d3d9/tests: Don't require a WM_MOVE message.
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@ -3295,7 +3295,7 @@ static void test_wndproc(void)
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{
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{WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
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{WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
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{WM_MOVE, DEVICE_WINDOW, FALSE, 0},
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/* optional WM_MOVE here if size changed */
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{WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
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{0, 0, FALSE, 0},
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};
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