d3d9/tests: Use a separate device for srgbtexture_test().
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@ -7645,44 +7645,50 @@ done:
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DestroyWindow(window);
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}
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static void srgbtexture_test(IDirect3DDevice9 *device)
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static void srgbtexture_test(void)
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{
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/* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
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* texture stage state to render a quad using that texture. The resulting
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* color components should be 0x36 (~ 0.21), per this formula:
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* linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
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* This is true where srgb_color > 0.04045. */
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struct IDirect3DTexture9 *texture = NULL;
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struct IDirect3DSurface9 *surface = NULL;
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IDirect3D9 *d3d = NULL;
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struct IDirect3DTexture9 *texture;
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struct IDirect3DSurface9 *surface;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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D3DLOCKED_RECT lr;
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DWORD color;
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float quad[] = {
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-1.0, 1.0, 0.0, 0.0, 0.0,
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1.0, 1.0, 0.0, 1.0, 0.0,
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-1.0, -1.0, 0.0, 0.0, 1.0,
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1.0, -1.0, 0.0, 1.0, 1.0,
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static const float quad[] =
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{
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-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
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-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
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1.0f, -1.0f, 0.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
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};
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memset(&lr, 0, sizeof(lr));
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
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D3DFMT_A8R8G8B8) != D3D_OK) {
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skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
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goto out;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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&texture, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
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if(!texture) {
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skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
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goto out;
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if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8) != D3D_OK)
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{
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skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
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@ -7712,20 +7718,18 @@ static void srgbtexture_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %08x\n", hr);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00363636, 1), "sRGB quad has color 0x%08x, expected 0x00363636.\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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out:
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if(texture) IDirect3DTexture9_Release(texture);
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IDirect3DTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void shademode_test(IDirect3DDevice9 *device)
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@ -16636,11 +16640,11 @@ START_TEST(visual)
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ds_size_test(device_ptr);
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alpha_test(device_ptr);
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shademode_test(device_ptr);
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srgbtexture_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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srgbtexture_test();
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release_buffer_test();
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float_texture_test();
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g16r16_texture_test();
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