0);
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@ -3085,6 +3088,9 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
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dst_window_override, dirty_region, flags);
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if (device->device_state != D3D9_DEVICE_STATE_OK)
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return S_PRESENT_OCCLUDED;
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wined3d_mutex_lock();
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hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
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dst_window_override, dirty_region, flags);
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@ -115,12 +115,16 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChai
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const RGNDATA *dirty_region, DWORD flags)
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{
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struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(swapchain->parent_device);
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HRESULT hr;
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TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
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iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
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dst_window_override, dirty_region, flags);
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if (device->device_state != D3D9_DEVICE_STATE_OK)
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return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
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dst_rect, dst_window_override, dirty_region, flags);
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@ -1226,9 +1226,9 @@ static void test_lost_device(void)
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_PresentEx(device, NULL, NULL, NULL, NULL, 0);
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todo_wine ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, window);
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todo_wine ok(hr == S_PRESENT_OCCLUDED, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_CheckDeviceState(device, NULL);
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@ -8932,7 +8932,7 @@ static void test_lost_device(void)
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hr = IDirect3DDevice9_TestCooperativeLevel(device);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ret = ShowWindow(window, SW_RESTORE);
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ok(ret, "Failed to restore window.\n");
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@ -8941,7 +8941,7 @@ static void test_lost_device(void)
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hr = IDirect3DDevice9_TestCooperativeLevel(device);
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ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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hr = reset_device(device, window, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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