d3d9/tests: Use a separate device for srgbtexture_test().

This commit is contained in:
Henri Verbeet 2014-04-09 08:54:42 +02:00 committed by Alexandre Julliard
parent 22c2d81a2d
commit 91e9ca7070
1 changed files with 38 additions and 34 deletions

View File

@ -7645,44 +7645,50 @@ done:
DestroyWindow(window);
}
static void srgbtexture_test(IDirect3DDevice9 *device)
static void srgbtexture_test(void)
{
/* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
* texture stage state to render a quad using that texture. The resulting
* color components should be 0x36 (~ 0.21), per this formula:
* linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
* This is true where srgb_color > 0.04045. */
struct IDirect3DTexture9 *texture = NULL;
struct IDirect3DSurface9 *surface = NULL;
IDirect3D9 *d3d = NULL;
struct IDirect3DTexture9 *texture;
struct IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
D3DLOCKED_RECT lr;
DWORD color;
float quad[] = {
-1.0, 1.0, 0.0, 0.0, 0.0,
1.0, 1.0, 0.0, 1.0, 0.0,
-1.0, -1.0, 0.0, 0.0, 1.0,
1.0, -1.0, 0.0, 1.0, 1.0,
static const float quad[] =
{
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
};
memset(&lr, 0, sizeof(lr));
IDirect3DDevice9_GetDirect3D(device, &d3d);
if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
D3DFMT_A8R8G8B8) != D3D_OK) {
skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
goto out;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
&texture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
if(!texture) {
skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
goto out;
if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK)
{
skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
@ -7712,20 +7718,18 @@ static void srgbtexture_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
}
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00363636, 1), "sRGB quad has color 0x%08x, expected 0x00363636.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
out:
if(texture) IDirect3DTexture9_Release(texture);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void shademode_test(IDirect3DDevice9 *device)
@ -16636,11 +16640,11 @@ START_TEST(visual)
ds_size_test(device_ptr);
alpha_test(device_ptr);
shademode_test(device_ptr);
srgbtexture_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
srgbtexture_test();
release_buffer_test();
float_texture_test();
g16r16_texture_test();